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Monster Monster Element Reference

Lessaire

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Here is a chart I made with a little bit of TextFX and RegEx magic that I thought some of you OtLanders out there may appreciate and find useful. Designed for a Consolas font @ 120 char width.

MonsterElementReference.log

Code:
___              ______________________                   ____      __________________________________________       ___
| |~~~~~~~~~~~~~~|  Monster Defaults  |~~~~~~~~~~~~~~~~~~~|~~|~~~~~~|  Skulls - PartyShields - GuildEmblems  |~~~~~~~| |
|_|______________|____________________|___________________|~~|______|________________________________________|_______|_|
| canPushItems ..... false | runAwayHealth ............ 0 |~~|  Flag Reference  | ID |              Symbol             |
| canPushCreatures . false | healthMin ................ 0 |~~|__________________|____|_________________________________|
| isSummonable ..... false | manaCost ................. 0 |~~| none ........... |  0 | .......... SKULL_NONE ......... |
| isIllusionable ... false | lightLevel ............... 0 |~~| yellow ......... |  1 | .......... SKULL_YELLOW ....... |
| isConvinceable ... false | lightColor ............... 0 |~~| green .......... |  2 | .......... SKULL_GREEN ........ |
| isLureable ....... false | yellSpeedTicks ........... 0 |~~| white .......... |  3 | .......... SKULL_WHITE ........ |
| isWalkable ....... false | yellChance ............... 0 |~~| red ............ |  4 | .......... SKULL_RED .......... |
| hideName ......... false | changeTargetSpeed ........ 0 |~~| black .......... |  5 | .......... SKULL_BLACK ........ |
| hideHealth ....... false | changeTargetChance ....... 0 |~~| orange ......... |  6 | .......... SKULL_ORANGE ....... |
| pushable .......... true | maxSummons .............. -1 |~~|__________________|____|_________________________________|
| isAttackable ...... true | targetDistance ........... 1 |~~| none ........... |  0 | ......... SHIELD_NONE ......... |
| isHostile ......... true | staticAttackChance ...... 95 |~~| whiteblue ...... |  1 | ...... SHIELD_WHITEBLUE ....... |
| experience ........... 0 | health ................. 100 |~~| whiteyellow .... |  2 | ..... SHIELD_WHITEYELLOW ...... |
| defense .............. 0 | healthMax .............. 100 |~~| blue ........... |  3 | ......... SHIELD_BLUE ......... |
| armor ................ 0 | baseSpeed .............. 200 |~~| yellow ......... |  4 | ........ SHIELD_YELLOW ........ |
| lookCorpse ........... 0 | race ............ RACE_BLOOD |~~| blueshareon .... |  5 | .... SHIELD_BLUE_SHAREDEXP .... |
| corpseUnique ......... 0 | skull ........... SKULL_NONE |~~| yellowshareon .. |  6 | ... SHIELD_YELLOW_SHAREDEXP ... |
| corpseAction ......... 0 | partyShield .... SHIELD_NONE |~~| blueshareblink . |  7 |  SHIELD_BLUE_NOSHAREDEXP_BLINK  |
| conditionImmunities .. 0 | guildEmblem .... EMBLEM_NONE |~~| yellowshareblink |  8 | ... SHIELD_BLUE_NOSHAREDEXP ... |
| damageImmunities ..... 0 | lootMessage . LOOTMSG_IGNORE |~~| blueshareoff ... |  9 | SHIELD_YELLOW_NOSHAREDEXP_BLINK |
| outfit.lookHead ...... 0 |______________________________|~~| whitenoshareoff  | 10 | .. SHIELD_YELLOW_NOSHAREDEXP .. |
| outfit.lookBody ...... 0 |~~~|~~~~~~~| Races |~~~~~~|~~~~~~|__________________|____|_________________________________|
| outfit.lookLegs ...... 0 |~~~|_______|_______|______|~~~~~~| none ........... |  0 | .......... EMBLEM_NONE ........ |
| outfit.lookFeet ...... 0 |~~~| venom ... RACE_VENOM |~~~~~~| green .......... |  1 | .......... EMBLEM_GREEN ....... |
| outfit.lookType ...... 0 |~~~| blood ... RACE_BLOOD |~~~~~~| red ............ |  2 | .......... EMBLEM_RED ......... |
| outfit.lookTypeEx .... 0 |~~~| undead . RACE_UNDEAD |~~~~~~| blue ........... |  3 | .......... EMBLEM_BLUE ........ |
| outfit.lookAddons .... 0 |~~~| fire ..... RACE_FIRE |~~~~~~|__________________|____|_________________________________|
| outfit.lookMount ..... 0 |~~~| energy . RACE_ENERGY |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |
|__________________________|~~~|______________________|~~  _____________________  ~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |
|_|~~~~~~~~~~~~~~~~~~~~~~|_|~~~|_|~~~~~~~~~~~~~~~~~~|_|~   |  Combat Elements  |   ~|_|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|_|
___________________________________________________________|___________________|________________________________________
| Combat Reference | Resistance Reference |     Damage Symbol      |    Condition Symbol    |  Condition Ref  |Interval|
|__________________|______________________|________________________|________________________|_________________|________|
| death .... curse | ... deathPercent ... | . COMBAT_DEATHDAMAGE . | .. CONDITION_CURSED .. |  cursecondition | . 4000 |
| drown .......... | ... drownPercent ... | . COMBAT_DROWNDAMAGE . | ... CONDITION_DROWN .. |  drowncondition | . 5000 |
| drunk .......... | ......... - ........ | .......... - ......... | ... CONDITION_DRUNK .. | ..... - ....... | . ~- . |
| earth ........ ~ | . earthPercent ... ~ | . COMBAT_EARTHDAMAGE . | .. CONDITION_POISON .. | poisoncondition | . 5000 |
| ~ ....... poison | ~ .. poisonPercent . | ........ ^ ^ ^ ....... | ........ ^ ^ ^ ....... | ... ^ ^ ^ ..... | . ^^ . |
| energy ......... | ... energyPercent .. | . COMBAT_ENERGYDAMAGE  | .. CONDITION_ENERGY .. | energycondition |  10000 |
| fire ........... | .... firePercent ... | .. COMBAT_FIREDAMAGE . | ... CONDITION_FIRE ... | . firecondition | . 9000 |
| healing ........ | .. healingPercent .. | ... COMBAT_HEALING ... | .......... - ......... | ..... - ....... | . ~- . |
| holy .... dazzle | .... holyPercent ... | .. COMBAT_HOLYDAMAGE . | .. CONDITION_DAZZLED . | dazzlecondition |  10000 |
| ice ..... freeze | .... icePercent .... | .. COMBAT_ICEDAMAGE .. | . CONDITION_FREEZING . | freezecondition | . 8000 |
| invisible ...... | ......... - ...... . | .......... - ......... | . CONDITION_INVISIBLE  | ..... - ....... | *10000 |
| lifedrain ...... | . lifeDrainPercent . | .. COMBAT_LIFEDRAIN .. | .......... - ......... | ..... - ....... | . ~- . |
| manadrain ...... | . manaDrainPercent . | .. COMBAT_MANADRAIN .. | .......... - ......... | ..... - ....... | . ~- . |
| outfit ......... | ......... - ........ | .......... - ......... | ... CONDITION_OUTFIT . | ..... - ....... | . ~- . |
| paralyze ....... | ......... - ........ | .......... - ......... | . CONDITION_PARALYZE . | ..... - ....... | . ~- . |
| physical . melee | .. physicalPercent . |  COMBAT_PHYSICALDAMAGE | . CONDITION_BLEEDING . |  bleedcondition | . 5000 |
| undefined ...... | . undefinedPercent . | COMBAT_UNDEFINEDDAMAGE | ... CONDITION_NONE ... | ..... - ....... | . ~- . |
|__________________|______________________|________________________|________________________|_________________|________|
| Special cases not represented here: energyfield, firefield, poisonfield, speed, strength                             |
| Alternate condition names not listed: deathcondition, earthcondition, holycondition, icecondition, physicalcondition |
| *: Invisible does not reiterate, it's default duration is shown instead                                              |
|______________________________________________________________________________________________________________________|
| |~~~~~~~  _________________  | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |  _____________________________________  ~~~~~~~~~~~| |
|_|~~~~~    | Monster Flags |  |_|~~~~~~~~~~~~~~~~~~~~~  ___  |_|  | Supplemental Condition Parameters |    ~~~~~~~~~|_|
____________|_______________|____________________________|~|_______|___________________________________|________________
|   Flag Reference   |  Type          |   Internal Name  |~| axe ............................ CONDITIONPARAM_SKILL_AXE |
|____________________|________________|__________________|~| club .......................... CONDITIONPARAM_SKILL_CLUB |
| attackable ....... | Boolean String ..... isAttackable |~| distance .................. CONDITIONPARAM_SKILL_DISTANCE |
| hostile .......... | Boolean String ........ isHostile |~| fishing .................... CONDITIONPARAM_SKILL_FISHING |
| pushable ......... | Boolean String ......... pushable |~| fist .......................... CONDITIONPARAM_SKILL_FIST |
| canpushcreatures . | Boolean String . canPushCreatures |~| melee ........................ CONDITIONPARAM_SKILL_MELEE |
| canpushitems ..... | Boolean String ..... canPushItems |~| shielding ................... CONDITIONPARAM_SKILL_SHIELD |
| walkable ......... | Boolean String ....... isWalkable |~| sword ........................ CONDITIONPARAM_SKILL_SWORD |
| lureable ......... | Boolean String ....... isLureable |~| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ |
| convinceable ..... | Boolean String ... isConvinceable |~| axePercent .............. CONDITIONPARAM_SKILL_AXEPERCENT |
| summonable ....... | Boolean String ..... isSummonable |~| clubPercent ............ CONDITIONPARAM_SKILL_CLUBPERCENT |
| illusionable ..... | Boolean String ... isIllusionable |~| distancePercent .... CONDITIONPARAM_SKILL_DISTANCEPERCENT |
| hidehealth ....... | Boolean String ....... hideHealth |~| fishingPercent ...... CONDITIONPARAM_SKILL_FISHINGPERCENT |
| hidename ......... | Boolean String ......... hideName |~| fistPercent ............ CONDITIONPARAM_SKILL_FISTPERCENT |
| emblem ........... | Emblems String ...... guildEmblem |~| meleePercent .......... CONDITIONPARAM_SKILL_MELEEPERCENT |
| shield ........... | Shields String ...... partyShield |~| shieldingPercent ..... CONDITIONPARAM_SKILL_SHIELDPERCENT |
| skull ............ | Skulls String ............. skull |~| swordPercent .......... CONDITIONPARAM_SKILL_SWORDPERCENT |
| lightcolor ....... | Integer .............. lightColor |~|___________________________________________________________|
| lightlevel ....... | Integer .............. lightLevel |~| magiclevelPercent . CONDITIONPARAM_STAT_MAGICLEVELPERCENT |
| runonhealth ...... | Integer ........... runAwayHealth |~| maglevelPercent ... CONDITIONPARAM_STAT_MAGICLEVELPERCENT |
| staticattack ..... | Integer ...... staticAttackChance |~| maxhealthPercent ... CONDITIONPARAM_STAT_MAXHEALTHPERCENT |
| targetdistance ... | Integer .......... targetDistance |~| maxmanaPercent ....... CONDITIONPARAM_STAT_MAXMANAPERCENT |
| lootmessage ...... | LootMessage_t ....... lootMessage |~| soulPercent ............. CONDITIONPARAM_STAT_SOULPERCENT |
|____________________|___________________________________|_|___________________________________________________________|
| Alternate supplemental condition parameter names not listed:                                                         |
|      dist, distPercent, fish, fishPercent, magiclevel, maglevel, maxhealth, maxmana, shield, shieldPercent, soul     |
| The other condition parameters are:  CONDITIONPARAM_DELAYED  CONDITIONPARAM_TICKINTERVAL  CONDITIONPARAM_MAXVALUE    |
|  CONDITIONPARAM_MINVALUE  CONDITIONPARAM_STARTVALUE                                                                  |
|______________________________________________________________________________________________________________________|
| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |  ____________________________________  | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |
|_|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|_|  |  Area Effects and Shoot Effects  |  |_|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|_|
__________________________________________|__________________________________|__________________________________________
|  redspark ...... |  MAGIC_EFFECT_DRAW_BLOOD ...... |  0 |~|  hearts ......... |  MAGIC_EFFECT_HEARTS .......... | 35 |
|  bluebubble .... |  MAGIC_EFFECT_LOSE_ENERGY ..... |  1 |~|  fireattack ..... |  MAGIC_EFFECT_FIREATTACK ...... | 36 |
|  poff .......... |  MAGIC_EFFECT_POFF ............ |  2 |~|  energyarea ..... |  MAGIC_EFFECT_ENERGY_AREA ..... | 37 |
|  yellowspark ... |  MAGIC_EFFECT_BLOCKHIT ........ |  3 |~|  smallclouds .... |  MAGIC_EFFECT_SMALLCLOUDS ..... | 38 |
|  explosionarea . |  MAGIC_EFFECT_EXPLOSION_AREA .. |  4 |~|  holydamage ..... |  MAGIC_EFFECT_HOLYDAMAGE ...... | 39 |
|  explosion ..... |  MAGIC_EFFECT_EXPLOSION_DAMAGE  |  5 |~|  bigclouds ...... |  MAGIC_EFFECT_BIGCLOUDS ....... | 40 |
|  firearea ...... |  MAGIC_EFFECT_FIRE_AREA ....... |  6 |~|  icearea ........ |  MAGIC_EFFECT_ICEAREA ......... | 41 |
|  yellowbubble .. |  MAGIC_EFFECT_YELLOW_RINGS .... |  7 |~|  icetornado ..... |  MAGIC_EFFECT_ICETORNADO ...... | 42 |
|  greenbubble ... |  MAGIC_EFFECT_POISON_RINGS .... |  8 |~|  iceattack ...... |  MAGIC_EFFECT_ICEATTACK ....... | 43 |
|  blackspark .... |  MAGIC_EFFECT_HIT_AREA ........ |  9 |~|  stones ......... |  MAGIC_EFFECT_STONES .......... | 44 |
|  teleport ...... |  MAGIC_EFFECT_TELEPORT ........ | 10 |~|  smallplants .... |  MAGIC_EFFECT_SMALLPLANTS ..... | 45 |
|  energy ........ |  MAGIC_EFFECT_ENERGY_DAMAGE ... | 11 |~|  carniphila ..... |  MAGIC_EFFECT_CARNIPHILA ...... | 46 |
|  blueshimmer ... |  MAGIC_EFFECT_WRAPS_BLUE ...... | 12 |~|  purpleenergy ... |  MAGIC_EFFECT_PURPLEENERGY .... | 47 |
|  redshimmer .... |  MAGIC_EFFECT_WRAPS_RED ....... | 13 |~|  yellowenergy ... |  MAGIC_EFFECT_YELLOWENERGY .... | 48 |
|  greenshimmer .. |  MAGIC_EFFECT_WRAPS_GREEN ..... | 14 |~|  holyarea ....... |  MAGIC_EFFECT_HOLYAREA ........ | 49 |
|  fire .......... |  MAGIC_EFFECT_HITBY_FIRE ...... | 15 |~|  bigplants ...... |  MAGIC_EFFECT_BIGPLANTS ....... | 50 |
|  greenspark .... |  MAGIC_EFFECT_POISON .......... | 16 |~|  cake ........... |  MAGIC_EFFECT_CAKE ............ | 51 |
|  mortarea ...... |  MAGIC_EFFECT_MORT_AREA ....... | 17 |~|  giantice ....... |  MAGIC_EFFECT_GIANTICE ........ | 52 |
|  greennote ..... |  MAGIC_EFFECT_SOUND_GREEN ..... | 18 |~|  watersplash .... |  MAGIC_EFFECT_WATERSPLASH ..... | 53 |
|  rednote ....... |  MAGIC_EFFECT_SOUND_RED ....... | 19 |~|  plantattack .... |  MAGIC_EFFECT_PLANTATTACK ..... | 54 |
|  poison ........ |  MAGIC_EFFECT_POISON_AREA ..... | 20 |~|  tutorialarrow .. |  MAGIC_EFFECT_TUTORIALARROW ... | 55 |
|  yellownote .... |  MAGIC_EFFECT_SOUND_YELLOW .... | 21 |~|  tutorialsquare . |  MAGIC_EFFECT_TUTORIALSQUARE .. | 56 |
|  purplenote .... |  MAGIC_EFFECT_SOUND_PURPLE .... | 22 |~|  mirrorhorizontal |  MAGIC_EFFECT_MIRRORHORIZONTAL  | 57 |
|  bluenote ...... |  MAGIC_EFFECT_SOUND_BLUE ...... | 23 |~|  mirrorvertical . |  MAGIC_EFFECT_MIRRORVERTICAL .. | 58 |
|  whitenote ..... |  MAGIC_EFFECT_SOUND_WHITE ..... | 24 |~|  skullhorizontal  |  MAGIC_EFFECT_SKULLHORIZONTAL . | 59 |
|  bubbles ....... |  MAGIC_EFFECT_BUBBLES ......... | 25 |~|  skullvertical .. |  MAGIC_EFFECT_SKULLVERTICAL ... | 60 |
|  dice .......... |  MAGIC_EFFECT_CRAPS ........... | 26 |~|  assassin ....... |  MAGIC_EFFECT_ASSASSIN ........ | 61 |
|  giftwraps ..... |  MAGIC_EFFECT_GIFT_WRAPS ...... | 27 |~|  stepshorizontal  |  MAGIC_EFFECT_STEPSHORIZONTAL . | 62 |
|  yellowfirework  |  MAGIC_EFFECT_FIREWORK_YELLOW . | 28 |~|  bloodysteps .... |  MAGIC_EFFECT_BLOODYSTEPS ..... | 63 |
|  redfirework ... |  MAGIC_EFFECT_FIREWORK_RED .... | 29 |~|  stepsvertical .. |  MAGIC_EFFECT_STEPSVERTICAL ... | 64 |
|  bluefirework .. |  MAGIC_EFFECT_FIREWORK_BLUE ... | 30 |~|  yalaharighost .. |  MAGIC_EFFECT_YALAHARIGHOST ... | 65 |
|  stun .......... |  MAGIC_EFFECT_STUN ............ | 31 |~|  bats ........... |  MAGIC_EFFECT_BATS ............ | 66 |
|  sleep ......... |  MAGIC_EFFECT_SLEEP ........... | 32 |~|  smoke .......... |  MAGIC_EFFECT_SMOKE ........... | 67 |
|  watercreature . |  MAGIC_EFFECT_WATERCREATURE ... | 33 |~|  insects ........ |  MAGIC_EFFECT_INSECTS ......... | 68 |
|  groundshaker .. |  MAGIC_EFFECT_GROUNDSHAKER .... | 34 |_|  dragonhead ..... |  MAGIC_EFFECT_DRAGONHEAD ...... | 69 |
|~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~ _ ~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~|
|  spear ......... |  SHOOT_EFFECT_SPEAR ........... |  0 |~|  onyxarrow ...... |  SHOOT_EFFECT_ONYXARROW ....... | 22 |
|  bolt .......... |  SHOOT_EFFECT_BOLT ............ |  1 |~|  piercingbolt ... |  SHOOT_EFFECT_PIERCINGBOLT .... | 23 |
|  arrow ......... |  SHOOT_EFFECT_ARROW ........... |  2 |~|  whirlwindsword . |  SHOOT_EFFECT_WHIRLWINDSWORD .. | 24 |
|  fire .......... |  SHOOT_EFFECT_FIRE ............ |  3 |~|  whirlwindaxe ... |  SHOOT_EFFECT_WHIRLWINDAXE .... | 25 |
|  energy ........ |  SHOOT_EFFECT_ENERGY .......... |  4 |~|  whirlwindclub .. |  SHOOT_EFFECT_WHIRLWINDCLUB ... | 26 |
|  poisonarrow ... |  SHOOT_EFFECT_POISONARROW ..... |  5 |~|  etherealspear .. |  SHOOT_EFFECT_ETHEREALSPEAR ... | 27 |
|  burstarrow .... |  SHOOT_EFFECT_BURSTARROW ...... |  6 |~|  ice ............ |  SHOOT_EFFECT_ICE ............. | 28 |
|  throwingstar .. |  SHOOT_EFFECT_THROWINGSTAR .... |  7 |~|  earth .......... |  SHOOT_EFFECT_EARTH ........... | 29 |
|  throwingknife . |  SHOOT_EFFECT_THROWINGKNIFE ... |  8 |~|  holy ........... |  SHOOT_EFFECT_HOLY ............ | 30 |
|  smallstone .... |  SHOOT_EFFECT_SMALLSTONE ...... |  9 |~|  suddendeath .... |  SHOOT_EFFECT_SUDDENDEATH ..... | 31 |
|  death ......... |  SHOOT_EFFECT_DEATH ........... | 10 |~|  flasharrow ..... |  SHOOT_EFFECT_FLASHARROW ...... | 32 |
|  largerock ..... |  SHOOT_EFFECT_LARGEROCK ....... | 11 |~|  flammingarrow .. |  SHOOT_EFFECT_FLAMMINGARROW ... | 33 |
|  snowball ...... |  SHOOT_EFFECT_SNOWBALL ........ | 12 |~|  flamingarrow ... |  SHOOT_EFFECT_FLAMMINGARROW ... | 34 |
|  powerbolt ..... |  SHOOT_EFFECT_POWERBOLT ....... | 13 |~|  shiverarrow .... |  SHOOT_EFFECT_SHIVERARROW ..... | 35 |
|  poison ........ |  SHOOT_EFFECT_POISONFIELD ..... | 14 |~|  energyball ..... |  SHOOT_EFFECT_ENERGYBALL ...... | 36 |
|  infernalbolt .. |  SHOOT_EFFECT_INFERNALBOLT .... | 15 |~|  smallice ....... |  SHOOT_EFFECT_SMALLICE ........ | 37 |
|  huntingspear .. |  SHOOT_EFFECT_HUNTINGSPEAR .... | 16 |~|  smallholy ...... |  SHOOT_EFFECT_SMALLHOLY ....... | 38 |
|  enchantedspear  |  SHOOT_EFFECT_ENCHANTEDSPEAR .. | 17 |~|  smallearth ..... |  SHOOT_EFFECT_SMALLEARTH ...... | 39 |
|  redstar ....... |  SHOOT_EFFECT_REDSTAR ......... | 18 |~|  eartharrow ..... |  SHOOT_EFFECT_EARTHARROW ...... | 40 |
|  greenstar ..... |  SHOOT_EFFECT_GREENSTAR ....... | 19 |~|  explosion ...... |  SHOOT_EFFECT_EXPLOSION ....... | 41 |
|  royalspear .... |  SHOOT_EFFECT_ROYALSPEAR ...... | 20 |~|  cake ........... |  SHOOT_EFFECT_CAKE ............ | 42 |
|  sniperarrow ... |  SHOOT_EFFECT_SNIPERARROW ..... | 21 |~|___________________|_________________________________|____|
|__________________|_________________________________|____|~|_|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|_|
 
Last edited:
nice chart. Itll be easier using this then constants.lua in the libs folder.
 
Bump for prosperity's sake. Some moderator needs fired... still not in the stickies. I guess make them work for it, have to dig to find them gems right?

Happy Holidays
 
Bump for fond memories. My god, this still is just as much unmitigated epic win as the day I posted it. Gratuitous efficiency still without it's rightful sticky. =(

The only thing that's changed is that I've been using Anonymous Pro lately instead of Consolas.
 
WAAAAAAAAAAAA!!! How can i use this?... Looks very very good but i dont know how to use it?...
 
I hope this helps... Initially I was going to just be like "Are you fucking stupid?" but I thought better of it and took the time to spell out what I thought was obvious...

You use this exactly as implied, a reference. It mostly enumerates the possibilities for the elements and attributes of a monster's XML data in the sections included...

Say you're new to making monsters and start by taking some monster that exists already and copying it as a template. You see 'race' in the opening tag but don't know what the other options are
Code:
<monster name="Boogey Man" nameDescription="the picked nose"  [COLOR=#ff0000]race="fire" [/COLOR]experience="100000" speed="450" manacost="0" >
Well now you look at the chart and see:
Code:
[FONT=lucida console][COLOR=#ff0000]venom[/COLOR] ... RACE_VENOM
[COLOR=#ff0000]blood[/COLOR] ... RACE_BLOOD
[COLOR=#ff0000]undead[/COLOR] . RACE_UNDEAD
[COLOR=#ff0000]fire[/COLOR] ..... RACE_FIRE
[COLOR=#ff0000]energy[/COLOR] . RACE_ENERGY
[/FONT]

The possible choices for attack name are in the combat part of the chart
Code:
        <attack name="[B][COLOR=#ff0000]death[/COLOR][/B]" interval="1500" chance="95" min="-20000" max="-45000" radius="6" target="0" >
            <attribute key="[B][COLOR=#0000cd]areaEffect[/COLOR][/B]" value="[B][COLOR=#0000cd]mortarea[/COLOR][/B]" />
            <attribute key="[B][COLOR=#ff8c00]shootEffect[/COLOR][/B]" value="[B][COLOR=#ff8c00]spear[/COLOR][/B]" />
            </attack>
in the above example, the details can be seen in this line:
Code:
| [COLOR=#ff0000]death[/COLOR] .... [COLOR=#ff0000]curse[/COLOR] | ... deathPercent ... | . COMBAT_DEATHDAMAGE . | .. CONDITION_CURSED .. |  cursecondition | . 4000 |
The areaEffect can be seen in the chart here:
Code:
|  [COLOR=#0000ff][B]mortarea[/B][/COLOR] ...... |  MAGIC_EFFECT_MORT_AREA ....... | 17 |
And the shootEffect here:
Code:
|  [COLOR=#ff8c00][B]spear[/B][/COLOR] ......... |  SHOOT_EFFECT_SPEAR ........... |  0 |

Now say you're making a creature, perhaps some guardian of a holy place. You're giving it attacks, and have looked at the reference and picked 'dazzle' for one just cuz you like the name. Now you want to pick an areaEffect and shootEffect for this attack.
You happen to be logged into a server on a GM+ character. The default installation includes the talkactions "/z" and "/x" which you can use to see all the various area and shoot effects. Using these, you find ones you like. say /z 39 and /x 30, you look these up on the chart and find 39 means "holydamage" for your areaEffect and 30 means "holy" for your shoot effect.
 
OMG This is AMAZING! This should help inspire and create more Amy Azzkaban's out there...
 
Code:
<attack name="skill" interval="2000" chance="200" length="4" spread="0" axe="-98" sword="-145">
       <attribute key="areaEffect" value="poff"/>
     </attack>
Something like this do not work for me, it used to work on older versions of tfs, but do not work on Mystic Spirit tfs v.0.2.15. Any advices?
 
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