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MY NEW PROJECT "AWAKEN"( for now :D.... )

Lbtg

Intermediate OT User
Joined
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Hello otlanders, today i downloaded map editor and straight forward, i felt huge motivation to map and start my new project with i already vision in my eyes.

Game will grow in time if there is enought motivation....

Goals:
1 First City.
2 Make server online, and playeable from project beggining...
3 Do not copy and paste any content from anywhere( make all myself)

Here i will share maps i make on my new project


(Post will be edited, fast post for time saving reasons)

P.S. Someone can help me run my server/project/map on windows ?
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first pic.png
First picture of my work. Any comments ? :)

Its gonna be more like RPG/PVP/PK/WAR server projekt. Open for any ideas :)
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second pic.png
 
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screenshot_2021-08-4-10-24-14.png

Main city temple done, now need make it possible to login... Hardest part for me....

Can anyone recomend sources/ TFS for 10.98

Thanks in advance
 
Hello dear brothers and sisters( if there is any :D)

Just want to tell that im mapping every day minimum of 1-2 hours, sometimes even much more, i jump at map from city to spawn to roads, to mountains, to shapes to decorating things and so on.....


Question: Do i rather make pictures/screen while character stands in game ? Or it doesnt matter and i can share screens from my map editor ?


Tiny info about this project:

So the server will be based only ON 1 CITY , main city AWAKEN.... there will be no any other citys....

There will be SAFE HOUSES around the map with will have pz place and depot and thats it....

And secondly i still thinking on the rates at the moment these are at the mind ( i will use real tibia monsters + custom made monsters)
1-8 lvl - 2x
8-25 lvl - 1x
25 - 50 lvl - 0.7x
50 - 80 lvl -0.5x
80 - xxxx lvl - 0.3x

Accepting ideas :)

but it has to be like hard server for PVP/RPG lovers who especialy liked the 6.0-8.0 tibia life
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Question where shall i make new post about this upcoming new project ? :) Cant find right spot, or didint notice it
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ok.... cant hold it :D want to share something

At the moment main city looks like this:
screenshot_2021-08-6-17-12-34.png
 
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And secondly i still thinking on the rates at the moment these are at the mind ( i will use real tibia monsters + custom made monsters)
1-8 lvl - 2x
8-25 lvl - 1x
25 - 50 lvl - 0.7x
50 - 80 lvl -0.5x
80 - xxxx lvl - 0.3x

Accepting ideas :)
If so then I would suggest taking closer look on what you are loosing when you die...
Maybe if level is so hard to gain you shouldn't loose skills? or amount of lost xp should be also reduced?

I did something different with xp: I slowed down xp rate every 10 levels:
006711.png

but you could reverse it : increase exp for just one level every 10 levels
so on 8 level xp rate will be x1
on 9 level x1
on 10 level x3
on 11 level x 1 etc,
so you would reward players for obtaining each 10 levels ^^
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If it is about city I'm concerned about this few narrow streets because they are main city road I guess and should be wider:

006712.png
 
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If so then I would suggest taking closer look on what you are loosing when you die...
Maybe if level is so hard to gain you shouldn't loose skills? or amount of lost xp should be also reduced?

I did something different with xp: I slowed down xp rate every 10 levels:
View attachment 61141

but you could reverse it : increase exp for just one level every 10 levels
so on 8 level xp rate will be x1
on 9 level x1
on 10 level x3
on 11 level x 1 etc,
so you would reward players for obtaining each 10 levels ^^
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If it is about city I'm concerned about this few narrow streets because they are main city road I guess and should be wider:

View attachment 61142
Thanks for your time :)

Well about roads its true, but i kinda make them like this on purpose, for war/action/pk people matter, so there is places to go def, hur up, or run and mw even if you are alone.

At the moment current rates i am testing is:


Lua:
    { minlevel = 1, maxlevel = 8, multiplier = 7 },
    { minlevel = 9, maxlevel = 20, multiplier = 6 },
    { minlevel = 21, maxlevel = 50, multiplier = 5 },
    { minlevel = 51, maxlevel = 100, multiplier = 4 },
    { minlevel = 101, multiplier = 3 }
}

-- Rates
-- NOTE: rateExp is not used if you have enabled stages above
rateExp = 5
rateSkill = 30
rateLoot = 4
rateMagic = 20
rateSpawn = 1


And it seems that the rates will stay like this FOR A MOMENT, still testing my ideas and so...
Attack speed will be increased alot
None vocation - 1000msattackspeed ( 1 sec - 1 hit)
Vocation - 500msattackspeed ( 1 second - 2 hits)
promoted vocation - 250msattackspeed ( 1 second - 4 hits)


The CAP, HP, MANA is 3x bigger gain then normal.
Attacks of /weapons/ rods/wands, will be doubled or ( 50-80% increase)
Potions is 2x higher heals
Only normal/strong potions will be sold on npc, others only looted/quests
Runes and potions prices will be changed, in higher pricee (want to move people to craft theyr own runes)


Some pictures from ingame:
 

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No comments ;( Otlandian people are you there ? :p

Hey, so i decide to use other people shared content on my project and started copying alot of maps and fiting for my idea server :)
I thought why not to use other people content if there is so nicely made maps, why not, AND IF SOMEBODY knows who created certain pieces PLEASE CONTACT ME so we can put signs with credits to creators of the map :)


Dedicated server already bought :)
So very soon beta online will start :)
Someone will help testing my project AWAKEN ? :)
 

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Good luck with your project ;)
Thanks alot <3


Here are some pictures out from the server.

Sorry for not being active here with pictures or storys.
Been honestly working alot on this project, seting everything up for beta online launch , realy realy much work done and still left tons of it :D
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More pictures :) Please comments :D...
 

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This doesn't look like jungle yet! I really like them, looks like an interesting adventure, keep on, not really fan of any border on carpets, but you could also consider adding some "items" on your map like trash, mushrooms, herbs, stones etc. :)
 
This doesn't look like jungle yet! I really like them, looks like an interesting adventure, keep on, not really fan of any border on carpets, but you could also consider adding some "items" on your map like trash, mushrooms, herbs, stones etc. :)
O put them around, just dont want to put to much :D Thanks for feedback
 
Hello everyone past week is harder in real life, more work, my child need much more attention.... So working much lesser, but i do work and still mapping every day little by little...


I want to build a realy nice project and i hope to do it well...


Here is some pictures from ingame:

Hint for quest.png


hints for quest1.png
 
Did you make this piece? Because I have the EXACT same place (except for the orc being replaced by a skull and the bookshelves) which has been in my project for many, many years. According to my friend who worked this area of the map this place was mapped by Clonas and donated to our project. Any thoughts on this?
ZyN8ue3.png
 
Did you make this piece? Because I have the EXACT same place (except for the orc being replaced by a skull and the bookshelves) which has been in my project for many, many years. According to my friend who worked this area of the map this place was mapped by Clonas and donated to our project. Any thoughts on this?
ZyN8ue3.png
Damn that a good 1to1 ;o
 
Did you make this piece? Because I have the EXACT same place (except for the orc being replaced by a skull and the bookshelves) which has been in my project for many, many years. According to my friend who worked this area of the map this place was mapped by Clonas and donated to our project. Any thoughts on this?
ZyN8ue3.png

it's obviously he's using maps from others ( which is okey if they are free to download )
 
it's obviously he's using maps from others ( which is okey if they are free to download )
Yeah, that's what I thought. I'm just interested in knowing where it came from :)
And also if it's the entire cave. Would help me a lot with what I need to replace.
 
Did you make this piece? Because I have the EXACT same place (except for the orc being replaced by a skull and the bookshelves) which has been in my project for many, many years. According to my friend who worked this area of the map this place was mapped by Clonas and donated to our project. Any thoughts on this?
ZyN8ue3.png
No i havent made this piece, its taken from other project shared in otland.
After 1-2 weeks of the beggining of mapping and creating new project Awaken, i realized it will take me years to put server online, as i was mapping like 6-10hours daily, i saw how slow everything grows for BETA online... So i thought why not also use nice pieces of maps of other people who shared it for community and if this map piece fits to my project, like why not... So i changed my mind and started not only mapping myself but taking pieces of maps from shared projects/maps from otland.


Is there anything bad with it ?

Lukas
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Yeah, that's what I thought. I'm just interested in knowing where it came from :)
And also if it's the entire cave. Would help me a lot with what I need to replace.
I have this whole cave. + more caves merged. I can show how it is if you want.

From what project i took this map piece i dont know, since i got like 100x files of different maps and projects, not only from otland but from tibiaking to.

Did i made some problem to your project ? if yes, lets solve this together, as my project is cause of it
 
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