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Solved Movements Problem

russogracie

New Member
Joined
Sep 9, 2010
Messages
205
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2
I need make a tag of movements.xml; to this script:

function onEquip(cid, item, slot)
local aid = item.actionid - 100
if(getPlayerGUID(cid) ~= aid)then
doPlayerSendTextMessage(cid, 19, "Hello.")
return false
else
return true
end
return true
end

Correct this?

<movevent type="onEquip" actionid="100" event="script" value="SCRIPT.lua"/>
 
Last edited:
it's a tfs bug :p.
To prevent crashes, open player.cpp, remove this & compile:
[cpp]//
if(!g_moveEvents->onPlayerEquip(const_cast<Player*>(this), const_cast<Item*>(item), (slots_t)index, true))
return RET_CANNOTBEDRESSED;[/cpp]
but if you remove it, you can't prevent item from being equipped anymore :p
 
and
LUA:
function onEquip(cid, item, slot)
	local f = getItemAttribute(item.uid, 'description')
	return not f or f:gsub('^This item can only be used by the player (.-)!$', '%1') == getCreatureName(cid)
end
but it won't fix the crash
 
I fixed the script, now i need fix my shop.lua to give items in backpack or depot.

local SHOP_MSG_TYPE = MESSAGE_EVENT_ORANGE
local SQL_interval = 30

function onThink(interval, lastExecution)
local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';")
if(result_plr:getID() ~= -1) then
while(true) do
local id = tonumber(result_plr:getDataInt("id"))
local action = tostring(result_plr:getDataString("action"))
local delete = tonumber(result_plr:getDataInt("delete_it"))
local cid = getCreatureByName(tostring(result_plr:getDataString("name")))
if isPlayer(cid) then
local itemtogive_id = tonumber(result_plr:getDataInt("param1"))
local itemtogive_count = tonumber(result_plr:getDataInt("param2"))
local container_id = tonumber(result_plr:getDataInt("param3"))
local container_count = tonumber(result_plr:getDataInt("param4"))
local add_item_type = tostring(result_plr:getDataString("param5"))
local add_item_name = tostring(result_plr:getDataString("param6"))
local received_item = 0
local full_weight = 0
if add_item_type == 'container' then
container_weight = getItemWeightById(container_id, 1)
if isItemRune(itemtogive_id) == TRUE then
items_weight = container_count * getItemWeightById(itemtogive_id, 1)
else
items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count)
end
full_weight = items_weight + container_weight
else
full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
if isItemRune(itemtogive_id) == TRUE then
full_weight = getItemWeightById(itemtogive_id, 1)
else
full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
end
end
local free_cap = getPlayerFreeCap(cid)
if full_weight <= free_cap then
if add_item_type == 'container' then
local new_container = doCreateItemEx(container_id, 1)
local iter = 0
while iter ~= container_count do
doAddContainerItem(new_container, itemtogive_id, itemtogive_count)
iter = iter + 1
end
received_item = doPlayerAddItemEx(cid, new_container)
else
local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
doItemSetAttribute(new_item, "description", "".. getPlayerName(cid) .."")
doItemSetAttribute(new_item, "aid", getPlayerGUID(cid)+10000)
received_item = doPlayerAddItemEx(cid, new_item)
end
if received_item == RETURNVALUE_NOERROR then
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop.')
db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
else
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.')
end
else
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')
end
end
if not(result_plr:next()) then
break
end
end
result_plr:free()
end
return true
end
 
weak, you made the description only contain the name :p
but why are you using actionid if you already have name of player :p? in case player changes name?
 
I do not know much about scripting believe it would be necessary to set the ActionID a description is not necessary but if I leave, but would deliver the item to shop only at bp? or at the depot? oh yes because my system would work as I wish.
 
Code:
local SHOP_MSG_TYPE = MESSAGE_EVENT_ORANGE
local SQL_interval = 30

function onThink(interval, lastExecution)
	local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';")
	if result_plr:getID() ~= -1 then
		while true do
			local id = tonumber(result_plr:getDataInt("id"))
			local action = tostring(result_plr:getDataString("action"))
			local delete = tonumber(result_plr:getDataInt("delete_it"))
			local cid = getCreatureByName(tostring(result_plr:getDataString("name")))
			if isPlayer(cid) then
				local bp = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK).uid
				local add_item_name = tostring(result_plr:getDataString("param6"))
				if bp ~= 0 then
					local itemtogive_id = tonumber(result_plr:getDataInt("param1"))
					local itemtogive_count = tonumber(result_plr:getDataInt("param2"))
					local container_id = tonumber(result_plr:getDataInt("param3"))
					local container_count = tonumber(result_plr:getDataInt("param4"))
					local add_item_type = tostring(result_plr:getDataString("param5"))
					local received_item = 0
					local full_weight = 0
					if add_item_type == 'container' then
						container_weight = getItemWeightById(container_id, 1)
						if isItemRune(itemtogive_id) == TRUE then
							items_weight = container_count * getItemWeightById(itemtogive_id, 1)
						else
							items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count)
						end
						full_weight = items_weight + container_weight
					else
						full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
						if isItemRune(itemtogive_id) == TRUE then
							full_weight = getItemWeightById(itemtogive_id, 1)
						else
							full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
						end
					end
					local free_cap = getPlayerFreeCap(cid)
					if full_weight <= free_cap then
						if add_item_type == 'container' then
							local new_container = doCreateItemEx(container_id, 1)
							local iter = 0
							while iter ~= container_count do
								doAddContainerItem(new_container, itemtogive_id, itemtogive_count)
								iter = iter + 1
							end
							
							received_item = doAddContainerItemEx(bp, new_container)
						else
							local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
							doItemSetAttribute(new_item, 'description', getPlayerName(cid))
							received_item = doAddContainerItemEx(bp, new_item)
						end
						if received_item == RETURNVALUE_NOERROR then
							doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop.')
							db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
							db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
						else
							doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack and wait about '.. SQL_interval ..' seconds to get it.')
						end
					else
						doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')
					end
				else
					doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you, but you don\'t have a backpack.')
				end
			end
			if not result_plr:next() then
				break
			end
		end
		result_plr:free()
	end
	return true
end
 
Last edited:
Error =/ :

fvxnwk.png
 
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