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Need help balancing Paladins

Kiman

Grimhaven Staff
Premium User
Joined
Aug 18, 2009
Messages
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Location
Sweden
Paladins on my OT server really suck, and I've tried alot of things to make them better. But they still suck, any tip how I can balance them ?
 
They do have unlimited arrows and etc,

And if i increase their skill advances, many people will have wasted their time skilling.

Any other way ?
 
i use outdated sources but,
Code:
int32_t WeaponDistance::getWeaponDamage(const Player* player, const Creature* target, const Item* item, bool maxDamage /*= false*/) const
{
	int32_t attackValue = ammuAttackValue;
	if(item->getWeaponType() == WEAPON_AMMO){
		Item* bow = const_cast<Player*>(player)->getWeapon(true);
		if(bow){
			attackValue += bow->getAttack();
		}
	}
attackValue += bow->getAttack();
try + some there kak
 
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