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- idontreallywolf
I have been looking into
@Cykotitan mentioned that the amount of possibilities were enormous.
I am wondering how many possible combinations there are for both
Code( too large to include the function here ):
TFS 0.4 - REV 3777
monsters.cpp
to figure out about the xml structure and I have come across deserializeSpell()
function which has a ton of code containing attributes that are used for <defense>
and <attack>
nodes.@Cykotitan mentioned that the amount of possibilities were enormous.
I am wondering how many possible combinations there are for both
<defense>
and <action>
nodes when it comes to using the attributes.Code( too large to include the function here ):
TFS 0.4 - REV 3777