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MoveEvent [Movement] Disco! [Fun Script]

Lava Titan Have You Solved If You Did Tell Me How D:!
here, enjoy
XML:
<movevent type="StepIn" actionid="9777" event="script" value="disco.lua"/>

Lua:
local storage = 8727
local lightLevel = 8 -- 1-10 (could be very wrong :p)
local lightTicks = 500 -- set how long each light should stay on for, leave as it is if you dont know
local moneyChance = 10 -- set a value and it will look like this: (1 in 10) for example, if you set 20 then it will be (1 in 20) chance
local rewardType = 1 -- set to 1 for gold, 2 for platinum, or 3 for crystal NOTE: not recommended to set crystal coins, you can set to some other differnent coin like token and trade with NPC for prizes
local minMoney = 1 -- min amount of coins to get
local maxMoney = 90 -- max amount of coins to get
local maxTime = 1*60*1000 -- max time allowed in disco until kick - change "1" to different values to set different minutes
local gold_ID = 2148 -- gold coin ID
local plat_ID = 2152 -- platinum coin ID
local crystal_ID = 2160 -- crystal coin ID
local reward = 2148 -- no touchie!
local lighttextRND = math.random(254)
local effectRND = math.random(21,24)
local moneychanceRND = math.random(1,moneyChance)
local moneyRND = math.random(minMoney,maxMoney)
local disco_stat = 0

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)

local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 500*3) 
setConditionFormula(condition, 0.70, 300, 0.70, 300)
setCombatCondition(combat, condition)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_AGGRESSIVE, false)

local condition2 = createConditionObject(CONDITION_LIGHT)
setConditionParam(condition2, CONDITION_PARAM_LIGHT_LEVEL, lightLevel)
setConditionParam(condition2, CONDITION_PARAM_LIGHT_COLOR, lighttextRND)
setConditionParam(condition2, CONDITION_PARAM_TICKS, lightTicks)
setCombatCondition(combat2, condition2)

function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor)
    local disco_status = getCreatureStorage(cid,storage)
    reward = rewardType == 1 and gold_ID or rewardType == 2 and plat_ID or rewardType == 2 and crystal_ID

    if disco_status == -1 then
        local var = positionToVariant(getThingPos(cid))
        doCombat(cid, combat, var)
        doCombat(cid, combat2, var)
        doPlayerSendTextMessage(cid,22,'Start the disco!')
        doSendAnimatedText(getThingPos(cid), 'Disco!', lighttextRND)
        doSendMagicEffect(getThingPos(cid), effectRND)
        if moneychanceRND == 1 then
            if getPlayerFreeCap(cid) >= getItemWeightById(reward, moneyRND) and doPlayerAddItem(cid, reward, moneyRND, false) then
                doPlayerAddItem(cid, reward, moneyRND, false)
                doPlayerSendTextMessage(cid,22,'Moneh is flowin in!')
            elseif not doPlayerAddItem(cid, reward, moneyRND, false) then
                doPlayerSendTextMessage(cid,22,'You ain\'t got have enough space or cap for cash ;(')
            end
        end
        if disco_stat == 0 then
            addEvent(DiscoCheck,maxTime,cid)
            disco_stat = 1
        end
    else
        doPlayerSendCancel(cid, 'You have already participated in this disco parteh!')
    end
    return true
end

function DiscoCheck(cid)
    if not isPlayer(cid) then
        return true
    end
    doCreatureSetStorage(cid,storage,1)
end
 
dont work for me :S nothing happen and in my console nothing say =/
 
up@
me too :E i put actions 9777 and stand on flour.. and nothing happend :E wtf
I don't have file (or i have but this file have other name) Global.lua
 
Last edited:
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