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Monsters attack & defense - attribute combinations

Snavy

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I have been looking into monsters.cpp to figure out about the xml structure and I have come across deserializeSpell() function which has a ton of code containing attributes that are used for <defense> and <attack> nodes.
@Cykotitan mentioned that the amount of possibilities were enormous.

I am wondering how many possible combinations there are for both <defense> and <action> nodes when it comes to using the attributes.


Code( too large to include the function here ):


TFS 0.4 - REV 3777
 
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