BrunoBubble
New Member
Hey guys, I have a big problem. I'm using TFS 1.3 8.60 downgrade nekiro
I created a system in lua script to spawn monsters with skulls, the system works 100%, however
player moves away from the skull monster or changes floors on the map, when he returns to the monster
the skull disappears, the attributes that the monster acquired continue to act, only the skull disappears.
I've already done countless tests with different clients and still the problem persists. seems to be something
with the logic of monsters not using skulls from the original TFS source or from updating information between
the server and the client. I didn't change anything in the source, it's all via script.
I created a system in lua script to spawn monsters with skulls, the system works 100%, however
player moves away from the skull monster or changes floors on the map, when he returns to the monster
the skull disappears, the attributes that the monster acquired continue to act, only the skull disappears.
I've already done countless tests with different clients and still the problem persists. seems to be something
with the logic of monsters not using skulls from the original TFS source or from updating information between
the server and the client. I didn't change anything in the source, it's all via script.
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