gurden
i need support for my server, good scripter!
Heey i need help with the homepage script Monster kills. I add a monster on the list. but it doesent count. If a guy kill a demon ingame it dousent count up. Any idea'?? here is the codes...
here is the globalevent script..
here is the creaturescript
Code:
<!--
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
This is the website script..
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
-->
<!--
vorgpl_monsterskills was wroted by Victor.
For help ask at otland.net thread.
You can also read my blog at victor.org.pl.
Thank you for use it and regarding license.
-->
<?php
//PREDEFINED
define('MONSTERLINK', '?subtopic=creatures&creature=');
define('MONSTERSPATH', 'monsters/');
define('IMAGE', TRUE); // images enabled or disabled?
define('IMAGESIZE', '55'); // images size in pixels (width and height in one)
//MONSTERSKILLS
$main_content .= '
<div style="text-align: center; margin: 20px auto; font-size: 26px; font-weight: bold;">
<img src="monsters/orc.gif" /><br />
Monsters kills
</div>';
//GUILDINWAR - TABLE
$main_content .= '
<table style="width: 100%; border: 0px;" cellpadding="4" cellspacing="1">
<tbody>
<tr style="background: #505050; text-align: center; font-weight: bold;">';
if (IMAGE) {
$main_content .= '
<td class="white" style="width: '.IMAGESIZE.'px;">
Image
</td>';
}
$main_content .= '
<td class="white" style="width: 45%;">
Monster
</td>
<td class="white" style="width: auto;">
Kill(s)
</td>
</tr>';
//MONSTERSKILLS - TABLE
$mtc = 0;
$monsterskills = $SQL->query('SELECT mid, name, kills FROM vorgpl_monsterskills ORDER BY name ASC');
if ($monsterskills->rowCount() <> 0) {
foreach ($monsterskills->fetchAll() as $monsterkills) {
if ($mtc % 2) {
$color = '#f1e0c6';
}
else {
$color = '#d4c0a1';
}
if (IMAGE) {
//ucwords not cuz linux...
$name = $monsterkills['name'];
if (file_exists(MONSTERSPATH.$name.'.gif')) {
$image = '<img src="'.MONSTERSPATH.$name.'.gif" style="width: '.IMAGESIZE.'px; height: '.IMAGESIZE.'px;" />';
}
else {
$image = '<img src="'.MONSTERSPATH.'nophoto.png" />';
}
}
//ucwords
$name = ucwords($monsterkills['name']);
$kills = (int)$monsterkills['kills'];
$main_content .= '
<tr bgcolor="'.$color.'">';
if (IMAGE) {
$main_content .= '
<td style="text-align: center;">
'.$image.'
</td>';
}
$main_content .= '
<td style="text-align: center; font-weight: bold;">
<a href="'.MONSTERLINK.$name.'">'.$name.'</a>
</td>
<td style="text-align: center; font-weight: bold;">
'.$kills.'
</td>
</tr>';
}
}
else {
$main_content .= '
<tr style="background: #d4c0a1; text-align: center;">
<td colspan="3">
There are not any monster kills today.
</td>
</tr>';
}
//MONSTERSKILLS - FINSIH TABLE
$main_content .= '</tbody></table>';
/*COPYRIGHTS
I think you know don't remove ;). It's under GNU GPL license guy :).
*/
$main_content .= '
<div style="text-align: right; margin: 20px auto; font-size: 10px;">
Lua and PHP coded and copyright by <a href="http://www.victor.org.pl/">Victor</a>.
</div>';
?>
here is the globalevent script..
Code:
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
-- vorgpl_monsterskills was wroted by Victor.
-- For help ask at otland.net thread.
-- You can also read my blog at victor.org.pl.
-- Thank you for use it and regarding license.
local config = {
interval = 24 * 60 * 1,
storage = 24387
}
function onThink(interval, lastExecution)
local storage = getGlobalStorageValue(config.storage)
local time = os.time()
if ((storage + config.interval) < time or storage == -1) then
db.executeQuery("DELETE FROM vorgpl_monsterskills")
setGlobalStorageValue(config.storage, time)
broadcastMessage("Monsters kills was reset.")
end
return TRUE
end
here is the creaturescript
Code:
--[[
** Monster weapon upgrader by slawkens **
** Updated to version 2.0 by Shawak **
[ignore_monsters]
- type "yes" and only by the [monsters] the weapon gain kills
[monsters]
• {"..","..",".."} - list of monsters where weapon gain kills
[ingore_weapons]
- type "yes" and only the [weapons] can be upgraded
[weapons]
• [2395] = {100, 1, 5},
| | | |
| | | •> extraAttackLimit
| | •> extraAttack
| •> kills
•> id of the weapon
[default]
• kills - how much monsters must be killed
• extraAttack - how much extraAttack points will this weapon get
• extraAttackLimit - you can set limit of extraAttack points added
]]--
local ignore_monsters = "yes"
local monsters = {"Rat","Dragon","Dragon Lord"}
local ingore_weapons = "yes"
local weapons = {
[2395] = {100, 1, 5},
[2383] = {100, 1, 4}
} -- weapon end --
local default = {
50, -- kills
1, -- extraAttack
5 -- extraAttackLimit
} -- default end --
function onKill(cid, target)
if(isPlayer(target) == TRUE) then
return TRUE
end
if (string.lower(ignore_monsters) == "no" and isInArray(monsters, getCreatureName(target)) == TRUE or string.lower(ignore_monsters) == "yes") then
local playerWeapon = getPlayerWeapon(cid, TRUE)
if(playerWeapon.itemid == 0) then
return TRUE
end
local weapon = weapons[getPlayerWeapon(cid).itemid]
if string.lower(ingore_weapons) == "yes" then
weapon = default
end
if (string.lower(ingore_weapons) == "no" and (not weapon) == FALSE or string.lower(ingore_weapons) == "yes") then
local currentExtraAttack = getItemExtraAttack(playerWeapon.uid)
if(currentExtraAttack >= weapon[3]) then
return TRUE
end
local add = weapon[2]
if(currentExtraAttack + add > weapon[3]) then
add = currentExtraAttack - weapon[3]
end
if(playerWeapon.actionid ~= 0) then
if(playerWeapon.actionid >= weapon[1]+9999) then
doSetItemActionId(playerWeapon.uid, 10000)
setItemExtraAttack(playerWeapon.uid, currentExtraAttack + add)
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Congratulations! Your weapon received +" ..add.. " attack points and now have total extra damage of +" .. getItemExtraAttack(playerWeapon.uid) .. " points!")
doSetItemSpecialDescription(playerWeapon.uid, "["..(playerWeapon.actionid-9999).."/"..weapon[1].." | ".. getItemExtraAttack(playerWeapon.uid).."/"..weapon[3].."]")
else
doSetItemActionId(playerWeapon.uid, playerWeapon.actionid + 1)
doSetItemSpecialDescription(playerWeapon.uid, "["..(playerWeapon.actionid-9999).."/"..weapon[1].." | ".. getItemExtraAttack(playerWeapon.uid).."/"..weapon[3].."]")
end
else
doSetItemActionId(playerWeapon.uid, 10001)
doSetItemSpecialDescription(playerWeapon.uid, "[1/"..weapon[1].." | ".. getItemExtraAttack(playerWeapon.uid).."/"..weapon[3].."]")
end
end
end
return TRUE
end