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Need help with functions !

Modinzerker

New Member
Joined
Aug 1, 2011
Messages
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ineed help with these errors its been so long since i've messed with ot's i cant remeber how to do anything someone get back at me with a lil help please thanks

Code:
[19/10/2013 23:44:55] >> Loading items
[19/10/2013 23:44:55] [Warning - Items::loadFromXml] Unknown key value walkStack
[19/10/2013 23:44:55] [Warning - Items::loadFromXml] Unknown key value walkStack
[19/10/2013 23:44:55] [Warning - Items::loadFromXml] Unknown key value walkStack
[19/10/2013 23:44:55] [Warning - Items::loadFromXml] Unknown key value walkStack
[19/10/2013 23:44:55] [Warning - Items::loadFromXml] Unknown key value walkStack
[19/10/2013 23:44:55] [Warning - Items::loadFromXml] Unknown key value walkStack
[19/10/2013 23:44:55] [Warning - Items::loadFromXml] Unknown key value blocksolid
[19/10/2013 23:44:55] [Warning - Items::loadFromXml] Unknown key value blocksolid
[19/10/2013 23:44:55] [Warning - Items::loadFromXml] Unknown type rune
[19/10/2013 23:44:55] [Warning - Items::loadFromXml] Unknown type rune
[19/10/2013 23:44:55] [Warning - Items::loadFromXml] Unknown type rune
[19/10/2013 23:44:55] [Warning - Items::loadFromXml] Unknown type rune
[19/10/2013 23:44:55] [Warning - Items::loadFromXml] Unknown type rune
[19/10/2013 23:44:55] [Warning - Items::loadFromXml] Unknown type rune
[19/10/2013 23:44:55] [Warning - Items::loadFromXml] Unknown type rune
[19/10/2013 23:44:55] [Warning - Items::loadFromXml] Unknown type rune
[19/10/2013 23:44:55] [Warning - Items::loadFromXml] Unknown type rune
[19/10/2013 23:44:55] [Warning - Items::loadFromXml] Unknown type rune
[19/10/2013 23:44:55] [Warning - Items::loadFromXml] Unknown type rune
[19/10/2013 23:44:55] [Warning - Items::loadFromXml] Unknown type rune
[19/10/2013 23:44:55] [Warning - Items::loadFromXml] Unknown type rune
[19/10/2013 23:44:55] [Warning - Items::loadFromXml] Unknown type rune
[19/10/2013 23:44:55] [Warning - Items::loadFromXml] Unknown type rune
[19/10/2013 23:44:55] [Warning - Items::loadFromXml] Unknown type rune
[19/10/2013 23:44:55] [Warning - Items::loadFromXml] Unknown type rune
[19/10/2013 23:44:55] [Warning - Items::loadFromXml] Unknown type rune
[19/10/2013 23:44:55] [Warning - Items::loadFromXml] Unknown type rune
[19/10/2013 23:44:55] [Warning - Items::loadFromXml] Unknown type rune
[19/10/2013 23:44:55] [Warning - Items::loadFromXml] Unknown type rune
[19/10/2013 23:44:56] [Warning - Items::loadFromXml] Unknown type rune
[19/10/2013 23:44:56] [Warning - Items::loadFromXml] Unknown type rune
[19/10/2013 23:44:56] [Warning - Items::loadFromXml] Unknown type rune
[19/10/2013 23:44:56] [Warning - Items::loadFromXml] Unknown type rune
[19/10/2013 23:44:56] [Warning - Items::loadFromXml] Unknown type rune
[19/10/2013 23:44:56] [Warning - Items::loadFromXml] Unknown type rune
[19/10/2013 23:44:56] [Warning - Items::loadFromXml] Unknown type rune
[19/10/2013 23:44:56] [Warning - Items::loadFromXml] Unknown type rune
[19/10/2013 23:44:56] [Warning - Items::loadFromXml] Unknown type rune
[19/10/2013 23:44:56] [Warning - Items::loadFromXml] Unknown type rune
[19/10/2013 23:44:56] [Warning - Items::loadFromXml] Unknown type rune
[19/10/2013 23:44:56] [Warning - Items::loadFromXml] Unknown type rune
[19/10/2013 23:44:56] [Warning - Items::loadFromXml] Unknown type rune
[19/10/2013 23:44:56] [Warning - Items::loadFromXml] Unknown key value walkStack
[19/10/2013 23:44:56] [Warning - Items::loadFromXml] Unknown key value walkStack
[19/10/2013 23:44:56] [Warning - Items::loadFromXml] Unknown key value walkStack
[19/10/2013 23:44:56] [Warning - Items::loadFromXml] Unknown key value walkStack
[19/10/2013 23:44:56] [Warning - Items::loadFromXml] Unknown key value walkStack
[19/10/2013 23:44:56] [Warning - Items::loadFromXml] Unknown key value walkStack
[19/10/2013 23:44:56] >> Loading script systems

[19/10/2013 23:44:56] [Error - Spell Interface]
[19/10/2013 23:44:56] data/spells/scripts/attack/exori_flam_vis.lua
[19/10/2013 23:44:56] Description:
[19/10/2013 23:44:56] (luaSetCombatParam) Combat not found

[19/10/2013 23:44:56] [Error - Spell Interface]
[19/10/2013 23:44:56] data/spells/scripts/attack/exori_flam_vis.lua
[19/10/2013 23:44:56] Description:
[19/10/2013 23:44:56] (luaSetCombatArea) Area not found

[19/10/2013 23:44:56] [Error - Spell Interface]
[19/10/2013 23:44:56] data/spells/scripts/attack/exori_flam_vis.lua
[19/10/2013 23:44:56] Description:
[19/10/2013 23:44:56] (luaSetCombatArea) Area not found

[19/10/2013 23:44:56] [Error - Spell Interface]
[19/10/2013 23:44:56] data/spells/scripts/attack/exori_flam_vis.lua
[19/10/2013 23:44:56] Description:
[19/10/2013 23:44:56] (luaSetCombatArea) Area not found

[19/10/2013 23:44:56] [Error - Spell Interface]
[19/10/2013 23:44:56] data/spells/scripts/attack/exori_flam_vis.lua
[19/10/2013 23:44:56] Description:
[19/10/2013 23:44:56] (luaSetCombatArea) Area not found

[19/10/2013 23:44:56] [Error - Spell Interface]
[19/10/2013 23:44:56] data/spells/scripts/attack/exori_flam_vis.lua
[19/10/2013 23:44:56] Description:
[19/10/2013 23:44:56] (luaSetCombatArea) Area not found

[19/10/2013 23:44:57] [Error - Spell Interface]
[19/10/2013 23:44:57] data/spells/scripts/attack/exori_flam_vis.lua
[19/10/2013 23:44:57] Description:
[19/10/2013 23:44:57] (luaSetCombatArea) Area not found

[19/10/2013 23:44:57] [Error - Spell Interface]
[19/10/2013 23:44:57] data/spells/scripts/attack/exori_flam_vis.lua
[19/10/2013 23:44:57] Description:
[19/10/2013 23:44:57] (luaSetCombatArea) Area not found

[19/10/2013 23:44:57] [Error - Spell Interface]
[19/10/2013 23:44:57] data/spells/scripts/attack/exori_flam_vis.lua
[19/10/2013 23:44:57] Description:
[19/10/2013 23:44:57] (luaSetCombatArea) Area not found

[19/10/2013 23:44:57] [Error - Spell Interface]
[19/10/2013 23:44:57] data/spells/scripts/attack/exori_flam_vis.lua
[19/10/2013 23:44:57] Description:
[19/10/2013 23:44:57] (luaSetCombatArea) Area not found

[19/10/2013 23:44:57] [Error - Spell Interface]
[19/10/2013 23:44:57] data/spells/scripts/attack/exori_flam_vis.lua
[19/10/2013 23:44:57] Description:
[19/10/2013 23:44:57] (luaSetCombatArea) Area not found

[19/10/2013 23:44:57] [Error - Spell Interface]
[19/10/2013 23:44:57] data/spells/scripts/attack/exori_flam_vis.lua
[19/10/2013 23:44:57] Description:
[19/10/2013 23:44:57] (luaSetCombatArea) Area not found

[19/10/2013 23:44:57] [Error - Spell Interface]
[19/10/2013 23:44:57] data/spells/scripts/attack/exori_flam_vis.lua
[19/10/2013 23:44:57] Description:
[19/10/2013 23:44:57] (luaSetCombatArea) Area not found

[19/10/2013 23:44:57] [Error - Spell Interface]
[19/10/2013 23:44:57] data/spells/scripts/attack/exori_flam_vis.lua
[19/10/2013 23:44:57] Description:
[19/10/2013 23:44:57] (luaSetCombatArea) Area not found

[19/10/2013 23:44:57] [Error - Spell Interface]
[19/10/2013 23:44:57] data/spells/scripts/attack/exori_flam_vis.lua
[19/10/2013 23:44:57] Description:
[19/10/2013 23:44:57] (luaSetCombatArea) Area not found

[19/10/2013 23:44:57] [Error - Spell Interface]
[19/10/2013 23:44:57] data/spells/scripts/attack/exori_flam_vis.lua
[19/10/2013 23:44:57] Description:
[19/10/2013 23:44:57] (luaSetCombatArea) Area not found

[19/10/2013 23:44:57] [Error - Spell Interface]
[19/10/2013 23:44:57] data/spells/scripts/attack/exori_flam_vis.lua
[19/10/2013 23:44:57] Description:
[19/10/2013 23:44:57] (luaSetCombatArea) Area not found
[19/10/2013 23:44:58] [Error - LuaScriptInterface::loadFile] data/actions/scripts/quest1.lua:35: 'end' expected (to close 'function' at line 19) near '<eof>'
[19/10/2013 23:44:58] [Warning - Event::loadScript] Cannot load script (data/actions/scripts/quest1.lua)
[19/10/2013 23:44:58] data/actions/scripts/quest1.lua:35: 'end' expected (to close 'function' at line 19) near '<eof>'

[19/10/2013 23:46:00] [Error - GlobalEvent Interface]
[19/10/2013 23:46:00] data/globalevents/scripts/zombie/onstartup.lua:onStartup
[19/10/2013 23:46:00] Description:
[19/10/2013 23:46:00] data/globalevents/scripts/zombie/onstartup.lua:2: attempt to call field 'executeQuery' (a nil value)
[19/10/2013 23:46:00] stack traceback:
[19/10/2013 23:46:00]    data/globalevents/scripts/zombie/onstartup.lua:2: in function <data/globalevents/scripts/zombie/onstartup.lua:1>
[19/10/2013 23:46:00] > Global address: 127.0.0.1
[19/10/2013 23:46:01] > Local ports: 7171    7172   
[19/10/2013 23:46:01] >> All modules were loaded, server is starting up...
[19/10/2013 23:46:01] >> Forgotten 8.60 server Online!
 
Go to items.xml, ctrl f and look for the words walkStack and runes, remove all attribute line with those words.
The other 2 errors under that, post the scripts.

For the executeQuery error go to 100-compat.lua and look for this line.
Code:
db.executeQuery = db.query
If you have it, remove it or replace them with eachother (db.query = db.executeQuery)
If you don't have it, add it.
 
Last edited:
thanks for the help uhmm i got the wall stacks to go away but the wallstack attributes was on all my switches and i erased the attributes on the runes attributs but they were still there here is the lua for exori flam vis.lua
Code:
local combat1 = createCombatObject()
    setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
    setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
        setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
    setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.0, -10, -1.0, -100)

local combat2 = createCombatObject()
    setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
    setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
        setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
    setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.0, -10, -1.0, -100)

local combat3 = createCombatObject()
    setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
    setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
        setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
    setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.0, -10, -1.0, -100)

local combat4 = createCombatObject()
    setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
    setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
        setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
    setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1.0, -10, -1.0, -100)

local combat5 = createCombatObject()
    setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
    setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
        setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
    setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1.0, -10, -1.0, -100)

local combat6 = createCombatObject()
    setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
    setCombatParam(combat6, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
        setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
    setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1.0, -10, -0.5, -100)

local combat7 = createCombatObject()
    setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
    setCombatParam(combat7, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
        setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
    setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -1.0, -10, -0.5, -100)

local combat8 = createCombatObject()
    setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
    setCombatParam(combat8, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
        setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
    setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -1.0, -10, -0.5, -100)

local combat9 = createCombatObject()
    setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
    setCombatParam(combat9, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
        setCombatParam(combat9, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
    setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -1.0, -10, -1.0, -100)

local combat10 = createCombatObject()
    setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
    setCombatParam(combat10, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
        setCombatParam(combat10, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
    setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -1.0, -10, -2.0, -100)

local combat11 = createCombatObject()
    setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
    setCombatParam(combat11, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
        setCombatParam(combat11, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
    setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -1.0, -10, -1.0, -100)

local combat12 = createCombatObject()
    setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
    setCombatParam(combat12, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
        setCombatParam(combat12, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
    setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -1.0, -10, -1.0, -100)

local combat13 = createCombatObject()
    setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
    setCombatParam(combat13, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
        setCombatParam(combat13, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
    setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -1.0, -10, -1.0, -100)

local combat14 = createCombatObject()
    setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
    setCombatParam(combat14, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
        setCombatParam(combat14, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
    setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC, -1.0, -10, -0.5, -100)

local combat15 = createCombatObject()
    setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
    setCombatParam(combat15, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
        setCombatParam(combat15, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
    setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC, -1.0, -10, -0.5, -100)

local combat16 = createCombatObject()
    setCombatParam(combat16, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
    setCombatParam(combat16, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
        setCombatParam(combat16, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
    setCombatFormula(combat16, COMBAT_FORMULA_LEVELMAGIC, -1.0, -10, -0.5, -100)


setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
setCombatArea(combat8, area8)
setCombatArea(combat9, area0)
setCombatArea(combat10, area10)
setCombatArea(combat11, area11)
setCombatArea(combat12, area12)
setCombatArea(combat13, area13)
setCombatArea(combat14, area14)
setCombatArea(combat15, area15)
setCombatArea(combat16, area16)


local function onCastSpell1(parameters)
    doCombat(parameters.cid, combat1, parameters.var)
end

local function onCastSpell2(parameters)
    doCombat(parameters.cid, combat2, parameters.var)
end

local function onCastSpell3(parameters)
    doCombat(parameters.cid, combat3, parameters.var)
end

local function onCastSpell4(parameters)
    doCombat(parameters.cid, combat4, parameters.var)
end

local function onCastSpell5(parameters)
    doCombat(parameters.cid, combat5, parameters.var)
end

local function onCastSpell6(parameters)
    doCombat(parameters.cid, combat6, parameters.var)
end

local function onCastSpell7(parameters)
    doCombat(parameters.cid, combat7, parameters.var)
end

local function onCastSpell8(parameters)
    doCombat(parameters.cid, combat8, parameters.var)
end

local function onCastSpell9(parameters)
    doCombat(parameters.cid, combat9, parameters.var)
end

local function onCastSpell10(parameters)
    doCombat(parameters.cid, combat10, parameters.var)
end

local function onCastSpell11(parameters)
    doCombat(parameters.cid, combat11, parameters.var)
end

local function onCastSpell12(parameters)
    doCombat(parameters.cid, combat12, parameters.var)
end

local function onCastSpell13(parameters)
    doCombat(parameters.cid, combat13, parameters.var)
end

local function onCastSpell14(parameters)
    doCombat(parameters.cid, combat14, parameters.var)
end

local function onCastSpell15(parameters)
    doCombat(parameters.cid, combat15, parameters.var)
end

local function onCastSpell16(parameters)
    doCombat(parameters.cid, combat16, parameters.var)
end


function onCastSpell(cid, var)
    local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10, combat11 = combat11, combat12 = combat12, combat13 = combat13, combat14 = combat14, combat15 = combat15, combat16 = combat16 }
    addEvent(onCastSpell1, 1, parameters)
    addEvent(onCastSpell2, 125, parameters)
    addEvent(onCastSpell3, 250, parameters)
    addEvent(onCastSpell4, 375, parameters)
    addEvent(onCastSpell5, 500, parameters)
    addEvent(onCastSpell6, 650, parameters)
    addEvent(onCastSpell7, 800, parameters)
    addEvent(onCastSpell8, 820, parameters)
    addEvent(onCastSpell9, 900, parameters)
    addEvent(onCastSpell10, 950, parameters)
    addEvent(onCastSpell11, 1100, parameters)
    addEvent(onCastSpell12, 1250, parameters)
    addEvent(onCastSpell13, 1400, parameters)
    addEvent(onCastSpell14, 1550, parameters)
    addEvent(onCastSpell15, 1700, parameters)
    addEvent(onCastSpell16, 1850, parameters)
        return true
end


And heres in the spells.xml

Code:
  <instant name="Flam Vis Strike" words="exori flam vis" lvl="85" mana="1240" prem="1" range="6" casterTargetOrDirection="1" blockwalls="1" exhaustion="3500" needlearn="0" event="script" value="attack/exori_flam_vis.lua">
     <vocation id="1"/>
     <vocation id="2"/>
     <vocation id="5"/>
     <vocation id="6"/>
     </instant>
 
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