I have been looking into
@Cykotitan mentioned that the amount of possibilities were enormous.
I am wondering how many possible combinations there are for both
Code( too large to include the function here ):
TFS 0.4 - REV 3777
monsters.cpp to figure out about the xml structure and I have come across deserializeSpell() function which has a ton of code containing attributes that are used for <defense> and <attack> nodes.@Cykotitan mentioned that the amount of possibilities were enormous.
I am wondering how many possible combinations there are for both
<defense> and <action> nodes when it comes to using the attributes.Code( too large to include the function here ):
TFS 0.4 - REV 3777