As the title says, the monsters on my server are not running creatureevents, I believe it's a problem in the source, but I did not make changes to that part.
The part that records the events in monster.cpp is like this:
// register creature events
for(StringVec::iterator it = mType->scriptList.begin(); it != mType->scriptList.end(); ++it)
{
if(!registerCreatureEvent(*it))
std::clog << "[Warning - Monster::Monster] Unknown event name - " << *it << std::endl;
}
If anyone can help, I appreciate it.
TFS 0.4 rev 3884
The part that records the events in monster.cpp is like this:
// register creature events
for(StringVec::iterator it = mType->scriptList.begin(); it != mType->scriptList.end(); ++it)
{
if(!registerCreatureEvent(*it))
std::clog << "[Warning - Monster::Monster] Unknown event name - " << *it << std::endl;
}
If anyone can help, I appreciate it.
TFS 0.4 rev 3884