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Monster Monsterpack 8.5+ based on the tibia.wikia statistics

Currently I am fixing the bosses (all the 8.54 loots are added + tracked with very great stats if you ask m). I will think about uploadng it, because as I see, peoples love this pack. It's already downloaded over 450 times Oo.

~Sentielo
 
zao arena monsters

hello,is monsters not perfect but you can do.

baron brute

PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="baron brute" nameDescription="a baron brute" race="blood" experience="3000" speed="230" manacost="640">
  <health now="5025" max="5025"/>
  <look type="59" head="20" body="30" legs="40" feet="50" corpse="6001"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="1"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="1"/>
    <flag convinceable="1"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="92" attack="98"/>
    <attack name="physical" interval="1000" chance="17" range="7" min="-250" max="-470">
      <attribute key="shootEffect" value="throwingknife"/>
    </attack>
  </attacks>
  <defenses armor="20" defense="30"/>
  <immunities>
    <immunity physical="0"/>
    <immunity energy="0"/>
    <immunity fire="1"/>
    <immunity poison="0"/>
    <immunity lifedrain="0"/>
    <immunity paralyze="0"/>
    <immunity outfit="1"/>
    <immunity drunk="1"/>
    <immunity invisible="1"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence="Mash'n!"/>
  </voices>
  <loot>
    
      
   
  </loot>
</monster>

the axeorcist

PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="the axeorcist" nameDescription="a the axeorcist" race="blood" experience="4005" speed="250" manacost="590">
  <health now="4885" max="4885"/>
  <look type="8" head="20" body="30" legs="40" feet="50" corpse="5980"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="1"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="1"/>
    <flag convinceable="1"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="150" attack="275"/>
  </attacks>
  <defenses armor="15" defense="12">
    <defense name="speed" interval="1000" chance="15" speedchange="290" duration="6000">
      <attribute key="areaEffect" value="redshimmer"/>
    </defense>
  </defenses>
  <immunities>
    <immunity physical="0"/>
    <immunity energy="0"/>
    <immunity fire="0"/>
    <immunity poison="1"/>
    <immunity lifedrain="0"/>
    <immunity paralyze="0"/>
    <immunity outfit="0"/>
    <immunity drunk="0"/>
    <immunity invisible="0"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence="FIGHT!" yell="1"/>
  </voices>
  
</monster>

menace

PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="menace" nameDescription="a menace" race="blood" experience="4112" speed="220" manacost="0">
  <health now="5960" max="2960"/>
  <look type="113" head="20" body="30" legs="40" feet="50" corpse="4251"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="1"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="0"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="140" attack="235"/>
  </attacks>
  <defenses armor="25" defense="20"/>
    <elements>
		<element energyPercent="20"/>
		<element icePercent="20"/>
		<element firePercent="-10"/>
	</elements>
  <immunities>
    <immunity earth="1"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence=""/>
  </voices>
  
</monster>

fatality

PHP:
<?xml version="1.0"?>
<monster name="fatality" nameDescription="a fatality" experience="4285" speed="220" race="Blood">
  <health now="5945" max="5945"/>
  <look type="113" head="20" body="30" legs="40" feet="50" corpse="4251"/>
  <strategy attack="100"/>
  <targetchange chance="8"/>
  <flags>
    <flag canpushitems="1"/>
    <flag hostile="1"/>
    <flag attackable="1"/>
    <flag illusionable="1"/>
    <flag pushable="0"/>
    <flag staticattack="90"/>
    <flag targetdistance="1"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" chance="100" skill="140" attack="135" max="-205" range="1"/>
  </attacks>
  <defenses defense="20" armor="25"/>
  <immunities>
    <immunity name="earth"/>
  </immunities>
  <voices speed="0" chance="10">
    <voice sentence="Hissss!"/>
  </voices>
  <elements>
    <element energyPercent="20"/>
    <element firePercent="-10"/>
    <element icePercent="20"/>
  </elements>
  <loot/>
</monster>

incineron

PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="incineron" nameDescription="a incineron" race="fire" experience="3500" speed="300" manacost="0">
  <health now="7000" max="7000"/>
  <look type="243" corpse="8964"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="1"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="70" attack="90" fire="650"/>
    <attack name="firefield" interval="2000" chance="15" range="7" radius="4" target="1">
    <attribute key="shootEffect" value="fire"/>
    </attack>
    <attack name="fire" interval="1000" chance="15" length="1" min="-300" max="-900">
	<attribute key="areaEffect" value="fireattack"/>
	</attack>
    <attack name="fire" interval="1000" chance="13" target="1" radius="4" min="-800" max="-1000">
    <attribute key="areaEffect" value="firearea"/>
    </attack>
  </attacks>
  <defenses armor="25" defense="25"/>
  <elements>
		<element physicalPercent="15"/>
		<element energyPercent="25"/>
		<element icePercent="-15"/>
		<element deathPercent="20"/>
</elements>
  <immunities>
    <immunity physical="0"/>
    <immunity energy="0"/>
    <immunity fire="1"/>
    <immunity poison="1"/>
    <immunity lifedrain="1"/>
    <immunity paralyze="1"/>
    <immunity outfit="1"/>
    <immunity drunk="1"/>
    <immunity invisible="1"/>
  </immunities>
  
</monster>

coldheart

PHP:
<?xml version="1.0"?>
<monster name="coldheart" nameDescription="an coldheart" experience="3500" speed="235" race="Undead">
  <health now="7000" max="7000"/>
  <look type="261" head="20" body="30" legs="40" feet="50" corpse="7282"/>
  <strategy attack="100"/>
  <targetchange chance="5"/>
  <flags>
    <flag canpushitems="1"/>
    <flag hostile="1"/>
    <flag attackable="1"/>
    <flag pushable="0"/>
    <flag staticattack="50"/>
    <flag targetdistance="1"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" chance="100" max="-90" range="1"/>
    <attack name="speed" interval="1000" chance="13" length="8" spread="0" duration="20000" speedchange="-800">
      <attribute key="areaEffect" value="energy"/>
    </attack>
    <attack name="physical" interval="1000" chance="15" max="-85" range="7">
      <attribute key="shootEffect" value="largerock"/>
    </attack>
    <attack name="melee" interval="2000" chance="15" min="-10" max="-790" range="1" radius="3" target="0">
      <attribute key="areaEffect" value="blackspark"/>
    </attack>
  </attacks>
  <defenses defense="26" armor="25"/>
  <immunities>
    <immunity name="death"/>
    <immunity name="lifedrain"/>
    <immunity name="ice"/>
    <immunity name="fire"/>
    <immunity name="holy"/>
    <immunity name="paralyze"/>
    <immunity name="invisible"/>
  </immunities>
  <voices speed="0" chance="5">
    <voice sentence="Chrr."/>
  </voices>
  <elements>
    <element energyPercent="-20"/>
    <element physicalPercent="25"/>
  </elements>
  <loot/>
</monster>

dreadwing

PHP:
<?xml version="1.0"?>
<monster name="dreadwing" nameDescription="a dreadwing" experience="3750" speed="245" race="Blood">
  <health now="8500" max="8500"/>
  <look type="307" corpse="9829"/>
  <strategy attack="100"/>
  <targetchange chance="8"/>
  <flags>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag hostile="1"/>
    <flag attackable="1"/>
    <flag pushable="0"/>
    <flag staticattack="90"/>
    <flag targetdistance="1"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" chance="100" skill="65" attack="65" poison="300" tick="5000" range="1"/>
    <attack name="earth" interval="2000" chance="18" min="90" max="-180" range="7">
      <attribute key="areaEffect" value="redspark"/>
      <attribute key="shootEffect" value="spear"/>
    </attack>
    <attack name="drown" interval="1000" chance="8" min="-40" max="-100" radius="6" target="0">
      <attribute key="areaEffect" value="whitenote"/>
    </attack>
    <attack name="drunk" interval="1000" chance="8" radius="6" target="0" duration="15000">
      <attribute key="areaEffect" value="yellownote"/>
    </attack>
  </attacks>
  <defenses defense="30" armor="30"/>
  <immunities>
    <immunity name="earth"/>
    <immunity name="death"/>
    <immunity name="invisible"/>
    <immunity name="drown"/>
    <immunity name="drunk"/>
  </immunities>
  <elements/>
  <loot/>
</monster>

doomhowl

PHP:
<?xml version="1.0"?>
<monster name="doomhowl" nameDescription="a doomhowl" experience="3750" speed="320" race="Blood">
  <health now="8500" max="8500"/>
  <look type="308" corpse="6080"/>
  <strategy attack="100"/>
  <targetchange speed="1" chance="8"/>
  <flags>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag hostile="1"/>
    <flag attackable="1"/>
    <flag pushable="0"/>
    <flag staticattack="90"/>
    <flag targetdistance="1"/>
    <flag runonhealth="100"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" chance="100" max="-640" range="1">
      <attribute key="areaEffect" value="redspark"/>
    </attack>
    <attack name="banshee sonar" interval="1000" chance="9" max="-790" range="7">
      <attribute key="areaEffect" value="redspark"/>
      <attribute key="shootEffect" value="spear"/>
    </attack>
    <attack name="physical" interval="2000" chance="0" min="-20" max="-300">
      <attribute key="areaEffect" value="iceattack"/>
    </attack>
  </attacks>
  <defenses defense="55" armor="50"/>
  <immunities>
    <immunity name="paralyze"/>
    <immunity name="invisible"/>
  </immunities>
  <voices speed="5000" chance="10">
    <voice sentence="BLOOD!" yell="1"/>
    <voice sentence="HRAAAAAAAAAARRRRRR!" yell="1"/>
  </voices>
  <summons maxSummons="6">
    <summon name="war wolf" speed="2500" chance="25"/>
  </summons>
  <elements>
    <element deathPercent="20"/>
    <element earthPercent="20"/>
    <element energyPercent="15"/>
    <element firePercent="-10"/>
    <element holyPercent="-10"/>
    <element icePercent="-10"/>
    <element physicalPercent="5"/>
  </elements>
  <loot/>
</monster>

haunter

PHP:
<?xml version="1.0"?>
<monster name="haunter" nameDescription="a haunter" experience="4000" speed="260" race="Undead">
  <health now="8500" max="8500"/>
  <look type="320" corpse="9915"/>
  <strategy attack="100"/>
  <targetchange speed="1" chance="8"/>
  <flags>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag hostile="1"/>
    <flag attackable="1"/>
    <flag pushable="0"/>
    <flag staticattack="90"/>
    <flag targetdistance="1"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" chance="100" max="-80" range="1"/>
    <attack name="speed" interval="3000" chance="10" range="7" duration="30000" speedchange="-600">
      <attribute key="areaEffect" value="redshimmer"/>
    </attack>
    <attack name="Energy Field" interval="2000" chance="24" min="-90" max="-170">
      <attribute key="areaEffect" value="redspark"/>
      <attribute key="shootEffect" value="spear"/>
    </attack>
    <attack name="poisonfield" interval="5000" chance="20" min="-90" max="-220">
      <attribute key="areaEffect" value="greenbubble"/>
    </attack>
    <attack name="Berserk" interval="1000" chance="15">
      <attribute key="areaEffect" value="redspark"/>
      <attribute key="shootEffect" value="spear"/>
    </attack>
  </attacks>
  <defenses defense="55" armor="50">
    <defense name="outfit" interval="1500" chance="20" duration="6000" item="nightstalker">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
    <defense name="outfit" interval="1500" chance="10" duration="6000" item="werewolf">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
    <defense name="outfit" interval="1500" chance="10" duration="6000" item="the count">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
    <defense name="outfit" interval="1500" chance="10" duration="6000" item="grim reaper">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
    <defense name="outfit" interval="1500" chance="10" duration="6000" monster="tarantula">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
    <defense name="outfit" interval="1500" chance="10" duration="6000" monster="ferumbras">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
  <immunities>
    <immunity name="paralyze"/>
    <immunity name="invisible"/>
  </immunities>
  <voices speed="5000" chance="10">
    <voice sentence="Surrender and I'll end it quick." yell="1"/>
  </voices>
  <elements>
    <element deathPercent="-5"/>
    <element energyPercent="-15"/>
    <element holyPercent="10"/>
    <element icePercent="20"/>
    <element physicalPercent="-25"/>
  </elements>
  <loot/>
</monster>

the dreadorian

PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="the dreadorian" nameDescription="a the dreadorian" race="blood" experience="4000" speed="250" manacost="0">
	<health now="8550" max="8550"/>
	<look type="234" corpse="6328"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" min="-0" max="-600"/>
		<attack name="physical" interval="3000" chance="17" range="7" min="-60" max="-600">
			<attribute key="shootEffect" value="throwingknife"/>
		</attack>
		<attack name="physical" interval="3000" chance="17" length="4" spread="3" min="-0" max="-368">
			<attribute key="areaEffect" value="purplenote"/>
		</attack>
	</attacks>
	<defenses armor="25" defense="35">
		<defense name="healing" interval="1000" chance="50" min="75" max="125">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element firePercent="100"/>
		<element earthPercent="50"/>
		<element energyPercent="40"/>
		<element deathPercent="35"/>
		<element icePercent="-20"/>
		<element holyPercent="-17"/>
	</elements>
	<immunities>
		<immunity invisible="1"/>
	</immunities>
	<voices interval="3000" chance="30">
		<voice sentence="You like it, don't you?"/>
		<voice sentence="IahaEhheAie!"/>
	</voices>
	
</monster>

rocko

PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="rocko" nameDescription="a rocko" race="blood" experience="3400" speed="180" manacost="590">
	<health now="10000" max="10000"/>
	<look type="67" corpse="6005"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="1"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="1"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="152" attack="138"/>
	</attacks>
	<defenses armor="10" defense="18"/>
	<elements>
		<element earthPercent="100"/>
		<element physicalPercent="22"/>
		<element firePercent="20"/>
		<element energyPercent="13"/>
		<element deathPercent="10"/>
		<element icePercent="-10"/>
	</elements>
	<immunities>
		<immunity paralyze="1"/>
	</immunities>
	
</monster>

tremorak

PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="tremorak" nameDescription="a tremorak" race="undead" experience="850" speed="290" manacost="0">
	<health now="1330" max="1330"/>
	<look type="285" corpse="8933"/>
	<targetchange interval="20000" chance="50"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag staticattack="80"/>
		<flag lightlevel="0"/>
		<flag lightcolor="0"/>
		<flag targetdistance="1"/>
		<flag runonhealth="1"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="100" attack="95"/>
		<attack name="earth" interval="2000" chance="15" range="7" min="-25" max="-140">
			<attribute key="shootEffect" value="earth"/>
		</attack>
		<attack name="earth" interval="1000" chance="10" length="6" spread="0" min="0" max="-260">
			<attribute key="areaEffect" value="smallplants"/>
		</attack>
		<attack name="physical" interval="1000" chance="9" target="0" radius="4" min="0" max="-240">
			<attribute key="areaEffect" value="poff"/>
		</attack>
	</attacks>
	<defenses armor="30" defense="30"/>
	<elements>
		<element deathPercent="20"/>
		<element icePercent="20"/>
		<element physicalPercent="20"/>
		<element holyPercent="20"/>
		<element firePercent="-25"/>
	</elements>
	<immunities>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
		<immunity earth="1"/>
		<immunity energy="1"/>
	</immunities>
	
</monster>

Draken Warmaster

PHP:
<?xml version="1.0"?>
<monster name="Draken Warmaster" nameDescription="a draken warmaster" experience="2400" speed="220" race="Blood">
  <health now="4150" max="4150"/>
  <look type="334" corpse="11103"/>
  <strategy attack="100"/>
  <targetchange chance="8"/>
  <flags>
    <flag canpushitems="1"/>
    <flag hostile="1"/>
    <flag attackable="1"/>
    <flag illusionable="1"/>
    <flag pushable="0"/>
    <flag staticattack="90"/>
    <flag targetdistance="1"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" chance="100" skill="55" attack="50" max="-400" range="1"/>
    <attack name="Great Fireball" interval="2000" chance="15" min="-120" max="-358" range="7">
      <attribute key="areaEffect" value="redspark"/>
      <attribute key="shootEffect" value="spear"/>
    </attack>
    <attack name="Fire Bomb Rune" interval="0" chance="0">
      <attribute key="areaEffect" value="redspark"/>
      <attribute key="shootEffect" value="spear"/>
    </attack>
    <attack name="fire" interval="0" chance="0" min="20" max="200">
      <attribute key="areaEffect" value="blueshimmer"/>
    </attack>
    <attack name="melee" interval="0" chance="0" skill="55" attack="50" 0="0" tick="0" max="-190">
      <attribute key="areaEffect" value="groundshaker"/>
    </attack>
    <attack name="energy" interval="0" chance="0" max="-240">
      <attribute key="areaEffect" value="energy"/>
    </attack>
    <attack name="healing" interval="0" chance="0" min="100" max="200">
      <attribute key="areaEffect" value="redspark"/>
      <attribute key="shootEffect" value="spear"/>
    </attack>
  </attacks>
  <defenses defense="19" armor="16">
    <defense name="manadrain" interval="0" chance="0" min="200" max="300">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
  <immunities>
    <immunity name="fire"/>
  </immunities>
  <elements>
    <element deathPercent="20"/>
    <element earthPercent="20"/>
    <element energyPercent="30"/>
    <element holyPercent="20"/>
    <element icePercent="15"/>
    <element physicalPercent="1"/>
  </elements>
  <loot/>
</monster>
 
@Nacke
don't use rune names as attacks

for fire use = firearea

for firefield use = firefield


p.s.:draken warmaster is really bugged and it won't load :)
 
The programme has been fixed! So it will take me like 2 minutes now to fix the entire loot on monsters. So if peoples want to, they could start, adding the right attacks/defenses to monsters and post them here.

@Nacke
Nice job, I will have a look at your monsters soon and I will mayby add them ;).

~Sentielo
 
does this loot work with the newest official OTB or TFS items?
Cause it seems that all items have shifted +1 or +2 in the new otb file, and it's making a mess in my server since I updated without knowing they where different. Hope TFS gets back to the official otb soon enough.
 
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