• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

My promotion npc not work

Byllan

Member
Joined
Dec 29, 2009
Messages
1,079
Reaction score
12
Location
SWEDEN
When someone buy promotion then when the player die have the player lose the promotion how i fix it?

PHP:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="King Tibianus" script="promotion.lua" walkinterval="2000" floorchange="0">
	<health now="100" max="100"/>
	<look type="133" head="20" body="39" legs="45" feet="7" addons="0"/>
</npc>

PHP:
local focus = 0
local talk_start = 0
local target = 0
local days = 0

function onThingMove(creature, thing, oldpos, oldstackpos)

end


function onCreatureAppear(creature)

end


function onCreatureDisappear(cid, pos)
  	if focus == cid then
          selfSay('Good bye then.')
          focus = 0
          talk_start = 0
  	end
end


function onCreatureTurn(creature)

end


function msgcontains(txt, str)
  	return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end


function onCreatureSay(cid, type, msg)
  	msg = string.lower(msg)

  	if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
 		selfSay('Hello ' .. creatureGetName(cid) .. '! I sell premiums and promotions.')
 		focus = cid
 		talk_start = os.clock()

	elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
  		selfSay('Sorry, ' .. creatureGetName(cid) .. '! I talk to you in a minute.')

  	elseif focus == cid then
		talk_start = os.clock()

		if msgcontains(msg, 'promotion') or msgcontains(msg, 'promote') then
 			if getPlayerVocation(cid) > 4 then
 				selfSay('Sorry, you are already promoted.')
 				talk_state = 0
 			elseif getPlayerLevel(cid) < 20 then
				selfSay('Sorry, you need level 20 to buy promotion.')
				talk_state = 0
			elseif not isPremium(cid) then
				selfSay('Sorry, you must be premium to buy promotion.')
				talk_state = 0
			else
				selfSay('Do you want to buy promotion for 20k?')
				talk_state = 1
			end

		elseif msgcontains(msg, 'premium') or msgcontains(msg, 'premmy') then
			selfSay('Do you want to buy 7 days of premium for 7k?')
			talk_state = 2

		elseif talk_state == 1 then
			if msgcontains(msg, 'yes') then
				if pay(cid,20000) then
					doPlayerSetVocation(cid, getPlayerVocation(cid)+4)
					selfSay('You are now promoted!')
				else
					selfSay('Sorry, you do not have enough money.')
				end
 			end
			talk_state = 0

		elseif talk_state == 2 then
			if msgcontains(msg, 'yes') then
				if pay(cid,7000) then
					selfSay('/premium '.. creatureGetName(cid) ..', 7')
					selfSay('You have 7 days of premium more!')
				else
					selfSay('Sorry, you do not have enough money.')
				end
			end
			talk_state = 0

  		elseif msgcontains(msg, 'bye')  and getDistanceToCreature(cid) < 4 then
  			selfSay('Good bye, ' .. creatureGetName(cid) .. '!')
  			focus = 0
  			talk_start = 0
  		end
  	end
end


function onCreatureChangeOutfit(creature)

end


function onThink()
	doNpcSetCreatureFocus(focus)
  	if (os.clock() - talk_start) > 30 then
  		if focus > 0 then
  			selfSay('Next Please...')
  		end
  			focus = 0
  	end
 	if focus ~= 0 then
 		if getDistanceToCreature(focus) > 5 then
 			selfSay('Good bye then.')
 			focus = 0
 		end
 	end
end
 
use:
LUA:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)			npcHandler:onCreatureAppear(cid)			end
function onCreatureDisappear(cid)		npcHandler:onCreatureDisappear(cid)			end
function onCreatureSay(cid, type, msg)		npcHandler:onCreatureSay(cid, type, msg)		end
function onThink()				npcHandler:onThink()					end

local node1 = keywordHandler:addKeyword({'promot'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can promote you for 20000 gold coins. Do you want me to promote you?'})
	node1:addChildKeyword({'yes'}, StdModule.promotePlayer, {npcHandler = npcHandler, cost = 20000, level = 20, promotion = 1, text = 'Congratulations! You are now promoted.'})
	node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true})
--[[
local node2 = keywordHandler:addKeyword({'epic'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can epicize you for 200000 gold coins. Do you want me to epicize you?'})
	node2:addChildKeyword({'yes'}, StdModule.promotePlayer, {npcHandler = npcHandler, cost = 200000, level = 120, promotion = 2, text = 'Congratulations! You are now epicized.'})
	node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true})
]]--

npcHandler:addModule(FocusModule:new())

@edit
that error appears?
 
Back
Top