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monster skull disappears

BrunoBubble

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BrunoBubble
Hey guys, I have a big problem. I'm using TFS 1.3 8.60 downgrade nekiro
I created a system in lua script to spawn monsters with skulls, the system works 100%, however
player moves away from the skull monster or changes floors on the map, when he returns to the monster
the skull disappears, the attributes that the monster acquired continue to act, only the skull disappears.
I've already done countless tests with different clients and still the problem persists. seems to be something
with the logic of monsters not using skulls from the original TFS source or from updating information between
the server and the client. I didn't change anything in the source, it's all via script.
 

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Try this, had the same problems ago trying to put skulls on summons.
 
In TFS 1.3, this version of nekiro does not have protocolgame.cpp and player.cpp. But in the files you have protocolgame.h and player.h everything seems to be ok with the skull call in creatures. It could be in creature.cpp, something that persists the skull, I'm suspicious that it's something related to the client, but I'm not sure.


1721839692198.webp

protocolgame.h
1721839963503.webp
 
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