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Nazi Zombie's Script

calum69

New Member
Joined
Aug 12, 2007
Messages
346
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3
Location
Great Britain
hey guys ive mapped Der Riese from COD 5 a while ago. here are some screenshots.

screens:
30ttcb4.png

t0mek0.png

14j6kya.png

2962iwz.png


currently i use scripts such as
LUA:
function onUse(cid, item, frompos, item2, topos)
if item.uid == 2323 then
if item.itemid == 9534 then

  nplayer1pos = {x=339, y=268, z=5}
  doTeleportThing(cid,nplayer1pos)
  doSendMagicEffect(nplayer1pos,10)
  doSendMagicEffect(frompos,67)

end
end
return 1
end
LUA:
function onStepIn(cid, item, pos)
	local position = {x=336, y=256, z=5}
	local position2 = {x=369, y=290, z=4}
	
		if (getPlayerStorageValue(cid,2013) == -1) then
			setPlayerStorageValue(cid,2013,1)
			doTeleportThing(cid, position)
			doCreatureSay(cid, "You Activated The First Mainframe.", TALKTYPE_ORANGE_1)
			doSendMagicEffect(position,CONST_ME_BIGCLOUDS)
			doPlayerAddItem(cid,5944,1)
		else

			doTeleportThing(cid, position2)
						doCreatureSay(cid, "You Already Recieved The Energy Orb", TALKTYPE_ORANGE_1)
						doSendMagicEffect(position,CONST_ME_BIGCLOUDS)
						doSendMagicEffect(position2,CONST_ME_GROUNDSHAKER)
		end
end
with this script monsters can teleport aswell :confused:

LUA:
function onStepIn(cid, item, pos)
	local position = {x=342, y=256, z=5}
	local position2 = {x=336, y=256, z=5}
	local position3 = {x=340, y=256, z=5}
	local position4 = {x=339, y=256, z=5}
	local position5 = {x=338, y=256, z=5}
	local position6 = {x=337, y=256, z=5}
	
		if (getPlayerItemCount(cid, 5944) > 2) then
			doTeleportThing(cid, position)
			doCreatureSay(cid, "You Survived the Nazi Zombies!", TALKTYPE_ORANGE_1)
			doSendMagicEffect(position,CONST_ME_BIGCLOUDS)
			doSendMagicEffect(position3,CONST_ME_BIGCLOUDS)
			doSendMagicEffect(position4,CONST_ME_BIGCLOUDS)
			doPlayerRemoveItem(cid,5944,3)
		else

			doTeleportThing(cid, position2)
						doCreatureSay(cid, "You Have Not Accessed All Three MainFrames!", TALKTYPE_ORANGE_1)
						doSendMagicEffect(position3,CONST_ME_GROUNDSHAKER)
						doSendMagicEffect(position4,CONST_ME_GROUNDSHAKER)
						doSendMagicEffect(position5,CONST_ME_GROUNDSHAKER)
						doSendMagicEffect(position6,CONST_ME_GROUNDSHAKER)
		end
end

there are a few more scripts like the electric fences work and hit damage etc, but always stay on.

what im looking for is players have to kill x ammount of zombies to use the levers in the start area and use the mystery box, like on the game you shoot zombies to get points for the mystery box and open gates,

what i want is can somone script x ammount of zombies killed to open gates used by levers to open, when players die on the survival game the gates close they opened while playing

i also need a script like annihilator that only 4 people can enter using tiles and a lever,

and for a bonus like in the game you have rounds, currently i have zombies everywhere if somone could script spawn in waves like rounds 1 to x ammount where they break through windows and players repair them it would be awesome. or just waves of zombies increasing in numbers as the round goes on

and a bonus script zombies only spawn near windows where players are in certain area's, and it only moves onto the next round when players kill all zombies.

if all players die then the gates reset they opened during the game for the next team to try.

maybe a scoreboard system to say which players have survived the most rounds?

can anyone help me with some of these scripts? it would be an awesome mini game for people
 
Last edited:
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