Pandahunter
New Member
- Joined
- Oct 2, 2014
- Messages
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Hello all =)
I've got a few questions about server exp, monsters and items.
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First Question:
What would be a good exp rate and hp (health points) for monsters? It's more like, which amount of experience points fit with the amount of life points and what damage would be allowable for the monster and what level would it be for? I just want to have a clear view of my custom monster lists and what level is 'required' to hun these monsters.
Additional info: Exp ratio is 999x
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Second Question:
Is it possible for an item to have a 20% or 200% extra experience gain for 2 hours each 24 hours (a day)? (Armors, shields, weapons, legs, helmets and boots)
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Third Question:
What amount of damage should be reasonable for custom made spells for lvl 1000 - 2000 and so on? I'm just wondering why, because making every spell with random damage isn't really a solution..
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Fourth Question:
If I would copy an XML & lua code of an item and just give it a unique id number (Number that isn't taken yet for an item) will it look the same and will it have the changes I've made of the item like armor and a higher magic level and the name ofcourse.
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Fifth Question:
What is a fast way to let an item not be able to be looted from any monster? So if I make a custom item of an existing item that it can't be looted from a monster.
----------------------------------------
These are the first 5 questions I've got so far. I'm using TFS V8.2.
Greetings,
Pandahunter
I've got a few questions about server exp, monsters and items.
-----------------------------------------
First Question:
What would be a good exp rate and hp (health points) for monsters? It's more like, which amount of experience points fit with the amount of life points and what damage would be allowable for the monster and what level would it be for? I just want to have a clear view of my custom monster lists and what level is 'required' to hun these monsters.
Additional info: Exp ratio is 999x
-----------------------------------------
Second Question:
Is it possible for an item to have a 20% or 200% extra experience gain for 2 hours each 24 hours (a day)? (Armors, shields, weapons, legs, helmets and boots)
-----------------------------------------
Third Question:
What amount of damage should be reasonable for custom made spells for lvl 1000 - 2000 and so on? I'm just wondering why, because making every spell with random damage isn't really a solution..
----------------------------------------
Fourth Question:
If I would copy an XML & lua code of an item and just give it a unique id number (Number that isn't taken yet for an item) will it look the same and will it have the changes I've made of the item like armor and a higher magic level and the name ofcourse.
----------------------------------------
Fifth Question:
What is a fast way to let an item not be able to be looted from any monster? So if I make a custom item of an existing item that it can't be looted from a monster.
----------------------------------------
These are the first 5 questions I've got so far. I'm using TFS V8.2.
Greetings,
Pandahunter
Last edited: