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Monster with skulls!

Virgel

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Joined
Jun 14, 2007
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I like to have skulls on monsters. Before you think now, why he will use skulls on monsters ill write about it :)

On my server there are different types of same monster with different straight. Actually i work with (+), [ELITE] and [BOSS]

for example

Frost Troll
Frost Troll(+)
Frost Troll[ELITE]
Frost Troll[BOSS]

and i like to delete all the () and [] things and like to give the monster a skull for it.

that means if you see a Frost Troll with an green skull it will be a Frost Troll(+)

I did try to modify the sources so i may add in the monster.xml like this:
Now it is like this:
Code:
<monster name="frost troll(+)" nameDescription="a frost troll(+)" race="blood" experience="60" speed="220" manacost="400">

Ill have it like this:
Code:
<monster name="frost troll" nameDescription="a frost troll" race="blood" [COLOR="Red"]skull="red"[/COLOR] experience="60" speed="220" manacost="400">

The skull is allways at the creature and does never go away or change to another one.

I can code realy good small things (because im learning c++ and im pro in java) but big things like this are a bit heavy atm.

So if someone like to help me, maybe i can give something back sometime. :)
Id like also to pay a small fee (like 30€ - 50€ for a working bugfree source code for this skull system)

Baba
Virgel
 
I dont think that it depends on the client... you just need to know where the skull grafics are and then you need to code the skull to the monster. I think this should be posible, but i dont know how :(

Should be work like the skull on the player but on the creature there is no counter, the skull is allways there.
 
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