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Monster Monsters Samples

azzkaban

Monster Maker
Joined
Feb 23, 2010
Messages
1,101
Reaction score
194
Location
Iquique Chile
jo2j.gif

2wgx.gif

cld4.png

Monster Sample
Outfit_Oriental_Male_Addon_3.gif

Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="" nameDescription="" race="" experience="" speed="" manacost="0">

*******************************************************************************************
*                  MONSTER SAMPLE: This monster Was made by Amy Azzkaban                  *
*                           Perfect sample for create monsters                            *
*******************************************************************************************

    <health now="" max=""/>
    <looktype="" corpse=""/>
    <targetchange interval="2000" chance="8"/>
    <strategy attack="100" defense="0"/>
    <flags>
               <flag summonable="0"/>
               <flag attackable="0"/>
               <flag hostile="0"/>
               <flag illusionable="0"/>
               <flag convinceable="0"/>
               <flag pushable="0"/>
               <flag canpushitems="0"/>
               <flag canpushcreatures="0"/>
               <flag targetdistance="0"/>
               <flag staticattack="0"/>
               <flag runonhealth="0"/>
               <flag lightlevel="0"/>
               <flag lightcolor="0"/>
               <flag skull="0"/>
               <flag shield="0"/>
               <flag hidehealth="0"/>
               <flag hidename="0"/>
               <flag lureable="0"/>
               <flag emblem="0"/>
               <flag walkable="0"/>
               <flag eliminable="0"/>
    </flags>
    <attacks>
    </attacks>
    <defenses armor="" defense="">
    </defenses>
    <elements>
        <element firePercent="0"/>
        <element energyPercent="0"/>
        <element icePercent="0"/>
        <element earthPercent="0"/>
        <element poisonPercent="0"/>
        <element holyPercent="0"/>
        <element deathPercent="0"/>
        <element drownPercent="0"/>
        <element physicalPercent="0"/>
        <element lifeDrainPercent="0"/>
        <element manaDrainPercent="0"/>
        <element healingPercent="0"/>
        <element undefinedPercent="0"/>
    </elements>
    <immunities>
                <immunity physical="0"/>
                <immunity holy="0"/>
                <immunity death="0"/>
                <immunity fire="0"/>
                <immunity energy="0"/>
                <immunity ice="0"/>
                <immunity earth="0"/>
                <immunity manadrain="0"/>
                <immunity lifedrain="0"/>
                <immunity paralyze="0"/>
                <immunity outfit="0"/>
                <immunity drunk="0"/>
                <immunity drown="0"/>
                <immunity invisible="0"/>
    </immunities>
    <summons maxSummons="">
    </summons>
    <voices interval="5000" chance="10">
        <voice sentence="" yell="1"/>
    </voices>
    <loot>
    </loot>
</monster>
You can edit sample ever into ""

Now colours in outfits:
npchelp.png

npchelp.png

You can add colours in head="113" body="120" legs="114" feet="132"

Continue in first post:
 
Last edited:
w222.png

Now effects and shoots for spells from monsters:

Effects
Code:
[/COLOR][/SIZE][/CENTER][/COLOR][/SIZE][/CENTER]
[SIZE=7][COLOR=#0000ff]
[CENTER][SIZE=7][COLOR=#0000ff]
[CENTER]<?xml version="1.0"?>
<effects>
<effect value="0" name="redspark"/>
<effect value="1" name="bluebubble"/>
<effect value="2" name="poff"/>
<effect value="3" name="yellowspark"/>
<effect value="4" name="explosionarea"/>
<effect value="5" name="explosion"/>
<effect value="6" name="firearea"/>
<effect value="7" name="yellowbubble"/>
<effect value="8" name="greenbubble"/>
<effect value="9" name="blackspark"/>
<effect value="10" name="teleport"/>
<effect value="11" name="energy"/>
<effect value="12" name="blueshimmer"/>
<effect value="13" name="redshimmer"/>
<effect value="14" name="greenshimmer"/>
<effect value="15" name="fire"/>
<effect value="16" name="greenspark"/>
<effect value="17" name="mortarea"/>
<effect value="18" name="greennote"/>
<effect value="19" name="rednote"/>
<effect value="20" name="poison"/>
<effect value="21" name="yellownote"/>
<effect value="22" name="purplenote"/>
<effect value="23" name="bluenote"/>
<effect value="24" name="whitenote"/>
<effect value="25" name="bubbles"/>
<effect value="26" name="dice"/>
<effect value="27" name="giftwraps"/>
<effect value="28" name="yellowfirework"/>
<effect value="29" name="redfirework"/>
<effect value="30" name="bluefirework"/>
<effect value="31" name="stun"/>
<effect value="32" name="sleep"/>
<effect value="33" name="watercreature"/>
<effect value="34" name="groundshaker"/>
<effect value="35" name="hearts"/>
<effect value="36" name="fireattack"/>
<effect value="37" name="energyarea"/>
<effect value="38" name="smallclouds"/>
<effect value="39" name="holydamage"/>
<effect value="40" name="bigclouds"/>
<effect value="41" name="icearea"/>
<effect value="42" name="icetornado"/>
<effect value="43" name="iceattack"/>
<effect value="44" name="stones"/>
<effect value="45" name="smallplants"/>
<effect value="46" name="carniphila"/>
<effect value="47" name="purpleenergy"/>
<effect value="48" name="yellowenergy"/>
<effect value="49" name="holyarea"/>
<effect value="50" name="bigplants"/>
<effect value="51" name="cake"/>
<effect value="52" name="giantice"/>
<effect value="53" name="watersplash"/>
<effect value="54" name="plantattack"/>
<effect value="55" name="tutorialarrow"/>
<effect value="56" name="tutorialsquare"/>
<effect value="57" name="mirrorhorizontal"/>
<effect value="58" name="mirrorvertical"/>
<effect value="59" name="skullhorizontal"/>
<effect value="60" name="skullvertical"/>
<effect value="61" name="assassin"/>
<effect value="62" name="stepshorizontal"/>
<effect value="63" name="bloodysteps"/>
<effect value="64" name="stepsvertical"/>
<effect value="65" name="yalaharighost"/>
<effect value="66" name="bats"/>
<effect value="67" name="smoke"/>
<effect value="68" name="insects"/>
<effect value="69" name="dragonhead"/>
<effect value="70" name="orshaman"/>
<effect value="71" name="orcshamanfire"/>
<effect value="72" name="thunder"/>
<effect value="73" name="ferumbras"/>
<effect value="74" name="confettihorizontal"/>
<effect value="75" name="confettivertical"/>
<effect value="157" name="blacksmoke"/>
</effects>

Effects add in <attribute key="areaEffect" value="EFFECT HERE"/>

Now shoots from distance attack from monsters:

Code:
[/COLOR][/SIZE][/CENTER]
[SIZE=7][COLOR=#0000ff]
[CENTER]<?xml version="1.0"?>
<shots>
<shot value="0" name="spear"/>
<shot value="1" name="bolt"/>
<shot value="2" name="arrow"/>
<shot value="3" name="fire"/>
<shot value="4" name="energy"/>
<shot value="5" name="poisonarrow"/>
<shot value="6" name="burstarrow"/>
<shot value="7" name="throwingstar"/>
<shot value="8" name="throwingknife"/>
<shot value="9" name="smallstone"/>
<shot value="10" name="death"/>
<shot value="11" name="largerock"/>
<shot value="12" name="snowball"/>
<shot value="13" name="powerbolt"/>
<shot value="14" name="poison"/>
<shot value="15" name="infernalbolt"/>
<shot value="16" name="huntingspear"/>
<shot value="17" name="enchantedspear"/>
<shot value="18" name="redstar"/>
<shot value="19" name="greenstar"/>
<shot value="20" name="royalspear"/>
<shot value="21" name="sniperarrow"/>
<shot value="22" name="onyxarrow"/>
<shot value="23" name="piercingbolt"/>
<shot value="24" name="whirlwindsword"/>
<shot value="25" name="whirlwindaxe"/>
<shot value="26" name="whirlwindclub"/>
<shot value="27" name="etherealspear"/>
<shot value="28" name="ice"/>
<shot value="29" name="earth"/>
<shot value="30" name="holy"/>
<shot value="31" name="suddendeath"/>
<shot value="32" name="flasharrow"/>
<shot value="33" name="flammingarrow"/>
<shot value="34" name="shiverarrow"/>
<shot value="35" name="energyball"/>
<shot value="36" name="smallice"/>
<shot value="37" name="smallholy"/>
<shot value="38" name="smallearth"/>
<shot value="39" name="eartharrow"/>
<shot value="40" name="explosion"/>
<shot value="41" name="cake"/>
<shot value="42" name="UNK1"/> <!-- PENDIENTE NO TIENE NOMBRE Y DA BUG -->
<shot value="43" name="tarsalarrow"/>
<shot value="44" name="vortexbolt"/>
<shot value="45" name="UNK2"/> <!-- PENDIENTE NO TIENE NOMBRE Y DA BUG -->
<shot value="46" name="football"/> <!-- USE ONLY IN 9.44 -->
<shot value="47" name="prismaticbolt"/>
<shot value="48" name="crystallinearrow"/>
<shot value="49" name="drillbolt"/>
<shot value="50" name="envenomedarrow"/>
</shots>

Shoots add in <attribute key="shootEffect" value="SHOOT HERE"/>
 
Last edited:
what are these flags?

<flag skull="0"/>
<flag shield="0"/>
<flag lureable="0"/>
<flag emblem="0"/>
<flag walkable="0"/>
<flag eliminable="0"/>
 
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