local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_BIGCLOUDS)
local combat2 = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
function onGetFormulaValues(cid, level, maglevel)
local min = -((level/5)+(maglevel*5))
local max = -((level/5)+(maglevel*12))
return min, max
end
setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
setCombatCallback(combat2, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local area = createCombatArea(AREA_CROSS5X5)
setCombatArea(combat, area)
local area2 = createCombatArea(AREA_CROSS5X5)
setCombatArea(combat2, area2)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end