Sirion_Mido
Experienced Member
Now That's Mount Seller Npc X Items;
Npc Part
1. Go To Data / Npc And Create File Name Mount Seller.xml
And Paste The Following:
2. Go To Data / Npc / Scripts And Create File Name buymount.lua
And Paste The Following:
lib Part
Go To Data / lib And Open File Name 050-function
And Paste The Following:
Npc Part
1. Go To Data / Npc And Create File Name Mount Seller.xml
And Paste The Following:
XML:
<?xml version="1.0"?>
<npc name="Mount Seller" script="data/npc/scripts/buymount.lua" walkinterval="1" floorchange="0">
<health now="100" max="100"/>
<look type="335" head="0" body="88" legs="0" feet="0" addons="3" mount="379"/>
<parameters>
<parameter key="message_greet" value="Hello |PLAYERNAME|.I have many {mounts} to sell for you!" />
</parameters>
</npc>
2. Go To Data / Npc / Scripts And Create File Name buymount.lua
And Paste The Following:
Lua:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function AddMount(cid, message, keywords, parameters, node) --by vodka
if(not npcHandler:isFocused(cid)) then
return false
end
if (isPlayerPremiumCallback == nil or isPlayerPremiumCallback(cid) == true or parameters.premium == false) then
if(parameters.level ~= nil and getPlayerLevel(cid) < parameters.level) then
npcHandler:say('You must reach level ' .. parameters.level .. ' to buy this mount.', cid)
elseif canPlayerRideMount(cid, parameters.mountid) then
npcHandler:say('you already have this mount!', cid)
elseif not doRemoveItemsFromList(cid,parameters.items) then
npcHandler:say('Sorry You need '..getItemsFromList(parameters.items)..' to buy this mount!', cid)
else
doPlayerAddMount(cid, parameters.mountid)
npcHandler:say('Here is your mount!', cid)
npcHandler:resetNpc()
end
else
npcHandler:say('I can only allow premium players to buy this mount.', cid)
end
npcHandler:resetNpc()
return true
end
local mounts = {
{"widow queen", items = {{6527,10}}, mountid = 1, level = 10, premium = true},
{"racing bird", items = {{6527,5}}, mountid = 2, level = 15, premium = true},
{"war bear", items = {{6527,5}}, mountid = 3, level = 15, premium = true},
{"black sheep", items = {{6527,7}}, mountid = 4, level = 15, premium = true},
{"midnight panther", items = {{6527,10}}, mountid = 5, level = 15, premium = true},
{"draptor", items = {{6527,20}}, mountid = 6, level = 15, premium = true},
{"titanica", items = {{6527,20}}, mountid = 7, level = 15, premium = true},
{"tin lizzard", items = {{6527,15}}, mountid = 8, level = 15, premium = true},
{"blazebringer", items = {{6527,25}}, mountid = 9, level = 15, premium = true},
{"rapid boar", items = {{6527,15}}, mountid = 10, level = 15, premium = true},
{"stampor", items = {{6527,30}}, mountid = 11, level = 15, premium = true},
{"undead cavebear", items = {{6527,30}}, mountid = 12, level = 15, premium = true},
{"mounts", text = "I sell these mounts: {Widow Queen},{Racing Bird},{War Bear},{Black Sheep},{Midnight Panther},{Draptor},{Titanica},{Tin Lizzard},{Blazebringer},{Rapid Boar},{Stampor},{Undead Cavebear}"}
}
for i = 1, #mounts do local get = mounts[i] if type(get.items) == "table" then
local node = keywordHandler:addKeyword({get[1]}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "You want to buy the mount " .. get[1] .. " for "..getItemsFromList(get.items).." ?"})
node:addChildKeyword({"yes"}, AddMount, {items = get.items,mountid = get.mountid, level = get.level, premium = get.premium})
node:addChildKeyword({"no"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Ok, then.", reset = true})
else keywordHandler:addKeyword({get[1]}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = get.text}) end end
mounts = nil npcHandler:addModule(FocusModule:new())
lib Part
Go To Data / lib And Open File Name 050-function
And Paste The Following:
Lua:
function getItemsFromList(items)
local str = ''
if table.maxn(items) > 0 then
for i = 1, table.maxn(items) do
str = str .. items[i][2] .. ' ' .. getItemNameById(items[i][1])
if i ~= table.maxn(items) then str = str .. ', ' end end end
return str
end
function doRemoveItemsFromList(cid,items)
local count = 0
if table.maxn(items) > 0 then
for i = 1, table.maxn(items) do
if getPlayerItemCount(cid,items[i][1]) >= items[i][2] then
count = count + 1 end end end
if count == table.maxn(items) then
for i = 1, table.maxn(items) do doPlayerRemoveItem(cid,items[i][1],items[i][2]) end
else return false end
return true end
function doPlayerGiveItem(cid, itemid, amount, subType)
local item = 0
if(isItemStackable(itemid)) then
item = doCreateItemEx(itemid, amount)
if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then
return false
end
else
for i = 1, amount do
item = doCreateItemEx(itemid, subType)
if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then
return false
end
end
end
Last edited: