Hello, Today i try create a mount npc like a real tibia with world changes...But on npc rent 30 Horses each 3 hours create one respaw on map for Wild Horse and not rent more npcs on day.
I create globalevents on the respaw of the Wild horse but i dont have idea ...how i can start this script after rented 30 Horses
Follow the globalevents:
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BUmp
I create globalevents on the respaw of the Wild horse but i dont have idea ...how i can start this script after rented 30 Horses
Follow the globalevents:
LUA:
monsters = {
["Horse"] = {
["Wild Horse"] = {pos = {x=33063, y=30996, z=3}, delay = 10800},
["Wild Horse"] = {pos = {x=33064, y=30996, z=3}, delay = 21600},
["Wild Horse"] = {pos = {x=33063, y=30996, z=3}, delay = 32400},
["Wild Horse"] = {pos = {x=33064, y=30996, z=3}, delay = 43200}
}
}
function onThink(interval, lastExecution)
if getGlobalStorageValue(27779) >= 30 then
local summons = monsters[getCreatureName(cid)]
if summons then
for i, v in pairs(summons) do
addEvent(doSummonCreature, v.delay, i, v.pos)
end
return TRUE
end
else
return FALSE
end
end
LUA:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local mountsfull = 'Today all mounts is rented!'
npcHandler:setMessage(MESSAGE_GREET, "Greetings, |PLAYERNAME|.")
function mount(cid, message, keywords, parameters, node)
if(not npcHandler:isFocused(cid)) then
return false
end
if getGlobalStorageValue(27779) < 30 then
doPlayerAddMount(cid, 10)
setGlobalStorageValue(27779, 1)
else
npcHandler:say(mountsfull)
end
end
keywordHandler:addKeyword({'rent'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Today I have mounts for you rent."})
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
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BUmp
Last edited: