knightxd
Member
i used to set movements and actions to create stairs/ladders and them turn em ground again.
like.. when i pull a lever the floor become a hole/stair/ladder, and then when i push it returns to normal..
also in movements when i walk on a title it turns other in a ladder.. and when walkout it returns, the big problem is, now i can't position another ground in a ladder, it is created on a floor above.
-> this function:
i tryed to "transform" item with this one:
i also tryed to remove the ladder with this one:
~~~~
No one of this works, i think ground/stairs can't be loaded here:
is it possible to make a function like this??
i'm actually using TFS 0.3.4 Crying Damson
like.. when i pull a lever the floor become a hole/stair/ladder, and then when i push it returns to normal..
also in movements when i walk on a title it turns other in a ladder.. and when walkout it returns, the big problem is, now i can't position another ground in a ladder, it is created on a floor above.
-> this function:
Code:
elseif item.itemid == 1946 then
doCreateItem(352,1,escadapos)
doTransformItem(item.uid,1945)
i tryed to "transform" item with this one:
Code:
elseif item.itemid == 1946 then
doTransformItem(getescada.uid,352)
doTransformItem(item.uid,1945)
i also tryed to remove the ladder with this one:
Code:
elseif item.itemid == 1946 then
doRemoveItem(getescada.uid,1)
doTransformItem(item.uid,1945)
~~~~
No one of this works, i think ground/stairs can't be loaded here:
Code:
getescada = getThingfromPos(escadapos)
is it possible to make a function like this??
i'm actually using TFS 0.3.4 Crying Damson