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MoveCreature Client Debug with all information proved

StevenTrembly

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First of all am using OTX Server 2.X.S - 3 :: Version "LORD ZEDD"

but i saw it in many different places such as TFS

https://github.com/otland/forgottenserver/issues/885

Anyways

if (1) and (2) moving to empty position around the player and monster (3) moving ^ to same place i get a clinet debug

so according to image below


http://postimg.org/image/s9qsa7ltd/

sx: 5 sy: 10 sz: 3 (Monster 2) position
Position: 1 (Player debug position)
zx: 6 zy: 10 zz: 3 (Monster 1)
position dx: 1 dy: 0 dz: 0 (Monster 3) position


Code:
Comment:
Graphic Engine: DirectX9 (2)
Operating System: Windows 7 Ultimate Edition 64 Bit in GBR
Processor: Intel Core i5 -3210M @
Video Card: Intel (R) HD GR
Last Packet Types: 109 109 109 132 180 131 106 108 140 160
Last Packet: 109 121 006 061 005 009 002 121 006 062 005 009 109 125 006 064
Player Position: [1662,1343,9]
Player Name: Test
Player Action: 049 052 057 046 053 054 046 054 057 046 049 054 056 058 055 049 055 050
Player.cpp 361: exception occurred, reason:
Network.cpp 946: exception occurred (ErrorCode = 0), reason:
Control.cpp 1331: exception occurred (Type = 109) (MainWindow = 38935816), reason:
Communication.cpp 2151: exception occurred, reason:
Communication.cpp 2142: MoveCreature has been received for a coordinate where there is no creature anymore [bug0000017], reason:
sx: 5 sy: 10 sz: 3
Position: 1
zx: 6 zy: 10 zz: 3
dx: 1 dy: 0 dz: 0
abs_sx: 1660 abs_sy: 1348 abs_sz: 8
abs_zx: 1661 abs_zy: 1348 abs_zz: 8
Start Cylinder (1):  (410,0)
Start Cylinder (2):  (410,0)(-)(-)(-)(-)(-)(-)(-)(-)(-)
Destination Cylinder (1):  (410,0)
Destination Cylinder (2):  (410,0)(-)(-)(-)(-)(-)(-)(-)(-)(-)
Sat May 14 09:39:15 2016
Debug Assertion 8.60 Communication.cpp 2142
 
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