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Mounty, taming

Iranimes

Lua Zawodowiec
Joined
Jul 10, 2012
Messages
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Gdzie znajdę tabelkę ze statystykami jaki chance jest na oswojenie danego mounta? na polskiej wikii jest tylko podział na regularne i nieregularne, ale jak widziałem w skryptach tamingu z otlandu to tam były inne wartości dla każdego moba, np w tej tablicy jest tak:

LUA:
local config = {
	[5907] = 	{NAME = 'Bear', 				ID = 3, 	TYPE = TYPE_MONSTER, 	CHANCE = 20, 	FAIL_MSG = { {1, "The bear ran away."}, {2, "Oh no! The slingshot broke."}, {3, "The bear is trying to hit you with its claws."} }, SUCCESS_MSG = "You have tamed the bear."},
	[13295] = 	{NAME = 'Black Sheep', 			ID = 4, 	TYPE = TYPE_MONSTER, 	CHANCE = 25, 	FAIL_MSG = { {1, "The black sheep ran away."}, {2, "Oh no! The reins were torn."}, {3, "The black sheep is trying to run away."} }, SUCCESS_MSG = "You have tamed the sheep."},
	[13293] = 	{NAME = 'Midnight Panther', 	ID = 5, 	TYPE = TYPE_MONSTER, 	CHANCE = 40, 	FAIL_MSG = { {1, "The panther has escaped."}, {2, "The whip broke."} }, SUCCESS_MSG = "You have tamed the panther."},
	[13298] = 	{NAME = 'Terror Bird', 			ID = 2, 	TYPE = TYPE_MONSTER, 	CHANCE = 15, 	FAIL_MSG = { {1, "The bird ran away."}, {3, "The terror bird is pecking you."} }, SUCCESS_MSG = "You have tamed the bird."},
	[13247] = 	{NAME = 'Boar', 				ID = 10, 	TYPE = TYPE_MONSTER, 	CHANCE = 40, 	FAIL_MSG = { {1, "The boar has run away"}, {3, "The boar attacks you."} }, SUCCESS_MSG = "You have tamed the boar."},
	[13305] = 	{NAME = 'Crustacea Gigantica', 	ID = 7, 	TYPE = TYPE_MONSTER, 	CHANCE = 40, 	FAIL_MSG = { {1, "The crustacea has run away."}, {2, "The crustacea ate the shrimp."} }, SUCCESS_MSG = "You have tamed the crustacea."},
	[13291] = 	{NAME = 'Undead Cavebear', 		ID = 12, 	TYPE = TYPE_MONSTER, 	CHANCE = 40, 	FAIL_MSG = { {1, "The undead bear has run away."} }, SUCCESS_MSG = "You have tamed the skeleton."},
	[13307] = 	{NAME = 'Wailing Widow', 		ID = 1, 	TYPE = TYPE_MONSTER, 	CHANCE = 40, 	FAIL_MSG = { {1, "The widow has run away."}, {2, "The widow has eaten the sweet bait."} }, SUCCESS_MSG = "You have tamed the widow."},
	[13292] = 	{NAME = 'Tin Lizzard', 			ID = 8, 	TYPE = TYPE_NPC, 		CHANCE = 40, 	FAIL_MSG = { {2, "The key broke inside."} }, SUCCESS_MSG = "You have started the Tin Lizzard!"},
	[13294] = 	{NAME = 'Draptor', 				ID = 6, 	TYPE = TYPE_MONSTER, 	CHANCE = 40, 	FAIL_MSG = { {1, "The draptor has run away."}, {3, "The draptor has fled."} }, SUCCESS_MSG = "You have tamed the draptor."},
	[13536] = 	{NAME = 'Crystal Wolf', 		ID = 16, 	TYPE = TYPE_MONSTER, 	CHANCE = 40, 	FAIL_MSG = { {1, "The wolf has run away."} }, SUCCESS_MSG = "You have tamed the wolf."},
	[13539] = 	{NAME = 'White Deer', 			ID = 18, 	TYPE = TYPE_MONSTER, 	CHANCE = 40, 	FAIL_MSG = { {2, "The cone broke."}, {3, "The deer has fled in fear."} }, SUCCESS_MSG = "You have tamed the deer."},
	[13538] = 	{NAME = 'Panda', 				ID = 19, 	TYPE = TYPE_MONSTER, 	CHANCE = 40, 	FAIL_MSG = { {4, "Panda ate the leaves and ran away."} }, SUCCESS_MSG = "You have tamed the panda."},
	[13535] = 	{NAME = 'Dromedary', 			ID = 20, 	TYPE = TYPE_MONSTER, 	CHANCE = 40, 	FAIL_MSG = { {1, "Dromedary has run away."} }, SUCCESS_MSG = "You have tamed the dromedary."},
	[13498] = 	{NAME = 'King Scorpion', 		ID = 21, 	TYPE = TYPE_MONSTER, 	CHANCE = 40, 	FAIL_MSG = { {1, "The scorpion has vanished."}, {2, "Scorpion broken the sceptre."} }, SUCCESS_MSG = "You have tamed the scorpion"},
	[13537] = 	{NAME = 'Donkey', 				ID = 13, 	TYPE = TYPE_MONSTER, 	CHANCE = 40, 	FAIL_MSG = { {1, "The witch has escaped!"} }, SUCCESS_MSG = "You have tamed the mule."},
	[13938] = 	{NAME = 'Uniwheel', 			ID = 15, 	TYPE = TYPE_NPC, 		CHANCE = 40, 	FAIL_MSG = { {2, "The oil is having no effect."} }, SUCCESS_MSG = "You have found an Uniwheel."},
	[13508] = 	{NAME = 'Slug', 				ID = 14, 	TYPE = TYPE_MONSTER, 	CHANCE = 40, 	FAIL_MSG = { {1, "The slug has run away."}, {3, "The drug had no effect."} }, SUCCESS_MSG = "You have tamed the slug."},
	[13939] = 	{NAME = 'War Horse', 			ID = 23, 	TYPE = TYPE_MONSTER, 	CHANCE = 15, 	FAIL_MSG = { {1, "The horse runs away."}, {2, "The horse ate the oats."} }, SUCCESS_MSG = "You have tamed the horse."},
	[15545] = {NAME = 'Manta Ray', 			ID = 28, 	TYPE = TYPE_MONSTER, 	CHANCE = 30, 	FAIL_MSG = { {1, "The manta ray fled."}, {3, "The manta ray is trying to escape."} }, SUCCESS_MSG = "You have tamed the manta ray."},
	[15546] = {NAME = 'Ladybug', 				ID = 27, 	TYPE = TYPE_MONSTER, 	CHANCE = 30, 	FAIL_MSG = { {1, "The ladybug got scared and ran away."}, {3, "The ladybug is trying to nibble."} }, SUCCESS_MSG = "You tame a ladybug."}
}



Ja mam swój własny skrypt, ale zastanawia mnie czy wartości CHANCE czyli szans, są w tym skrypcie dobrze podane i skąd ewentualnie mogę to wziąść?
 
musisz spróbować je złapać na real, nie ma innego wyjścia

no nie pierdol stary, jeszcze jakby nagrań na tibiacascie było sporo to by zrobiło się dobre statystyki, ale jak patrzyłem niektóre msg;e by uzupełnić to mało tych nagrań tam jest...


narazie uzupełniam według własnego uznania, ale fajnie by było gdyby ktoś coś wiedział na ten temat
 
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