I made this custom-monster. As you can see its supposed to change outfit very often.
However, this doesnt work until i type /reload monsters.
I have to do this every time i start the server, why is that?
Thanks in advance.
However, this doesnt work until i type /reload monsters.
I have to do this every time i start the server, why is that?
Thanks in advance.
Lua:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Shapeshifter" nameDescription="a shapeshifter" experience="8500" speed="350" race="blood">
<health now="11000" max="11000"/>
<strategy attack="100" defense="0"/>
<targetchange interval="5000" chance="8"/>
<look type="308" corpse="8967"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="150" attack="65"/>
<attack name="energy" interval="3000" chance="20" range="3" radius="3" target="1" min="-420" max="-750">
<attribute key="shootEffect" value="energy"/>
<attribute key="areaEffect" value="energy"/>
</attack>
<attack name="death" interval="2000" chance="15" range="7" min="-100" max="-550">
<attribute key="shootEffect" value="suddendeath"/>
</attack>
<attack name="physical" interval="3000" chance="10" range="3" min="-360" max="-700">
<attribute key="shootEffect" value="energyball"/>
<attribute key="areaEffect" value="mortarea"/>
</attack>
</attacks>
<defenses armor="10" defense="10">
<defense name="speed" interval="3000" chance="15" speedchange="480" duration="5000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
<defense name="invisible" interval="5000" chance="20" duration="5000">
<attribute key="areaEffect" value="yellowbubble"/>
</defense>
<defense name="outfit" interval="2000" chance="30" monster="demon" duration="6000">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
<defense name="outfit" interval="2000" chance="30" monster="hellfire fighter" duration="6000">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
<defense name="outfit" interval="2000" chance="30" monster="behemoth" duration="6000">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
<defense name="outfit" interval="2000" chance="30" monster="grim reaper" duration="6000">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
<defense name="outfit" interval="2000" chance="30" monster="undead gladiator" duration="6000">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
</defenses>
<elements>
<element physicalPercent="-5"/>
<element energyPercent="100"/>
<element deathPercent="-5"/>
<element icePercent="20"/>
<element holyPercent="20"/>
</elements>
<immunities>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<voices speed="5000" chance="10">
<voice sentence="The sunlight is so depressing." yell="1"/>
<voice sentence="Come with me, my child." yell="1"/>
<voice sentence="I've been in the shadow under your bed last night." yell="1"/>
<voice sentence="You never know what hides in the night."/>
<voice sentence="I remember your face - and I know where you sleep"/>
</voices>
<loot>
<item id="2148" countmax="56" chance="31000"/><!-- gold coin -->
<item id="2152" countmax="6" chance="25000"/><!-- platinum coin -->
<item id="2156" chance="2200"/><!-- red gem -->
<item id="2417" chance="7000"/><!-- battlehammer -->
<item id="2144" countmax="4" chance="18000"/><!-- black pearl -->
<item id="1987" chance="100000"><!-- bag -->
<inside>
<item id="2489" chance="5500"/><!-- dark armor -->
<item id="2392" chance="3000"/><!-- fire sword -->
<item id="2528" chance="3000"/><!-- tower shield -->
<item id="2444" chance="700"/><!-- hammer of wrath -->
<item id="2195" chance="1700"/><!-- boots of haste -->
</inside>
</item>
</loot>
</monster>