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Monster Kill

athenso

Average Coder
Joined
May 31, 2011
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Monster gets killed.

Mathrandom(1,5)

If mathrandom = 3 than
do z effect (the arrow down) and addStorage(100,1)


Basicly I want it so when a monster dies, if the number is correct it showes an effect and adds a point to the storage.
 
I am uncertain. I know some of it, but i dont know all of it. Like mathrandom idk. lol

but yes i do know some of it. never been the best with monster scripts too.
 
So i want it to set a player globalstorage +3 every time. So when it activates it adds +3 to that storage. Im drawing a blank.
 
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