Example
Console
C++:
function onRaid()
local monster = Game.createMonster("Mad Mage", Position(33360, 31873, 9))
monster:setReward(true)
end
Console
C++:
data/raids/scripts/mad_mage.lua:onRaid
data/raids/scripts/mad_mage.lua:4: attempt to call method 'setReward' (a nil value)
stack traceback:
[C]: in function 'setReward'
data/raids/scripts/mad_mage.lua:4: in function <data/raids/scripts/mad_mage.lua:1>