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Monster Monsterpack including 8.54 items and tibia-like lootchanges!

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That is true yes. It is because they are based on cipsoft loot. If you kill a ferumbras, you got 7% of looting golden legs. What means if you got lootrate x5, than the change of looting golden legs is 35%. And yes , that's kinda high indeed. Dunno what to do with it. Need some formula to change it all at ones =).
 
That is true yes. It is because they are based on cipsoft loot. If you kill a ferumbras, you got 7% of looting golden legs. What means if you got lootrate x5, than the change of looting golden legs is 35%. And yes , that's kinda high indeed. Dunno what to do with it. Need some formula to change it all at ones =).

You can do something like that, i think it will be better :)
Example:
PHP:
<item ids="2514;2528;2515" chance="x" /><!-- mstermnd/guardian/tower shld -->
 
The Imperor has the wrong corpse type it should be 6364


also i made magic pillar

Lua:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="magic pillar" nameDescription="a magic pillar" race="undead" experience="0" speed="0" manacost="0">
	<health now="9950" max="9950"/>
	<look typeex="1560"/>
	<targetchange interval="5000" chance="20"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="0"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="100"/>
		<flag hidehealth="1"/>
	</flags>
	<defenses armor="1" defense="1"/>
	<immunities>
		<immunity physical="1"/>
		<immunity energy="1"/>
		<immunity fire="1"/>
		<immunity poison="1"/>
		<immunity ice="1"/>
		<immunity holy="1"/>
		<immunity death="1"/>
		<immunity lifedrain="1"/>
		<immunity manadrain="1"/>
		<immunity paralyze="1"/>
		<immunity drunk="1"/>
		<immunity outfit="1"/>
		<immunity invisible="1"/>
	</immunities>
	<summons maxSummons="3">
		<summon name="demon" interval="1000" chance="10" max="4"/>
	</summons>
</monster>

<monster name="Magicthrower" file="Traps/magicthrower.xml"/>
 
Last edited:
<item id="2389" chance="8888"/> -- Mace
it should be 2398 on the gang member.
 
I use TFS' Items.xml

I really think it's just a typo mistake anyway....
 
that is TFS' items.xml its implemented into 0.4dev
 
All items should be right when you use this monsterpack! Could be some errors such as wrong book ids, not the right ammount of foodtypes, but I will work on that. Btw I hosted my monsterpack, with edited attacks and defenses on thunderion.net. CHECK IT OUT! Click on my signature ;)
 
Here same of the frost dragon attacks is chance 0, this is correct?
 
No the attack change of 0 is never right =). People have to do the attacks by theirselves, because I use the right attacks/defenses on my otserver. That is the reason I won't make them for public. Thunderion!!!
 
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