PHP:
Yakchal.xml
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Yakchal" nameDescription="the wizard yakchal" race="undead" experience="4400" speed="290" manacost="0">
<health now="5000" max="5000"/>
<look type="149" head="0" body="47" legs="105" feet="105" addons="3" corpse="6081"/>
<targetchange interval="2000" chance="5"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="80"/>
<flag targetdistance="4"/>
<flag runonhealth="400"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-389"/>
<attack name="ice" interval="2000" chance="18" length="8" spread="3" min="-0" max="-430">
<attribute key="areaEffect" value="icetornado"/>
</attack>
<attack name="ice" interval="1000" chance="44" range="7" target="1" min="-200" max="-300">
<attribute key="shootEffect" value="snowball"/>
<attribute key="areaEffect" value="iceattack"/>
</attack>
<attack name="outfit" interval="3000" chance="10" range="7" item="7172" duration="8000">
<attribute key="areaEffect" value="blueshimmer"/>
</attack>
</attacks>
<defenses armor="65" defense="50">
<defense name="healing" interval="1000" chance="25" min="50" max="230">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element energyPercent="-5"/>
<element holyPercent="50"/>
</elements>
<immunities>
<immunity ice="1"/>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="1000" chance="8">
<voice sentence="YOU BETTER DIE TO MY MINIONS BECAUSE YOU'LL WHISH YOU DID IF I COME FOR YOU!" yell="1"/>
<voice sentence="You are mine!"/>
<voice sentence="I will make you all pay!"/>
<voice sentence="No one will stop my plans!"/>
<voice sentence="You are responsible for this!"/>
</voices>
<summons maxSummons="4">
<summon name="ice golem" interval="2000" chance="25"/>
</summons>
<loot>
<item id="2148" countmax="88" chance="70000"/> --Gold Coins
<item id="7290" chance="100000"/> --Shard
<item id="9971" chance="1500"/> --gold ignot
<item id="2168" chance="10000"/> --life ring
<item id="7443" chance="6000"/> --bullseye potion
<item id="5912" chance="18000"/> -Blue piece of cloth
<item id="7439" chance="5000"/> --berserker potion
<item id="1987" chance="100000"> --Bag
<inside>
<item id="7896" chance="15000"/> --Glacier Kilt
<item id="7897" chance="1000"/> --Glacier robe
<item id="2195" chance="1200"/> --Boots of haste
<item id="7459" chance="6000"/> --Earmuffs
<item id="2445" chance="600"/> --crystal mace
<item id="2436" chance="1500"/> --skull staff
<item id="7440" chance="7000"/> --mastermind potion
<item id="7449" chance="13000"/> --crystal sword
<item id="7410" chance="1500"/> --Queen Sceptre
<item id="2201" chance="10000"/> --dragon necklacke
</inside>
</item>
</loot>
</monster>
PHP:
Zarabustor.xml
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Zarabustor" nameDescription="zarabustor" race="blood" experience="8000" speed="265" manacost="0">
<health now="5100" max="5100"/>
<look type="130" head="0" body="77" legs="91" feet="115" addons="1" corpse="6080"/>
<targetchange interval="5000" chance="30"/>
<strategy attack="90" defense="10"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="4"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-130"/>
<attack name="physical" interval="1000" chance="12" range="7" target="1" min="0" max="-250">
<attribute key="shootEffect" value="energyball"/>
<attribute key="areaEffect" value="energy"/>
</attack>
<attack name="manadrain" interval="2000" chance="16" range="7" min="" max="-250">
<attribute key="shootEffect" value="ice"/>
</attack>
<attack name="speed" interval="4000" chance="18" range="7" speedchange="-750" duration="40000">
<attribute key="shootEffect" value="smallice"/>
<attribute key="areaEffect" value="blueshimmer"/>
</attack>
<attack name="fire" interval="3000" chance="23" range="7" radius="3" target="1" min="0" max="-250">
<attribute key="shootEffect" value="burstarrow"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="firefield" interval="2000" chance="14" range="7" radius="2" target="1">
<attribute key="shootEffect" value="fire"/>
</attack>
<attack name="energy" interval="3000" chance="15" length="8" spread="0" min="-130" max="-350">
<attribute key="areaEffect" value="bigclouds"/>
</attack>
</attacks>
<defenses armor="45" defense="40">
<defense name="healing" interval="1000" chance="15" min="200" max="400">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="invisible" interval="2000" chance="10" duration="6000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
</defenses>
<elements>
<element physicalPercent="-1"/>
<element holyPercent="-1"/>
<element earthPercent="90"/>
</elements>
<immunities>
<immunity energy="1"/>
<immunity fire="1"/>
<immunity ice="1"/>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<summons maxSummons="5">
<summon name="warlock" interval="3000" chance="15" max="2"/>
<summon name="green djinn" interval="2000" chance="15" max="3"/>
</summons>
<voices interval="5000" chance="10">
<voice sentence="Killing is a splendid diversion for my studies."/>
<voice sentence="Time to test my newest spells!"/>
</voices>
<loot>
<item id="2148" countmax="80" chance="80000"/> --gold
<item id="2148" countmax="70" chance="70000"/> --gold
<item id="7368" chance="20000"/> --assassin star
<item id="7895" chance="6000"/> --lightning legs
<item id="2164" chance="8000"/> --might ring
<item id="2146" countmax="2" chance="12000"/> --small sapphire
<item id="1987" chance="100000"> --bag
<inside>
<item id="2656" chance="12000"/> --Blue Robe
<item id="2466" chance="8000"/> --Golden Armor
<item id="2411" chance="16000"/> --poison dagger
<item id="2436" chance="6500"/> --Skull staff
<item id="8902" chance="8000"/> --SB of mind control
<item id="2123" chance="5000"/> --ring of the sky
</inside>
</item>
</loot>
</monster>
PHP:
The Horned Fox.xml
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="The Horned Fox" nameDescription="the Horned Fox" race="blood" experience="300" speed="230" manacost="0">
<health now="265" max="265"/>
<look type="202" corpse="5983"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="90" defense="10"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-100"/>
<attack name="physical" interval="1000" chance="25" range="7" min="0" max="-20">
<attribute key="shootEffect" value="bolt"/>
</attack>
<attack name="poisoncondition" interval="1000" chance="17" range="7" min="-100" max="-200">
<attribute key="shootEffect" value="bolt"/>
</attack>
</attacks>
<defenses armor="15" defense="15">
<defense name="healing" interval="1000" chance="15" min="25" max="75">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="invisible" interval="1000" chance="10" duration="2000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
</defenses>
<elements>
<element deathPercent="-1"/>
<element icePercent="-1"/>
</elements>
<immunities>
<immunity invisible="1"/>
</immunities>
<summons maxSummons="6">
<summon name="minotaur archer" interval="1000" chance="13" max="2"/>
<summon name="minotaur guard" interval="1000" chance="13" max="2"/>
<summon name="minotaur mage" interval="1000" chance="13" max="2"/>
</summons>
<voices interval="5000" chance="10">
<voice sentence="I'll be back!"/>
<voice sentence="Catch me, if you can!"/>
</voices>
<loot>
<item id="2148" countmax="74" chance="70000"/> --gold
<item id="2666" chance="32000" /> --meat
<item id="2543" chance="5000" /> --bolt
<item id="2398" chance="12000" /> --mace
<item id="2172" chance="6000" /> --bronze amulet
<item id="2464" chance="4000" /> --chain armor
<item id="2481" chance="3000" /> --soldier helmet
<item id="2580" chance="5000" /> --fishing rod
<item id="2050" chance="12000" /> --torch
<item id="2684" chance="6000" /> --carrot
<item id="2458" chance="2000" /> --chain helmet
<item id="2649" chance="20000" /> --leather legs
<item id="2386" chance="12000" /> --axe
<item id="5804" chance="100000" /> --nose ring
<item id="1987" chance="100000"> --bag
<inside>
<item id="2189" chance="2000" /> -- wand of cosmic energy
<item id="7363" countmax="14" chance="1000" /> --piercing bolts
<item id="7588" chance="7000" /> --SHP
<item id="2554" chance="5000" /> --shovel
<item id="2387" chance="4000" /> --double axe
<item id="2460" chance="18000" /> --brass helmet
<item id="2465" chance="6000" /> --brass armor
<item id="2455" chance="8000" /> --crossbow
<item id="2376" chance="15000" /> --sword
<item id="2648" chance="3000" /> --chain legs
<item id="2502" chance="800" /> --dwarven helmet
<item id="2483" chance="5000" /> --scale armor
<item id="2404" chance="4000" /> --combat knife
<item id="2817" chance="2000" /> --dead snake
<item id="2513" chance="3000" /> --battle shield
<item id="2388" chance="8000" /> --hatchet
<item id="2510" chance="22000" /> --plate shield
</inside>
</item>
</loot>
</monster>
PHP:
Grorlam.xml
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="grorlam" nameDescription="Grorlam" race="undead" experience="2400" speed="280" manacost="0">
<health now="3000" max="3000"/>
<look type="205" corpse="6005"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-300"/>
<attack name="physical" interval="1000" chance="13" range="7" min="0" max="-200">
<attribute key="shootEffect" value="largerock"/>
</attack>
</attacks>
<defenses armor="35" defense="40">
<defense name="healing" interval="1000" chance="35" min="200" max="350">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="speed" interval="1000" chance="6" speedchange="720" duration="5000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
</defenses>
<immunities>
<immunity earth="1"/>
<immunity poison="1"/>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<elements>
<element physicalPercent="30"/>
<element holyPercent="20"/>
<element energy="20"/>
<element firePercent="-10"/>
<element deathPercent="-1"/>
</elements>
<loot>
<item id="2148" countmax="14" chance="70000"/> --gold
<item id="2483" chance="10000"/> --scale armor
<item id="5880" chance="7000"/> --iron ore
<item id="2156" chance="5000"/> --red gem
<item id="2509" chance="12000"/> --steel shield
<item id="2050" chance="8000"/> --torch
<item id="1987" chance="100000"> --bag
<inside>
<item id="1294" countmax="20" chance="15000"/> --small stones
<item id="2645" chance="600"/> --steel boots
<item id="2553" chance="15000"/> --pick
<item id="2124" chance="8000"/> --crystal ring
<item id="11221" chance="4000"/> --shiny stone
<item id="2150" countmax="2" chance="2000"/> --small amethyst
<item id="2395" chance="6000"/> --carlin sword
<item id="2166" chance="10000"/> --power ring
</inside>
</item>
</loot>
</monster>
PHP:
<monster name="Yakchal" file="Yakchal.xml"/>
<monster name="Zarabustor" file="Zarabustor.xml"/>
<monster name="The Horned Fox" file="The Horned Fox.xml"/>
<monster name="Grorlam" file="Grorlam.xml"/>
Yakchal
Zarabustor
The Horned Fox
Grorlam