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monsters attack one team

@owned I think your just talking out your ass, I don't care if your hosting / developing your own server or how much experience you think you have.
Server's are like assholes.. everyone seems to have one.
Mocking the person's thoughts and then providing a vague explanation of why followed by an "LOL" clearly shows your inability to conceive a working solution.
 
@owned I think your just talking out your ass, I don't care if your hosting / developing your own server or how much experience you think you have.
Server's are like assholes.. everyone seems to have one.
Mocking the person's thoughts and then providing a vague explanation of why followed by an "LOL" clearly shows your inability to conceive a working solution.
LOL right, or you could simply make onCombat/onTarget creaturescripts for the monsters which will check the players storage value you give when you start the event, then if there's an aoe spell that a monster has, you can simply make custom spells that check the players in an area for storage value.

Edit: I understand you think you're brilliant and all but this isn't a hard solution. Everything can be done simply in Lua for this.

Besides your solution was going in Npcs and adding Attackable to it. Yea that's a brilliant idea so that he has to go in every weapon on his server and add doCreatureAddHealth and make new formulas and then on top of that the event can't even have the same items as normal gameplay or when players get killed itll show on there body unknown. In which situation you could just check storage value when using the particular weapon which is still much more work than needed.

What do you think a monster is?
Can you play a monster?
No you can't otherwise they wouldn't be called an NPC they would be called players.

You people have no imagination what so ever.. everything has to spelled out for you.
Also you make a comment towards me after you say this shit? What a joke. And just because I can see you're a little child about things here's a simple code that you can use for an onTarget Creaturescript
Code:
local list = getSpectators(getCreaturePosition(cid), 5, 5, false)
local randomtarget = list[math.random(#list)]

if getCreatureStorage(target, x) == 1 then
    while getCreatureStorage(target, x) == 1 do
    doMonsterSetTarget(cid, randomtarget)
    end
end
 
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Also you make a comment towards me after you say this shit? What a joke. And just because I can see you're a little child about things here's a simple code that you can use for an onTarget Creaturescript
I knew you were going to reply to my statement not because I'm clairvoyant, but because I knew you couldn't just sit there and feel like you got owned, but in reality you got played :)

You sure are easy to manipulate.. due to your weak resolve.
 
in fact you are both children :rolleyes:

what about my support ask?
if anyone knows how to solve AoEs problem, please go away
 
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I knew you were going to reply to my statement not because I'm clairvoyant, but because I knew you couldn't just sit there and feel like you got owned, but in reality you got played :)

You sure are easy to manipulate.. due to your weak resolve.
It was worth the 10 seconds to come up with that script outline.
is that possible? i dont think so
Yea it is lol. Using the basic structure for making spells not not really but if you restructure your spell script as if it was a normal script then yes, very possible and easy.
 
It was worth the 10 seconds to come up with that script outline.

Yea it is lol. Using the basic structure for making spells not not really but if you restructure your spell script as if it was a normal script then yes, very possible and easy.

function onStatsChange(cid, attacker, type, combat, value)

a six lines script solved my problem.

THANKS ALL!
 
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