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TFS 1.X+ Nead help with npc bank module [TFS 1.2]

datnonsorc

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Hello, i searched forum and find out some bank npc for TFS 0.2 and 1.3, but they not work with me.
When i say "hi" to npc, he saying: "Greetings, Player" and nothing happen, i cannot bank anything ect.
Can you forward me to propriate tutorial?
 
Solution
Here's mine.
I don't remember what datapack it was from pulled from originally.

TFS 1.X +

Paulie.xml
XML:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Paulie" script="Paulie.lua" walkinterval="2000" floorchange="0">
    <health now="100" max="100" />
    <look type="128" head="78" body="86" legs="114" feet="116" addons="0" />
    <parameters>
        <parameter key="module_shop" value="1" />
        <parameter key="shop_buyable" value="gold ingot,9971,5000;
            bar of gold,15515,25000;"/>
        <parameter key="shop_sellable" value="gold ingot,9971,5000;
            bar of gold,15515,25000;"/>
    </parameters>
</npc>

scripts/Paulie.lua
LUA:
local keywordHandler = KeywordHandler:new()
local npcHandler =...
Here's mine.
I don't remember what datapack it was from pulled from originally.

TFS 1.X +

Paulie.xml
XML:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Paulie" script="Paulie.lua" walkinterval="2000" floorchange="0">
    <health now="100" max="100" />
    <look type="128" head="78" body="86" legs="114" feet="116" addons="0" />
    <parameters>
        <parameter key="module_shop" value="1" />
        <parameter key="shop_buyable" value="gold ingot,9971,5000;
            bar of gold,15515,25000;"/>
        <parameter key="shop_sellable" value="gold ingot,9971,5000;
            bar of gold,15515,25000;"/>
    </parameters>
</npc>

scripts/Paulie.lua
LUA:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

local count = {}
local transfer = {}

function onCreatureAppear(cid)            npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)        npcHandler:onCreatureDisappear(cid)            end
function onCreatureSay(cid, type, msg)        npcHandler:onCreatureSay(cid, type, msg)        end
function onThink()        npcHandler:onThink()        end

local voices = {
    { text = 'Deposit your money here in the safety of the Tibian Bank!' },
    { text = 'Any questions about the functions of your bank account? Feel free to ask me for help!' }
}
npcHandler:addModule(VoiceModule:new(voices))

local function greetCallback(cid)
    count[cid], transfer[cid] = nil, nil
    return true
end

local function creatureSayCallback(cid, type, msg)
    if not npcHandler:isFocused(cid) then
        return false
    end
    local player = Player(cid)
---------------------------- help ------------------------
    if msgcontains(msg, 'functions') or msgcontains(msg, 'help') or msgcontains(msg, 'account') then
        npcHandler:say({
            'Everyone has a bank account. You can {deposit} your gold into the bank and {withdraw} from it at any time... ',
            'Ask me for your {balance} to learn how much money you\'ve already saved...',
            'I can also {transfer} money to other players for you!'
        }, cid)
        npcHandler.topic[cid] = 0
        return true
---------------------------- balance ---------------------
    elseif msgcontains(msg, 'balance') then
        npcHandler.topic[cid] = 0
        if player:getBankBalance() >= 100000000 then
            npcHandler:say('I think you must be one of the richest inhabitants in the world! Your account balance is ' .. player:getBankBalance() .. ' gold.', cid)
            return true
        elseif player:getBankBalance() >= 10000000 then
            npcHandler:say('You have made ten million and it still grows! Your account balance is ' .. player:getBankBalance() .. ' gold.', cid)
            return true
        elseif player:getBankBalance() >= 1000000 then
            npcHandler:say('Wow, you have reached the magic number of a million gp!!! Your account balance is ' .. player:getBankBalance() .. ' gold!', cid)
            return true
        elseif player:getBankBalance() >= 100000 then
            npcHandler:say('You certainly have made a pretty penny. Your account balance is ' .. player:getBankBalance() .. ' gold.', cid)
            return true
        else
            npcHandler:say('Your account balance is ' .. player:getBankBalance() .. ' gold.', cid)
            return true
        end
---------------------------- deposit ---------------------
    elseif msgcontains(msg, 'deposit') then
        count[cid] = player:getMoney()
        if count[cid] < 1 then
            npcHandler:say('You do not have enough gold.', cid)
            npcHandler.topic[cid] = 0
            return false
        end
        if msgcontains(msg, 'all') then
            count[cid] = player:getMoney()
            npcHandler:say('Would you really like to deposit ' .. count[cid] .. ' gold?', cid)
            npcHandler.topic[cid] = 2
            return true
        else
            if string.match(msg,'%d+') then
                count[cid] = getMoneyCount(msg)
                if count[cid] < 1 then
                    npcHandler:say('You do not have enough gold.', cid)
                    npcHandler.topic[cid] = 0
                    return false
                end
                npcHandler:say('Would you really like to deposit ' .. count[cid] .. ' gold?', cid)
                npcHandler.topic[cid] = 2
                return true
            else
                npcHandler:say('Please tell me how much gold it is you would like to deposit.', cid)
                npcHandler.topic[cid] = 1
                return true
            end
        end
        if not isValidMoney(count[cid]) then
            npcHandler:say('Sorry, but you can\'t deposit that much.', cid)
            npcHandler.topic[cid] = 0
            return false
        end
    elseif npcHandler.topic[cid] == 1 then
        count[cid] = getMoneyCount(msg)
        if isValidMoney(count[cid]) then
            npcHandler:say('Would you really like to deposit ' .. count[cid] .. ' gold?', cid)
            npcHandler.topic[cid] = 2
            return true
        else
            npcHandler:say('You do not have enough gold.', cid)
            npcHandler.topic[cid] = 0
            return true
        end
    elseif npcHandler.topic[cid] == 2 then
        if msgcontains(msg, 'yes') then
            if player:getMoney() >= tonumber(count[cid]) then
                player:depositMoney(count[cid])
                npcHandler:say('Alright, we have added the amount of ' .. count[cid] .. ' gold to your {balance}. You can {withdraw} your money anytime you want to.', cid)
            else
                npcHandler:say('You do not have enough gold.', cid)
            end
        elseif msgcontains(msg, 'no') then
            npcHandler:say('As you wish. Is there something else I can do for you?', cid)
        end
        npcHandler.topic[cid] = 0
        return true
---------------------------- withdraw --------------------
    elseif msgcontains(msg, 'withdraw') then
        if string.match(msg,'%d+') then
            count[cid] = getMoneyCount(msg)
            if isValidMoney(count[cid]) then
                npcHandler:say('Are you sure you wish to withdraw ' .. count[cid] .. ' gold from your bank account?', cid)
                npcHandler.topic[cid] = 7
            else
                npcHandler:say('There is not enough gold on your account.', cid)
                npcHandler.topic[cid] = 0
            end
            return true
        else
            npcHandler:say('Please tell me how much gold you would like to withdraw.', cid)
            npcHandler.topic[cid] = 6
            return true
        end
    elseif npcHandler.topic[cid] == 6 then
        count[cid] = getMoneyCount(msg)
        if isValidMoney(count[cid]) then
            npcHandler:say('Are you sure you wish to withdraw ' .. count[cid] .. ' gold from your bank account?', cid)
            npcHandler.topic[cid] = 7
        else
            npcHandler:say('There is not enough gold on your account.', cid)
            npcHandler.topic[cid] = 0
        end
        return true
    elseif npcHandler.topic[cid] == 7 then
        if msgcontains(msg, 'yes') then
            if player:getFreeCapacity() >= getMoneyWeight(count[cid]) then
                if not player:withdrawMoney(count[cid]) then
                    npcHandler:say('There is not enough gold on your account.', cid)
                else
                    npcHandler:say('Here you are, ' .. count[cid] .. ' gold. Please let me know if there is something else I can do for you.', cid)
                end
            else
                npcHandler:say('Whoah, hold on, you have no room in your inventory to carry all those coins. I don\'t want you to drop it on the floor, maybe come back with a cart!', cid)
            end
            npcHandler.topic[cid] = 0
        elseif msgcontains(msg, 'no') then
            npcHandler:say('The customer is king! Come back anytime you want to if you wish to {withdraw} your money.', cid)
            npcHandler.topic[cid] = 0
        end
        return true
---------------------------- money exchange --------------
    elseif msgcontains(msg, 'change gold') then
        npcHandler:say('How many platinum coins would you like to get?', cid)
        npcHandler.topic[cid] = 14
    elseif npcHandler.topic[cid] == 14 then
        if getMoneyCount(msg) < 1 then
            npcHandler:say('Sorry, you do not have enough gold coins.', cid)
            npcHandler.topic[cid] = 0
        else
            count[cid] = getMoneyCount(msg)
            npcHandler:say('So you would like me to change ' .. count[cid] * 100 .. ' of your gold coins into ' .. count[cid] .. ' platinum coins?', cid)
            npcHandler.topic[cid] = 15
        end
    elseif npcHandler.topic[cid] == 15 then
        if msgcontains(msg, 'yes') then
            if player:removeItem(2148, count[cid] * 100) then
                player:addItem(2152, count[cid])
                npcHandler:say('Here you are.', cid)
            else
                npcHandler:say('Sorry, you do not have enough gold coins.', cid)
            end
        else
            npcHandler:say('Well, can I help you with something else?', cid)
        end
        npcHandler.topic[cid] = 0
    elseif msgcontains(msg, 'change platinum') then
        npcHandler:say('Would you like to change your platinum coins into gold or crystal?', cid)
        npcHandler.topic[cid] = 16
    elseif npcHandler.topic[cid] == 16 then
        if msgcontains(msg, 'gold') then
            npcHandler:say('How many platinum coins would you like to change into gold?', cid)
            npcHandler.topic[cid] = 17
        elseif msgcontains(msg, 'crystal') then
            npcHandler:say('How many crystal coins would you like to get?', cid)
            npcHandler.topic[cid] = 19
        else
            npcHandler:say('Well, can I help you with something else?', cid)
            npcHandler.topic[cid] = 0
        end
    elseif npcHandler.topic[cid] == 17 then
        if getMoneyCount(msg) < 1 then
            npcHandler:say('Sorry, you do not have enough platinum coins.', cid)
            npcHandler.topic[cid] = 0
        else
            count[cid] = getMoneyCount(msg)
            npcHandler:say('So you would like me to change ' .. count[cid] .. ' of your platinum coins into ' .. count[cid] * 100 .. ' gold coins for you?', cid)
            npcHandler.topic[cid] = 18
        end
    elseif npcHandler.topic[cid] == 18 then
        if msgcontains(msg, 'yes') then
            if player:removeItem(2152, count[cid]) then
                player:addItem(2148, count[cid] * 100)
                npcHandler:say('Here you are.', cid)
            else
                npcHandler:say('Sorry, you do not have enough platinum coins.', cid)
            end
        else
            npcHandler:say('Well, can I help you with something else?', cid)
        end
        npcHandler.topic[cid] = 0
    elseif npcHandler.topic[cid] == 19 then
        if getMoneyCount(msg) < 1 then
            npcHandler:say('Sorry, you do not have enough platinum coins.', cid)
            npcHandler.topic[cid] = 0
        else
            count[cid] = getMoneyCount(msg)
            npcHandler:say('So you would like me to change ' .. count[cid] * 100 .. ' of your platinum coins into ' .. count[cid] .. ' crystal coins for you?', cid)
            npcHandler.topic[cid] = 20
        end
    elseif npcHandler.topic[cid] == 20 then
        if msgcontains(msg, 'yes') then
            if player:removeItem(2152, count[cid] * 100) then
                player:addItem(2160, count[cid])
                npcHandler:say('Here you are.', cid)
            else
                npcHandler:say('Sorry, you do not have enough platinum coins.', cid)
            end
        else
            npcHandler:say('Well, can I help you with something else?', cid)
        end
        npcHandler.topic[cid] = 0
    elseif msgcontains(msg, 'change crystal') then
        npcHandler:say('How many crystal coins would you like to change into platinum?', cid)
        npcHandler.topic[cid] = 21
    elseif npcHandler.topic[cid] == 21 then
        if getMoneyCount(msg) < 1 then
            npcHandler:say('Sorry, you do not have enough crystal coins.', cid)
            npcHandler.topic[cid] = 0
        else
            count[cid] = getMoneyCount(msg)
            npcHandler:say('So you would like me to change ' .. count[cid] .. ' of your crystal coins into ' .. count[cid] * 100 .. ' platinum coins for you?', cid)
            npcHandler.topic[cid] = 22
        end
    elseif npcHandler.topic[cid] == 22 then
        if msgcontains(msg, 'yes') then
            if player:removeItem(2160, count[cid])  then
                player:addItem(2152, count[cid] * 100)
                npcHandler:say('Here you are.', cid)
            else
                npcHandler:say('Sorry, you do not have enough crystal coins.', cid)
            end
        else
            npcHandler:say('Well, can I help you with something else?', cid)
        end
        npcHandler.topic[cid] = 0
    end
    ---------------------------- transfer --------------------
if msgcontains(msg, 'transfer') then
        npcHandler:say('Please tell me the amount of gold you would like to transfer.', cid)
        npcHandler.topic[cid] = 11
    elseif npcHandler.topic[cid] == 11 then
        count[cid] = getMoneyCount(msg)
        if player:getBankBalance() < count[cid] then
            npcHandler:say('There is not enough gold on your account.', cid)
            npcHandler.topic[cid] = 0
            return true
        end
        if isValidMoney(count[cid]) then
            npcHandler:say('Who would you like transfer ' .. count[cid] .. ' gold to?', cid)
            npcHandler.topic[cid] = 12
        else
            npcHandler:say('There is not enough gold on your account.', cid)
            npcHandler.topic[cid] = 0
        end
    elseif npcHandler.topic[cid] == 12 then
        transfer[cid] = msg
        if player:getName() == transfer[cid] then
            npcHandler:say('Fill in this field with person who receives your gold!', cid)
            npcHandler.topic[cid] = 0
            return true
        end
        if playerExists(transfer[cid]) then
            npcHandler:say('So you would like to transfer ' .. count[cid] .. ' gold to ' .. transfer[cid] .. '?', cid)
            npcHandler.topic[cid] = 13
        else
            npcHandler:say('This player does not exist.', cid)
            npcHandler.topic[cid] = 0
        end
    elseif npcHandler.topic[cid] == 13 then
        if msgcontains(msg, 'yes') then
            if not player:transferMoneyTo(transfer[cid], count[cid]) then
                npcHandler:say('You cannot transfer money to this account.', cid)
            else
                npcHandler:say('Very well. You have transferred ' .. count[cid] .. ' gold to ' .. transfer[cid] ..'.', cid)
                transfer[cid] = nil
            end
        elseif msgcontains(msg, 'no') then
            npcHandler:say('Alright, is there something else I can do for you?', cid)
        end
    end
end

-- Basic keywords
keywordHandler:addKeyword({'name'}, StdModule.say, {npcHandler = npcHandler, text = 'I\'m Paulie.'})
keywordHandler:addKeyword({'ingot'}, StdModule.say, {npcHandler = npcHandler, text = 'I can {trade} your gold in for golden ingots if you\'d prefer to hoard your wealth.'})
keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, text = 'I\'m still a bank clerk-in-training. They say I can work on the mainland of Tibia once I have proven myself!'})
keywordHandler:addKeyword({'change'}, StdModule.say, {npcHandler = npcHandler, text = 'There are three different coin types in Tibia: 100 gold coins equal 1 platinum coin, 100 platinum coins equal 1 crystal coin. For example, if you like to change 100 gold coins into 1 platinum coin, simply say \'{change gold}\' and then \'1 platinum\'.'})
keywordHandler:addKeyword({'king'}, StdModule.say, {npcHandler = npcHandler, text = 'HAIL TO THE KING!'})
keywordHandler:addKeyword({'academy'}, StdModule.say, {npcHandler = npcHandler, text = 'The academy is the big stone building in the town centre. When you are ready to leave Rookgaard, you should visit the {oracle} there.'})
keywordHandler:addKeyword({'time'}, StdModule.say, {npcHandler = npcHandler, text = 'It\'s exactly |TIME|.'})
keywordHandler:addKeyword({'temple'}, StdModule.say, {npcHandler = npcHandler, text = 'The temple is south of the city. Go there and talk to {Cipfried} if you are in dire need of healing.'})
keywordHandler:addKeyword({'mainland'}, StdModule.say, {npcHandler = npcHandler, text = 'I\'m looking forward to work on the mainland. The great Tibian cities are so much more interesting than this little village of {Rookgaard}.'})
keywordHandler:addKeyword({'rookgaard'}, StdModule.say, {npcHandler = npcHandler, text = 'What a godforsaken place! Well, at least there are no criminals robbing the bank which would be - me. <gulp>'})
keywordHandler:addKeyword({'premium'}, StdModule.say, {npcHandler = npcHandler, text = 'Another excellent way of investing your money.'})

keywordHandler:addAliasKeyword({'offer'})
keywordHandler:addAliasKeyword({'potion'})
keywordHandler:addAliasKeyword({'sell'})
keywordHandler:addAliasKeyword({'buy'})
keywordHandler:addAliasKeyword({'stuff'})
keywordHandler:addAliasKeyword({'wares'})
keywordHandler:addAliasKeyword({'weapon'})
keywordHandler:addAliasKeyword({'equip'})
keywordHandler:addAliasKeyword({'food'})
keywordHandler:addAliasKeyword({'armor'})
keywordHandler:addAliasKeyword({'shield'})

keywordHandler:addKeyword({'bank'}, StdModule.say, {npcHandler = npcHandler, text = 'You can {deposit} and {withdraw} money from your {bank account} here. I can also {change} money for you.'})
keywordHandler:addAliasKeyword({'money'})

npcHandler:setMessage(MESSAGE_GREET, 'Welcome |PLAYERNAME|! Here, you can {deposit} or {withdraw} your money from your bank account and {change} gold. I can also explain the {functions} of your bank account to you.')
npcHandler:setMessage(MESSAGE_FAREWELL, 'Good bye, and remember: entrusting us with your gold is the safest way of storing it!')
npcHandler:setMessage(MESSAGE_WALKAWAY, 'Good bye.')
npcHandler:setCallback(CALLBACK_GREET, greetCallback)
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
 
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