E
nope since it was intended to be a store mount and not a tame-able oneDoes the shadow draptor (black draptor looktype) has unused corpse id? As the donkeys does? ID: 13509
nope since it was intended to be a store mount and not a tame-able one
-- keep it ordered
local invalidTypes = {
1, 135, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173,
174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188,
189, 190, 191, 411, 415, 424, 439, 440, 468, 469, 474, 475, 476, 477, 478,
479, 480, 481, 482, 483, 484, 485, 501, 518, 519, 520, 524, 525, 536, 543,
549, 576, 581, 582, 597, 616, 623, 625, 638, 639, 640, 641, 642, 643, 645,
646, 652, 653, 654, 655, 656, 657, 658, 659, 660, 661, 662, 663, 700, 701,
702, 703, 704, 705, 706, 707, 708, 709, 710, 711, 713, 715, 718, 719, 722,
723, 737, 741, 742, 743, 744, 748, 751, 752, 753, 754, 755, 756, 757, 758,
764, 765, 766, 767, 768, 769, 770, 771, 772, 773, 774, 775, 776, 777, 778,
779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789, 790, 791, 792, 793,
794, 795, 796, 797, 798, 798, 800, 801, 802, 803, 804, 805, 806, 807, 808,
809, 810, 811, 812, 813, 814, 815, 816, 817, 818, 819, 820, 821, 822, 823,
824, 825, 826, 827, 828, 829, 830, 831, 832, 833, 834, 835, 836, 837, 838,
839, 840, 841, 861, 844, 845, 846, 847, 871, 872, 880, 891, 892, 893, 894,
895, 896, 897, 898, 917, 930, 941, 942, 946, 953, 954, 995, 996, 997, 998,
999, 1000, 1001, 1002, 1003, 1004, 1005, 1006, 1007, 1008, 1009, 1010, 1012,
1014, 1015, 1016, 1022, 1028, 1074, 1075, 1080, 1081, 1082, 1083, 1084, 1085,
1086, 1087, 1089, 1090, 1096, 1097, 1098, 1099, 1100, 1107, 1108, 1123, 1124,
1125, 1126, 1129, 1130, 1131, 1132, 1140, 1141, 1145, 1153, 1154, 1155, 1156,
1160, 1170, 1171, 1172, 1176, 1177, 1178, 1182, 1194, 1195, 1196, 1198, 1215,
1216, 1218, 1219, 1222, 1223, 1225, 1226, 1227, 1228, 1235, 1236, 1237, 1237,
1239, 1240, 1241, 1242, 1250, 1254, 1262, 1263, 1267, 1273, 1274
}
function onSay(player, words, param)
if not player:getGroup():getAccess() then
return true
end
local lookType = tonumber(param)
if lookType >= 0 and lookType < 1286 and not table.contains(invalidTypes, lookType) then
local playerOutfit = player:getOutfit()
playerOutfit.lookType = lookType
player:setOutfit(playerOutfit)
else
player:sendCancelMessage("A look type with that id does not exist.")
end
return false
end
use this tool to transform the new client asset files into .dat and .spr so you can view them in object build@Evil Puncker
Where are the sprites of new Tibia client stored and can they be edited using Object Builder? I did not find tibia.spr in game folder.
I just unpacked new assets with SpiderClientConverter, but version 12.40 doesn't seem to work for me. Could you give some advice on this?
maybe your objectbuilder is broken, btw test server version is 12.31.9913 and its assets are located in AppData\Local\Tibia\packages\TibiaExternal\assets
Don't know what happened but I did it once again and it worked
[/CITAR]
Tutorial Spider
[SPOILER = ""] [/ SPOILER]