LucasFerraz
Systems Analyst
Hello, why isn't this movement removing monsters from Area?
Code:
local function changetiles(cid, item, pos, fromPos)
local kapos1 = {x=32515, y=31407, z=15}
local kapos2 = {x=32516, y=31407, z=15}
local kapos3 = {x=32515, y=31408, z=15}
local kapos4 = {x=32516, y=31408, z=15}
local kapos5 = {x=32515, y=31409, z=15}
local kapos6 = {x=32516, y=31409, z=15}
local kapos7 = {x=32516, y=31410, z=15}
local kapos8 = {x=32515, y=31410, z=15}
local kapos9 = {x=32515, y=31411, z=15}
local kapos10 = {x=32516, y=31411, z=15}
local kapos11 = {x=32515, y=31412, z=15}
local kapos12 = {x=32516, y=31412, z=15}
local kapos13 = {x=32515, y=31413, z=15}
local kapos14 = {x=32516, y=31413, z=15}
local check = {x=32515, y=31398, z=15}
doCreateItem(598,1,kapos1)
doCreateItem(598,1,kapos2)
doCreateItem(598,1,kapos3)
doCreateItem(598,1,kapos4)
doCreateItem(598,1,kapos5)
doCreateItem(598,1,kapos6)
doCreateItem(598,1,kapos7)
doCreateItem(598,1,kapos8)
doCreateItem(598,1,kapos9)
doCreateItem(598,1,kapos10)
doCreateItem(598,1,kapos11)
doCreateItem(598,1,kapos12)
doCreateItem(598,1,kapos13)
doCreateItem(598,1,kapos14)
doRemoveItem(getTileItemById(check, 8020).uid, 1)
doSendMagicEffect({x=32516, y=31408, z=15}, 2)
doSendMagicEffect({x=32516, y=31409, z=15}, 2)
doSendMagicEffect({x=32516, y=31410, z=15}, 2)
doSendMagicEffect({x=32516, y=31411, z=15}, 2)
doSendMagicEffect({x=32516, y=31412, z=15}, 2)
doSendMagicEffect({x=32516, y=31413, z=15}, 2)
doRemoveItem(getTileItemById(kapos7, 1387).uid, 1)
return true
end
local c = {
from = {x = 32522, y = 31429, z = 15},
to = {x = 32540, y = 31450, z = 15},
oldpos = {x = 32517, y = 31410, z = 15},
boss_pos = {x = 32535, y = 31445, z = 15},
player_pos = {x = 32525, y = 31438, z = 15},
storage = 9933,
boss = "Pythius The Rotten"
}
local function checkPlayers(from, to)
local list = {}
for x = from.x, to.x do
for y = from.y, to.y do
for z = from.z, to.z do
local g = getTopCreature({x = x , y = y, z = z}).uid
if isPlayer(g) then
table.insert(list, g)
end
end
end
end
return list
end
local function checkMonsters(from, to)
local list = {}
for x = from.x, to.x do
for y = from.y, to.y do
for z = from.z, to.z do
local g = getTopCreature({x = x , y = y, z = z}).uid
if isMonster(g) then
table.insert(list, g)
end
end
end
end
return list
end
function onStepIn(cid, item, pos, fromPosition)
local t = checkPlayers(c.from, c.to)
local m = checkMonsters(c.from, c.to)
if getCreatureStorage(cid, c.storage) ~= 10 then
if #t == 1 then
doTeleportThing(cid, c.oldpos)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, getPlayerName(t[1]) .. ' is in the room now.')
addEvent(changetiles, 0)
else
for i = 1,#m do
if isMonster(m) then
doRemoveCreature(m)
end
end
doCreateMonster(c.boss, c.boss_pos)
doTeleportThing(cid, c.player_pos)
addEvent(changetiles, 0)
end
else
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, "You already done this quest.")
doTeleportThing(cid, c.oldpos)
addEvent(changetiles, 0)
end
return true
end
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