Ancore
New Member
- Joined
- Jul 6, 2012
- Messages
- 216
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Hello, I am making this post because I want to solve a problem that THE MOST of the server have, an exploit that can easily crash the server...
The thing is that when 3 or more people start an elfbot script (that throws items in X sqm veeeery fast) it bugs the sqm and after the server crash because of a sqm problem (that is the console problem) and the most will think: Oh, I was attacked, but no...
My solution is the next:
Add a delay when ANY item is moved from your backpack to the ground, from ground to the backpack, or from the ground to the ground...
I know that it has to be done in the sources because it is faster than lua...
Here is the same problem:
http://otland.net/f132/fix-patch-new-exploit-bot-crash-lag-servers-clone-items-170414/
Thanks!
The thing is that when 3 or more people start an elfbot script (that throws items in X sqm veeeery fast) it bugs the sqm and after the server crash because of a sqm problem (that is the console problem) and the most will think: Oh, I was attacked, but no...
My solution is the next:
Add a delay when ANY item is moved from your backpack to the ground, from ground to the backpack, or from the ground to the ground...
I know that it has to be done in the sources because it is faster than lua...
Here is the same problem:
http://otland.net/f132/fix-patch-new-exploit-bot-crash-lag-servers-clone-items-170414/
Thanks!