kravenski
New Member
- Joined
- Feb 28, 2011
- Messages
- 24
- Reaction score
- 0
void Player::checkBoh()
{
bool bohNow = (items[SLOT_FEET] && items[SLOT_FEET]->getID() == ITEM_BOH);
if (boh != bohNow)
{
boh = bohNow;
setNormalSpeed();
hasteTicks = 0;
sendChangeSpeed(this);
sendIcons();
}
}
#ifdef YUR_RINGS_AMULETS
return std::min(900, 220 + (2* (level + 30*boh + 30*timeRing - 1)));
#else //YUR_RINGS_AMULETS
return std::min(900, 220 + (2* (level + 30*boh - 1)));
#endif //YUR_RINGS_AMULETS
#else //YUR_BOH
#ifdef YUR_RINGS_AMULETS
return std::min(900, 220 + (2* (level + 30*timeRing - 1)));
#else //YUR_RINGS_AMULETS
return std::min(900, 220 + (2* (level - 1)));
#endif
How to lower their speed? It's not for me, so I have no idea what it is.
{
bool bohNow = (items[SLOT_FEET] && items[SLOT_FEET]->getID() == ITEM_BOH);
if (boh != bohNow)
{
boh = bohNow;
setNormalSpeed();
hasteTicks = 0;
sendChangeSpeed(this);
sendIcons();
}
}
#ifdef YUR_RINGS_AMULETS
return std::min(900, 220 + (2* (level + 30*boh + 30*timeRing - 1)));
#else //YUR_RINGS_AMULETS
return std::min(900, 220 + (2* (level + 30*boh - 1)));
#endif //YUR_RINGS_AMULETS
#else //YUR_BOH
#ifdef YUR_RINGS_AMULETS
return std::min(900, 220 + (2* (level + 30*timeRing - 1)));
#else //YUR_RINGS_AMULETS
return std::min(900, 220 + (2* (level - 1)));
#endif
How to lower their speed? It's not for me, so I have no idea what it is.
Last edited: