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Moving a item with ActionID

Swiftxd

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Hello, its me again.
I have this problem: i set a actionid to a potion, but when i move the potion to ground, bp, whaterver, it looses the actionid, someone know why the hell it happen ?
thanks lil dudes
 
stackable items cannot retain special properties.
There may a solution in source editing, to ensure only stackables with the exact same properties can combine, but without a source edit, it is most likely impossible to work-around the issue.

tl;dr
Don't use stackables with aid/uid/special text, et cetera.
 
@Xikini oh i dont knew about that, but thanks. So can you give me some idea ? i was creating a alchemy system that incranses the potion heal, based on who created it, i added the actionid as heal bonus, what else can i use ? :( haha thanks
 
@Xikini oh i dont knew about that, but thanks. So can you give me some idea ? i was creating a alchemy system that incranses the potion heal, based on who created it, i added the actionid as heal bonus, what else can i use ? :( haha thanks
Either look into a source edit, or change how your alchemy system works.
The limitation is kind of lame, but not much you can do about it either.
Use storage value(s) / skill value(s) / level value to determine potency of potion / restriction on usage, would be my solution.
 
Either look into a source edit, or change how your alchemy system works.
The limitation is kind of lame, but not much you can do about it either.
Use storage value(s) / skill value(s) / level value to determine potency of potion / restriction on usage, would be my solution.
I already created the potency, but the problem is the lost of actionid, or something to replace actionid function, i need something that i can fix a value to the item. But thanks you already did a lot, i'll think in something
 
I already created the potency, but the problem is the lost of actionid, or something to replace actionid function, i need something that i can fix a value to the item. But thanks you already did a lot, i'll think in something
The main issue is that a stackable item is unique until it is moved or merged with other items of the same type.
A non-stackable item is unique and static, therefore you can create/modify new attributes on it.
This thread is from awhile ago, and I think for 1.x where someone had the same issue, and it seems they solved the issue as well.
Worth looking into at least.
 
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