Ecstacy
Mothafuckaaa
Hello,
I would like to show you my mount system.
This will let you "mount" (change outfit to) an orc rider.
Add every itemid you want to use to mount in actions.xml
Change #### to itemid
make a file named mountsystem.lua in 'actions/scripts'
Then paste in the following:
To make a new monster do this:
Have fun :thumbup:
##
screenshots
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####
tested and working on TFS 0.3.6pl1
I would like to show you my mount system.
This will let you "mount" (change outfit to) an orc rider.
Add every itemid you want to use to mount in actions.xml
Lua:
<!-- mounting -->
<action itemid="####" event="script" value="mountsystem.lua"/>
make a file named mountsystem.lua in 'actions/scripts'
Then paste in the following:
Lua:
--------------------
---- CONDITION -----
--------------------
local wolfCondition = createConditionObject(CONDITION_OUTFIT)
setConditionParam(wolfCondition, CONDITION_PARAM_TICKS, -1)
addOutfitCondition(wolfCondition, {lookType = 4, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0})
--------------------
----- config -------
--------------------
local t = {
[7443] = {article='a' ,name='wolf', text='Mount, wolf!', dtext='Demount, wolf!', s=100, condition=wolfCondition},
}
------------------------------------
--- don't change if you are noob ---
------------------------------------
function onUse(cid, item, fromPosition, itemEx, toPosition)
local v, r = getCreaturePosition(cid), t[item.itemid]
local s = r.s
local pos = {x = v.x, y = v.y, z = v.z}
if r then
if getPlayerStorageValue(cid, s) <= 0 then
doSendMagicEffect(pos, 10)
doCreatureSay(cid, r.text, 19)
setPlayerStorageValue(cid, s, 1)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, 'You have mounted ' .. r.article .. ' '.. r.name .. '.')
return doAddCondition(cid, r.condition)
elseif getPlayerStorageValue(cid, s) == 1 then
doSendMagicEffect(pos, 10)
doCreatureSay(cid, r.dtext, 19)
setPlayerStorageValue(cid, s, 0)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, 'You have demounted ' .. r.article .. ' '.. r.name .. '.')
return doRemoveCondition(cid, CONDITION_OUTFIT)
else
return doPlayerSendCancel(cid, 'You can\'t do this.')
end
else
return doPlayerSendTextMessage(cid,MESSAGE_STATUS_CONSOLE_BLUE, 'There has been some error, try contacting a staff member.')
end
end
To make a new monster do this:
Code:
[COLOR="Blue"]make a new condition value (like this)
local ##Condition = createConditionObject(CONDITION_OUTFIT)
setConditionParam(##Condition, CONDITION_PARAM_TICKS, -1)
addOutfitCondition(##Condition, {lookType = 4, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0})
change ## to your monster name.
change '[COLOR="Red"]lookType[/COLOR] = [COLOR="DarkOrange"]4[/COLOR]' to what your monsters looktype is.[/COLOR]
----------------------------------
[COLOR="Blue"]make a new line it local t.
it should look like this
[####] = {article='a/an' ,name='monstername', text='Mount, ,monstername!', dtext='Demount, monstername!', s=storage, condition=testCondition},
[####] == itemid
article == a or an
name = monster name
text = text on mounting
dtext = text on demount
s = storageid
condition = the outfit condition name[/COLOR]
Have fun :thumbup:
##
screenshots
##
####
tested and working on TFS 0.3.6pl1
Last edited: