As the title says. Just in case that's not clear enough, I'll give some examples:
I /summon a trainer. I /m a whole bunch of wolves, and one demon. The "wild" wolves and demon all attack my trainer and eventually the demon will inevitably use GFB and kill all of the wolves. Even if I set the wolves' loot drop rate to 100% for anything, meat, worms, whatever, all the wolf corpses will be empty. However if I /m a whole bunch of wolves and kill them myself with UE, they drop loot like normal.
Same thing happens if a "wild" creature (I'll use a wolf again) runs on a naturally occurring magic field or a magic field created by a wild monster. However if I (or any player) is the source of the magic field, loot will be dropped like normal.
And a final example for good measure: If I /summon a trainer then /m some nightmares, the nightmares will eventually kill each other with their poison bomb and when they eventually die, the corpses will not contain any loot.
Using OTX3, version 7.6. I tried checking game.cpp, actions.cpp, combat.cpp, but I can't seem to find anything that would be responsible for this type of behavior.
Any help on this would be appreciated as I have been trying to fix this for weeks now and am at a loss.
Thx
I /summon a trainer. I /m a whole bunch of wolves, and one demon. The "wild" wolves and demon all attack my trainer and eventually the demon will inevitably use GFB and kill all of the wolves. Even if I set the wolves' loot drop rate to 100% for anything, meat, worms, whatever, all the wolf corpses will be empty. However if I /m a whole bunch of wolves and kill them myself with UE, they drop loot like normal.
Same thing happens if a "wild" creature (I'll use a wolf again) runs on a naturally occurring magic field or a magic field created by a wild monster. However if I (or any player) is the source of the magic field, loot will be dropped like normal.
And a final example for good measure: If I /summon a trainer then /m some nightmares, the nightmares will eventually kill each other with their poison bomb and when they eventually die, the corpses will not contain any loot.
Using OTX3, version 7.6. I tried checking game.cpp, actions.cpp, combat.cpp, but I can't seem to find anything that would be responsible for this type of behavior.
Any help on this would be appreciated as I have been trying to fix this for weeks now and am at a loss.
Thx