Vagabond
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I still haven't thought of a proper name. The working title is "Badass" but, well, that's not a very good name.
It's a sword and sorcery dark fantasy, meaning that it follows the story of an individual man very closely and over many years.
Dark fantasy eludes to the story being very dark and morbid. It'll definitely be PG-13 at best, more likely R-rated (M or AO game rating).
It'll be a side scroller in a style similar to the Super Mario or Contra games.
Actual gameplay will be closer to older fighting games like Street Fighter, VirtuaFighter, or Mortal Kombat. Except instead of one-on-one it'll usually be swarms against one.
The target platform for the game is Android phones, maybe iPhone later on. It will also be available on Windows and Linux, for those interested. I plan to sell it for $5. This is mostly to compensate myself for fees associated with developing, I'm not even planning on breaking even with this project (I've already spent $100 for a professionally developed font, will be spending $100 more on SDL1.3 licensing before releasing, and need to pay $100 to get it published on the iPhone (by becoming an iPhone developer as recognized by Apple... so at $5/ea, you see I'll have to sell over 50 copies to break even. I don't even know if 50 people will be interested enough to pay $5).
The game's dimensions, to match the dimensions of most Android phones and the iPhone, will be 320x480. This will not change for Windows and Linux versions.
I'm looking for graphic artists and musicians willing to contribute.
For music: death metal, power metal, and hard rock. Instrumentals are fine. I don't need exclusive distribution rights, but you need to have the right to give me non-exclusive distribution rights (basically, if you have a label, you can't. if you didn't write the song, you can't). Willing to negotiate royalties if needed, but don't expect for it to be profitable. PM me if you're interested.
For graphics: dark colors, blue or red tones depending on the situation.
Backdrops will be 320x320 or wider, depending on the situation. The 320x320 ones will be repeated as the game scrolls, wider ones will be scrolled in proportional to the length of the area (so if it's 320x480 and the area is drawn in 320x1760, then it will scroll horizontally 1 pixel for every 2 pixels of the foreground).
Ground will be tiled, but not like tibia. It'll be angled. I'll try to make an example when I have time.
Characters will be on a sprite sheet containing all of their actions/animations. This method is also used by RPG Maker, so if you've ever used that you know what I'm talking about. Characters should take no more than 64x64 area per frame (with exceptions I'll talk about only to those willing to work). Standing straight, the middle of their foot should be at about the 32nd pixel (horizontal). This is to not require adjustment the point of rendering for each frame of animation and for flexibility.
For the sake of collision testing not including loose clothing and hair, each frame of animation should be made with a pixelmask below them with a black pixel representing a solid portion.
I'm not too sure how I want the equipment menu and stuff like that to look yet, so I'll talk about those later.
Oh, to finish this post off, I'll give the same teaser story I've given other places:
It's a sword and sorcery dark fantasy, meaning that it follows the story of an individual man very closely and over many years.
Dark fantasy eludes to the story being very dark and morbid. It'll definitely be PG-13 at best, more likely R-rated (M or AO game rating).
It'll be a side scroller in a style similar to the Super Mario or Contra games.
Actual gameplay will be closer to older fighting games like Street Fighter, VirtuaFighter, or Mortal Kombat. Except instead of one-on-one it'll usually be swarms against one.
The target platform for the game is Android phones, maybe iPhone later on. It will also be available on Windows and Linux, for those interested. I plan to sell it for $5. This is mostly to compensate myself for fees associated with developing, I'm not even planning on breaking even with this project (I've already spent $100 for a professionally developed font, will be spending $100 more on SDL1.3 licensing before releasing, and need to pay $100 to get it published on the iPhone (by becoming an iPhone developer as recognized by Apple... so at $5/ea, you see I'll have to sell over 50 copies to break even. I don't even know if 50 people will be interested enough to pay $5).
The game's dimensions, to match the dimensions of most Android phones and the iPhone, will be 320x480. This will not change for Windows and Linux versions.
I'm looking for graphic artists and musicians willing to contribute.
For music: death metal, power metal, and hard rock. Instrumentals are fine. I don't need exclusive distribution rights, but you need to have the right to give me non-exclusive distribution rights (basically, if you have a label, you can't. if you didn't write the song, you can't). Willing to negotiate royalties if needed, but don't expect for it to be profitable. PM me if you're interested.
For graphics: dark colors, blue or red tones depending on the situation.
Backdrops will be 320x320 or wider, depending on the situation. The 320x320 ones will be repeated as the game scrolls, wider ones will be scrolled in proportional to the length of the area (so if it's 320x480 and the area is drawn in 320x1760, then it will scroll horizontally 1 pixel for every 2 pixels of the foreground).
Ground will be tiled, but not like tibia. It'll be angled. I'll try to make an example when I have time.
Characters will be on a sprite sheet containing all of their actions/animations. This method is also used by RPG Maker, so if you've ever used that you know what I'm talking about. Characters should take no more than 64x64 area per frame (with exceptions I'll talk about only to those willing to work). Standing straight, the middle of their foot should be at about the 32nd pixel (horizontal). This is to not require adjustment the point of rendering for each frame of animation and for flexibility.
For the sake of collision testing not including loose clothing and hair, each frame of animation should be made with a pixelmask below them with a black pixel representing a solid portion.
I'm not too sure how I want the equipment menu and stuff like that to look yet, so I'll talk about those later.
Oh, to finish this post off, I'll give the same teaser story I've given other places:
Aside for a few holes right in the middle (for entertaining filler more than for continuity of the story), I've got the entire story written.The story starts with the protagonist's father, who was once a famous general of a large kingdom but who had "betrayed" that country and fled to another country to live a quiet life as a farmer with his wife. Well, he gets found right after the protagonist is born and both he and his wife are killed on the spot. The baby protagonist was thrown into a creek by his mother, and ends up getting carried by the water to a nearby coastal town where he is found by a poor farming couple who had just lost their own firstborn son to illness. So they raise him as their own, and he grows up as a poor farmer knowing nothing of his real parents or even that he was adopted.
Then, one day, his adoptive mother is attacked by wolves while his adoptive father is selling produce in town, and though he manages to chase them off the poor lady dies shortly after her husband returns home. His adoptive father then loses it and sells him in town to some black market traders, where some not-so-good stuff nearly happens... but he runs away and joins the circus (literally - some travelling performers take him in).
It turns out, though, that these fun-loving circus freaks were actually subordinates of his real father that the kingdom had been searching after for quite some time. Some more bad stuff happens and they get killed by knights of the kingdom, but he hides and keeps quiet so they don't even know he's there.
Then he wanders into the woods, and...... that's where the story really begins (though there's gameplay before that!)