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MoNSTER kill debug need fast help

Cassek

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Aug 17, 2009
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English

I have a very big problem
when I kill a monster remains a kind of life
he has no hp bar anymore but there are
This is a picture of debug console


netherlands

ik heb een heel groot probleem
wanneer ik een monster dood blijft het een soort van leven
hij heeft geen hp bar meer maar staat er wel
dit is een foto van debug in console
debug.jpg
PHP:
[04/05/2011 14:42:21] [Error - CreatureScript Interface] 
[04/05/2011 14:42:21] buffer:onKill
[04/05/2011 14:42:21] Description: 
[04/05/2011 14:42:21] [string "loadBuffer"]:2: attempt to index field 'bosses' (a nil value)
[04/05/2011 14:42:21] stack traceback:
[04/05/2011 14:42:21] 	[string "loadBuffer"]:2: in function <[string "loadBuffer"]:1>






PLZ i need fast help
 
i have like 8 mods so must i post them

and creaturescript =
PHP:
- <creaturescripts>
- <!--  XTibia.com 
  --> 
  <event type="login" name="PlayerLogin" event="script" value="login.lua" /> 
  <event type="joinchannel" name="GuildMotd" event="script" value="guildmotd.lua" /> 
  <event type="receivemail" name="Mail" event="script" value="mail.lua" /> 
  <event type="reportbug" name="SaveReportBug" script="reportbug.lua" /> 
  <event type="advance" name="AdvanceSave" event="script" value="advancesave.lua" /> 
  <event type="think" name="Idle" event="script" value="idle.lua" /> 
  <event type="think" name="SkullCheck" event="script" value="skullcheck.lua" /> 
  <event type="death" name="monster2" event="script" value="monster2.lua" /> 
- <!--  Custom systems 
  --> 
  <event type="login" name="FirstItems" event="script" value="firstitems.lua" /> 
  <event type="login" name="hello" event="script" value="hello.lua" /> 
  <event type="kill" name="PlayerKill" event="script" value="arenakill.lua" /> 
  <event type="death" name="PlayerDeath" event="script" value="playerdeath.lua" /> 
  <event type="attack" name="AttackGuild" script="attackguild.lua" /> 
  <event type="kill" name="KillingInTheNameOf" event="script" value="killinginthenameof.lua" /> 
  </creaturescripts>
 
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