Xexza
New Member
- Joined
- Sep 3, 2007
- Messages
- 1,053
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My bug/feature thread.
Importnant bug:
http://otland.net/showthread.php?t=2901
I found it very hard to get in contact with the developers, but I want to make the server better ssoo..
Some of these bugs may already be reported, but here it goes:
1. You can e.g trap a dragon lord in a energy bomb. He wont pass the energy. I think they should be forced to if there is no other way.
2. It seems like fishing rod does not work in tfs 0.2.8, no clue why. I have tried several fishing rod scripts including yours, but no, it doesnt work.
3. I think the first attack code should be changed to 100 ms and a better death delay code (up to 1.5 sec) should be added(Feature request), then the combat system will be pretty similar to rl tibias.
4. Call this a bug or a feature request, but well, at real tibia when you are hunting for example lizard sentinel (a creature which is constantly running away from the enemy), if this sentinel would hit you with melee, it will start to have 1 sec delay between every sqm they walk for like 5 sec, it is a very small detail, but a big advantage for the combat system of knights
5. If you are using rookland on ur server, theres something annoying. The player starts at level 1, gets to lvl 8 by hunting, he go to main, and when hes at main, he rook himself down to lvl 1 ( in main -.-) and then he starts exping again, the difference here in main is that he gain much more mana points and hp points per level, which is a big advantage for him
so my suggestion is, as real tibia, when people die under lvl 6 in main, they get back to rook plus get no vocation (ofc loose all items too).
6. Keys doesnt seem to work in the newest version (0.2.8) :S
also here ive tried the one you included in your version, doesnt work either
7. The spawns are very messed, even if the spawntime is 500 secounds, the creature can spawn after 10 sec and there are also many double spawns, so when its supposed to be 1 warlock in my quest, its 2. This is always caused by a player that luring away the other warlock first, but still :S
So my suggestion is to make that the spawnthingzor will check if the spawned warlock is dead yet, if not, then he shouldnt spawn again. I know this is a problem on AAAAAAAAAALL ots which makes me a bit angry since it cant be that hard to fix.
8. This isnt a bug, but the server save is not working well so i am using the (!save "5) command, but i need to type it everytime the server restarts so my suggestion is to make it in config and then do it autoload when the server starts.
9. Please, do not remove Gui, somehow its more stable than console.
Console is max 100 hours uptime, the Gui I had for 1000 hours.
edit1:
10. Please add in config how much % the death loss is. People gets downgraded from 104 to 100 on my server when dieing. Also a blessing system would be really nice here
11. Time of redskull and time of PK ban in config, now the redskull is like 2 days which makes it available for everyone to pk much.
12. Do you think the new version will be released before Saturday? I've planned update on my server then so it would be really good if it were released by then.
edit2:
13. Please, when people getting kick and trying to log in, they re getting "You are already logged in", which results in their death. Do it as real tibia please, you will kick the currently character ingame.
edit3:
Reported by Nightmare:
When a player sleep on a bed, instead of recovering your soul points, it
loses all of them, getting to zero.
edit4:
Reported by Slider:
if you got 0 mana and you go to sleep and the OWNER from the house kick you out of the bed ... after that you login and you have full mana. I heard that so!
(short: make 0 Mana from your char -> go to bed "sleep" -> Owner comes online and kicked you out of bed -> you login and have full mana!)
edit5:
find person (exiva) doesnt work properly. sometimes its saying He is to the left (For example) when he actually is on a lower level to the west.
Will be updated as soon as I remember any bug or find something.
Thanks in advance.
Best Server Ever For Sure (y)
Importnant bug:
http://otland.net/showthread.php?t=2901
I found it very hard to get in contact with the developers, but I want to make the server better ssoo..
Some of these bugs may already be reported, but here it goes:
1. You can e.g trap a dragon lord in a energy bomb. He wont pass the energy. I think they should be forced to if there is no other way.
2. It seems like fishing rod does not work in tfs 0.2.8, no clue why. I have tried several fishing rod scripts including yours, but no, it doesnt work.
3. I think the first attack code should be changed to 100 ms and a better death delay code (up to 1.5 sec) should be added(Feature request), then the combat system will be pretty similar to rl tibias.
4. Call this a bug or a feature request, but well, at real tibia when you are hunting for example lizard sentinel (a creature which is constantly running away from the enemy), if this sentinel would hit you with melee, it will start to have 1 sec delay between every sqm they walk for like 5 sec, it is a very small detail, but a big advantage for the combat system of knights
5. If you are using rookland on ur server, theres something annoying. The player starts at level 1, gets to lvl 8 by hunting, he go to main, and when hes at main, he rook himself down to lvl 1 ( in main -.-) and then he starts exping again, the difference here in main is that he gain much more mana points and hp points per level, which is a big advantage for him
so my suggestion is, as real tibia, when people die under lvl 6 in main, they get back to rook plus get no vocation (ofc loose all items too).
6. Keys doesnt seem to work in the newest version (0.2.8) :S
also here ive tried the one you included in your version, doesnt work either
7. The spawns are very messed, even if the spawntime is 500 secounds, the creature can spawn after 10 sec and there are also many double spawns, so when its supposed to be 1 warlock in my quest, its 2. This is always caused by a player that luring away the other warlock first, but still :S
So my suggestion is to make that the spawnthingzor will check if the spawned warlock is dead yet, if not, then he shouldnt spawn again. I know this is a problem on AAAAAAAAAALL ots which makes me a bit angry since it cant be that hard to fix.
8. This isnt a bug, but the server save is not working well so i am using the (!save "5) command, but i need to type it everytime the server restarts so my suggestion is to make it in config and then do it autoload when the server starts.
9. Please, do not remove Gui, somehow its more stable than console.
Console is max 100 hours uptime, the Gui I had for 1000 hours.
edit1:
10. Please add in config how much % the death loss is. People gets downgraded from 104 to 100 on my server when dieing. Also a blessing system would be really nice here
11. Time of redskull and time of PK ban in config, now the redskull is like 2 days which makes it available for everyone to pk much.
12. Do you think the new version will be released before Saturday? I've planned update on my server then so it would be really good if it were released by then.
edit2:
13. Please, when people getting kick and trying to log in, they re getting "You are already logged in", which results in their death. Do it as real tibia please, you will kick the currently character ingame.
edit3:
Reported by Nightmare:
When a player sleep on a bed, instead of recovering your soul points, it
loses all of them, getting to zero.
edit4:
Reported by Slider:
if you got 0 mana and you go to sleep and the OWNER from the house kick you out of the bed ... after that you login and you have full mana. I heard that so!
(short: make 0 Mana from your char -> go to bed "sleep" -> Owner comes online and kicked you out of bed -> you login and have full mana!)
edit5:
find person (exiva) doesnt work properly. sometimes its saying He is to the left (For example) when he actually is on a lower level to the west.
Will be updated as soon as I remember any bug or find something.
Thanks in advance.
Best Server Ever For Sure (y)
Last edited: