• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Multiple questions -->

Pandahunter

New Member
Joined
Oct 2, 2014
Messages
9
Reaction score
0
Hello all =)

I've got a few questions about server exp, monsters and items.

-----------------------------------------

First Question:

What would be a good exp rate and hp (health points) for monsters? It's more like, which amount of experience points fit with the amount of life points and what damage would be allowable for the monster and what level would it be for? I just want to have a clear view of my custom monster lists and what level is 'required' to hun these monsters.

Additional info: Exp ratio is 999x

-----------------------------------------

Second Question:

Is it possible for an item to have a 20% or 200% extra experience gain for 2 hours each 24 hours (a day)? (Armors, shields, weapons, legs, helmets and boots)

-----------------------------------------

Third Question:

What amount of damage should be reasonable for custom made spells for lvl 1000 - 2000 and so on? I'm just wondering why, because making every spell with random damage isn't really a solution..

----------------------------------------

Fourth Question:

If I would copy an XML & lua code of an item and just give it a unique id number (Number that isn't taken yet for an item) will it look the same and will it have the changes I've made of the item like armor and a higher magic level and the name ofcourse.

----------------------------------------

Fifth Question:

What is a fast way to let an item not be able to be looted from any monster? So if I make a custom item of an existing item that it can't be looted from a monster.

----------------------------------------


These are the first 5 questions I've got so far. I'm using TFS V8.2.

Greetings,

Pandahunter
 
Last edited:
Hello there Pandahunter, welcome to the OT community :)

i will not go into too much details and scripts while answering your questions.

-----------------------------------------
First Question:

Everything related to monsters (HP, EXP, DMG, LOOT) depends on lots of things, for example. how many you plan on adding them in the map, will they be clustered together like a swarm, or will they be far away from each other. another example is how hard you want it to be for players, is it just a monster to be farmed for exp or is it one that needs a group to kill. in short there is no standards when it comes to monsters, each OT suits it's style. so you'll have to experiment with it yourself.
-----------------------------------------

-----------------------------------------
Second Question:

It is possible if you attach an action/unique id to the item and then script it to increase the experience gain in creaturescript or moveevents, depends on which functions you have on your TFS version.
-----------------------------------------

-----------------------------------------
Third Question:

That is a similar case to the monster question you asked. lots of things goes into factoring how much damage a spell deals, like how fast does players get magic level, how much mana it will use, if it will be spammable, is it aoe or wave or single target, if it has cooldown, the level required to be used, etc. BUT... There is some logical standards when it comes to spells. (atleast in my opinion)

Single target spells - Low mana cost + good dmg
Directional spells (waves) - Medium mana cost + medium damage
aoe spells - high cost + weak damage

of course you don't need to stick with your logic as it might not fit the style of your 999x OT.
-----------------------------------------

-----------------------------------------
Fourth Question:

If you are talking about making new copies of items in items.xml then i sadly inform you that it will not be possible, the item id in items.xml works with the items.otb file that is made for TFS, if you add a custom id, it will most likely cause errors in the console and/or debug your client when you summon it.

If you want to create custom items in specific cases with the same look/sprite, you can always use functions to edit the items that is being spawned (like changing it's name, it's attack, defense, armor, anything). if your TFS doesn't support editing item attributes, then you should consider upgrading to the newest TFS.
-----------------------------------------

-----------------------------------------
Fifth Question:

The best way is to manually remove the item from the monster's xml file. editing softwares like notepad++ and sublime text will help you greatly. they have a "search in files" feature that will let you search for any text inside a group of files or folders.
-----------------------------------------

Do not take my words as final answers, seek more opinions and ideas, i might have missed something ^^. but i hope i helped even a small bit.
 
I'd prefer the scripts ^^

Busy with my server for a year now, but I think I'll just let a few people test the monsters and spells if it's enough :)

Thanks though =)
 
Back
Top