Maybe it's the problem I just experienced:
I created a talkaction that gives an outfit to a player and transforms him into that outfit. /outfit playername, numberoutfit..
Testing here it works perfectly but only up to 255..
The behavior is as follows, if I put on an outfit (even monsters, below 255, it turns into the right outfit)
If I place an outfit above 255 (like the custom ones I created number 600+, the player receives the outfit to be placed in his outfit windows (set oufit, if its a player outfit) but the player be transformed into an outfit below 255)
I would like to understand how to resolve this. and also understand how the outfits that players have in the outfits window are displayed (if I give him the command to transform into a monster (255-), he transforms but it doesn't stay in the window for him to change whenever he wants, for example)