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Solved Monster error [onKill]

Maten

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Why do I get this sometimes when I make a Costum monster? (it happens when I kill it)

Code:
[30/01/2013 12:25:57] [Error - CreatureScript Interface] 
[30/01/2013 12:25:57] buffer:onKill
[30/01/2013 12:25:57] Description: 
[30/01/2013 12:25:57] (luaGetMonsterInfo) Monster not found

[30/01/2013 12:25:57] [Error - CreatureScript Interface] 
[30/01/2013 12:25:57] buffer:onKill
[30/01/2013 12:25:57] Description: 
[30/01/2013 12:25:57] [string "loadBuffer"]:140: attempt to index local 'v' (a boolean value)
[30/01/2013 12:25:57] stack traceback:
[30/01/2013 12:25:57] 	[string "loadBuffer"]:140: in function <[string "loadBuffer"]:137>

I have more costum monsters that works fine, so why wont this work?
My monster (not done):
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Ghost wife" nameDescription="an Ghost wife" race="undead" experience="4000" speed="360" manacost="0">
	<health now="3650" max="3650"/>
	<look type="329" head="78" body="87" legs="94" feet="115" addons="0" corpse="6080"/>
	<targetchange interval="5000" chance="30"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="4"/>
		<flag staticattack="95"/>
		<flag runonhealth="1150"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="50" attack="50"/>
		<attack name="fire" interval="1000" chance="20" range="7" target="1" min="-60" max="-250">
			<attribute key="areaEffect" value="fireattack"/>
			<attribute key="shootEffect" value="fire"/>
		</attack>
		<attack name="manadrain" interval="1000" chance="20" target="1" range="7" radius="3" min="-50" max="-125">
			<attribute key="areaEffect" value="teleport"/>		
			<attribute key="shootEffect" value="energyball"/>
		</attack>
		<attack name="firefield" interval="1000" chance="20" range="7" radius="3" target="1">
			<attribute key="shootEffect" value="fire"/>
		</attack>
		<attack name="ice" interval="2000" chance="15" length="8" spread="0" min="-150" max="-450">
			<attribute key="areaEffect" value="iceattack"/>
		</attack>
	</attacks>
	<defenses armor="25" defense="25">
		<defense name="healing" interval="1000" chance="15" min="60" max="230">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
		<defense name="invisible" interval="2000" chance="10" duration="4000">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element earthPercent="90"/>
		<element physicalPercent="-10"/>
		<element icePercent="-15"/>
		<element holyPercent="10"/>
		<element deathPercent="10"/>
	</elements>
	<immunities>
		<immunity energy="1"/>
		<immunity fire="1"/>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
	</immunities>
	<summons maxSummons="1">
		<summon name="fire elemental" interval="1000" chance="13"/>
	</summons>
	<loot>
		<item id="2148" countmax="70" chance="100000"/><!-- gold coin -->
		<item id="2148" countmax="44" chance="100000"/><!-- gold coin -->
		<item id="8840" countmax="5" chance="100000"/><!-- raspberry -->
		<item id="9971" chance="3500"/><!-- gold ingot -->
		<item id="7891" chance="1500"/><!-- magma boots -->
		<item id="2195" chance="800"/><!-- boots of haste -->
		<item id="1987" chance="100000"><!-- bag -->
			<inside>
				<item id="7760" countmax="1" chance="9500"/><!-- small enchanted ruby -->
				<item id="9980" chance="1300"/><!-- crystal of power -->
				<item id="2167" chance="14500"/><!-- energy ring -->
				<item id="2436" chance="5000"/><!-- skull staff -->
				<item id="8902" chance="1300"/><!-- spellbook of mind control -->
			</inside>
		</item>
	</loot>
</monster>
 
Last edited by a moderator:
Sorry it was I who made a newbie mistake, I didnt have the same name on the monster & on the one I had monsters.xml
 
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