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Movement problem

mikodelo

New Member
Joined
Jan 21, 2020
Messages
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Hello, i got problem with movement, when I go diagonally and then forward, it makes a second break
Do you know guys how to fix it?
tfs 1.2 version 8.0
2020-02-27-19-27-38.gif
 
UP, woundering the same
 
have you changed
C++:
} else if (Position::getDistanceX(newPos, oldPos) >= 1 && Position::getDistanceY(newPos, oldPos) >= 1) {
                //diagonal extra cost
                lastStepCost = 3;

to

C++:
} else if (Position::getDistanceX(newPos, oldPos) >= 1 && Position::getDistanceY(newPos, oldPos) >= 1) {
                //diagonal extra cost
                lastStepCost = 1;
in creature.cpp
Also are you using standard otc or otcv8?
?
 
have you changed
C++:
} else if (Position::getDistanceX(newPos, oldPos) >= 1 && Position::getDistanceY(newPos, oldPos) >= 1) {
                //diagonal extra cost
                lastStepCost = 3;

to

C++:
} else if (Position::getDistanceX(newPos, oldPos) >= 1 && Position::getDistanceY(newPos, oldPos) >= 1) {
                //diagonal extra cost
                lastStepCost = 1;
in creature.cpp
Also are you using standard otc or otcv8?
?
I love you, using standard otc because I setted it up but get HTTP error (500) by connecting so gave up on that for the moment.
Do you by anychance know how to change the door open/close timer? It's delayed.
 
Last edited:
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