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TFS 1.X+ More than 1 player getting unjustified frag

dervin13

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Is it possible to make more than one player getting unjustified? Newer tfs only let the last player getting this frag.
 
I'm bumping this because I have been having trouble implementing this on TFS 1.4. The current mechanics of TFS does not seem to correspond to how Cipsoft Tibia works. For instance, if I deal damage to a player who then gets finished off by a monster, I do not get an unjustified kill.
Also, as far as I can find, the mostDamageUnjustified parameter in the onDeath() function always returns false.

I'm currently stuck on trying to call addUnjustifiedDead() in players.cpp from within the Creature::eek:nDeath() function in creature.cpp. Any help would be much appreciated!
 
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