I guess he means just like it is atm but hide(delete?) them from battle list, so you cannot shoot runes directly but have to use the screen instead..Hide them
What do you mean with hide !!
Like towers in rl tibia attacking players or what ??
Or you mean hide .. Like when monster suddenly disappear but can keep attack player
Well i've never did it beforeI guess he means just like it is atm but hide(delete?) them from battle list, so you cannot shoot runes directly but have to use the screen instead..
Not sure if it's possible I guess not since every creature that shows health and name will display on battle list, that should be client sided. At least it is client side based on OTClient, so pretty sure it is client based on real tibia's client.
If he just explain in good way xd@Danger II no actually, client needs a server response to show up monsters, client don't know wheres is the mosnters.
@EvilSkillz I guess he does mean like on flash or otclient that you can hide monsters or npcs or player or summons from battle list.
@rafaeru i don't know exactly how tibia client works with battle list, you can give a try here
https://github.com/otland/forgotten...5d560c56f8bd246e209/src/protocolgame.cpp#L453
https://github.com/otland/forgotten...5d560c56f8bd246e209/src/protocolgame.cpp#L842
edit: I see it your tfs is legacy version, look at same files on src must have something to do that also.
ik..@EvilSkillz actually i looked up at tfs sources all batllelists protocols are only to send look msg, it's client side only, nothing to do here.
Yeah but towers do not show health and name, if a creature would show health and name it will directly shown up on battle list, thats client side basedWell i've never did it before
But when we try to create tower like monster , we use looktypex = number of tower sprite
Really don't know if he made it 0 , it will work or not xd