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Lua Need help with NPC banker and DB mysql

shor

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Jan 2, 2011
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Hello, I tried use banker script posted by Pyromental

here is it:
Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

local Topic, count, transferTo = {}, {}, {}
local balance_storage = 8996

dofile("./config.lua")

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end

local function getCount(s)
	local b, e = s:find("%d+")
	return b and e and tonumber(s:sub(b, e)) or -1
end

local function getPlayerBalance(cid)
	return math.max(0, getPlayerStorageValue(cid, balance_storage))
end

local function depositMoney(cid, n)
	return setPlayerStorageValue(cid, balance_storage, getPlayerBalance(cid) + n)
end

local function playerExists(name)
	local env, con
	if sqlType == "mysql" then
		env = assert(luasql.mysql())
		con = assert(env:connect(mysqlDatabase, mysqlUser, mysqlPass, mysqlHost, mysqlPort))
	else
		env = assert(luasql.sqlite3())
		con = assert(env:connect(sqliteDatabase))
	end
	local cur = assert(con:execute("SELECT `name`, `id` FROM `players` WHERE `name` = '" .. escapeString(name) .. "' LIMIT 1;"))
	local row = cur:fetch({}, "a")
	cur:close()
	con:close()
	env:close()
	return row.name or 0
end

local function transferGold(player, amount)
	local env, con
	if sqlType == 'mysql' then
		env = assert(luasql.mysql())
		con = assert(env:connect(mysqlDatabase, mysqlUser, mysqlPass, mysqlHost, mysqlPort))
	else
		env = assert(luasql.sqlite3())
		con = assert(env:connect(sqliteDatabase))
	end
	assert(con:execute("UPDATE `player_storage` SET `value` = `value` + " .. amount .. " WHERE `player_id` = (SELECT `id` FROM `players` WHERE `name` = '" .. escapeString(player) .. "' LIMIT 1) AND `key` = '" .. balance_storage .. "' LIMIT 1"))
	con:close()
	env:close()
end

function greetCallback(cid)
	Topic[cid], count[cid], transferTo[cid] = 0
	return true
end

function creatureSayCallback(cid, type, msg)
	if not npcHandler:isFocused(cid) then
		return false
	elseif msgcontains(msg, 'balance') then
		npcHandler:say('Your account balance is ' .. getPlayerBalance(cid) .. ' gold.', cid)
		Topic[cid] = 0
	elseif msgcontains(msg, 'deposit') and msgcontains(msg, 'all') then
		local n = getPlayerMoney(cid)
		if n > 0 then
			count[cid] = n
			npcHandler:say('Would you really like to deposit ' .. n .. ' gold?', cid)
			Topic[cid] = 2
		else
			npcHandler:say('Please tell me how much gold it is you would like to deposit.', cid)
			Topic[cid] = 1
		end
	elseif msgcontains(msg, 'deposit') then
		local n = getCount(msg)
		if n == 0 then
			npcHandler:say('You are joking, aren\'t you??', cid)
			Topic[cid] = 0
		elseif n ~= -1 then
			if getPlayerMoney(cid) >= n then
				count[cid] = n
				npcHandler:say('Would you really like to deposit ' .. n .. ' gold?', cid)
				Topic[cid] = 2
			else
				npcHandler:say('You do not have enough gold.', cid)
				Topic[cid] = 0
			end
		else
			npcHandler:say('Please tell me how much gold it is you would like to deposit.', cid)
			Topic[cid] = 1
		end
	elseif Topic[cid] == 1 then
		local n = getCount(msg)
		if n == -1 then
			npcHandler:say('Please tell me how much gold it is you would like to deposit.', cid)
		else
			if getPlayerMoney(cid) >= n then
				count[cid] = n
				npcHandler:say('Would you really like to deposit ' .. n .. ' gold?', cid)
				Topic[cid] = 2
			else
				npcHandler:say('You do not have enough gold.', cid)
				Topic[cid] = 0
			end
		end
	elseif msgcontains(msg, 'yes') and Topic[cid] == 2 then
		if doPlayerRemoveMoney(cid, count[cid]) == TRUE then
			depositMoney(cid, count[cid])
			npcHandler:say('Alright, we have added the amount of ' .. count[cid] .. ' gold to your balance. You can withdraw your money anytime you want to.', cid)
		else
			npcHandler:say('I am inconsolable, but it seems you have lost your gold. I hope you get it back.', cid)
		end
		Topic[cid] = 0
	elseif msgcontains(msg, 'no') and Topic[cid] == 2 then
		npcHandler:say('As you wish. Is there something else I can do for you?', cid)
		Topic[cid] = 0
	elseif msgcontains(msg, 'withdraw') then
		local n = getCount(msg)
		if n == 0 then
			npcHandler:say('Sure, you want nothing you get nothing!', cid)
			Topic[cid] = 0
		elseif n ~= -1 then
			if getPlayerBalance(cid) >= n then
				count[cid] = n
				npcHandler:say('Are you sure you wish to withdraw ' .. n .. ' gold from your bank account?', cid)
				Topic[cid] = 4
			else
				npcHandler:say('There is not enough gold on your account.', cid)
				Topic[cid] = 0
			end
		else
			npcHandler:say('Please tell me how much gold you would like to withdraw.', cid)
			Topic[cid] = 3
		end
	elseif Topic[cid] == 3 then
		local n = getCount(msg)
		if n == -1 then
			npcHandler:say('Please tell me how much gold you would like to withdraw.', cid)
		else
			if getPlayerBalance(cid) >= n then
				count[cid] = n
				npcHandler:say('Are you sure you wish to withdraw ' .. n .. ' gold from your bank account?', cid)
				Topic[cid] = 4
			else
				npcHandler:say('There is not enough gold on your account.', cid)
				Topic[cid] = 0
			end
		end
	elseif msgcontains(msg, 'yes') and Topic[cid] == 4 then
		if getPlayerBalance(cid) >= count[cid] then
			doPlayerAddMoney(cid, count[cid])
			depositMoney(cid, - count[cid])
			npcHandler:say('Here you are, ' .. count[cid] .. ' gold. Please let me know if there is something else I can do for you.', cid)
		else
			npcHandler:say('There is not enough gold on your account.', cid)
		end
		Topic[cid] = 0
	elseif msgcontains(msg, 'no') and Topic[cid] == 4 then
		npcHandler:say('The customer is king! Come back anytime you want to if you wish to withdraw your money.', cid)
		Topic[cid] = 0
	elseif msgcontains(msg, 'transfer') then
		local n = getCount(msg)
		if n == 0 then
			npcHandler:say('Please think about it. Okay?', cid)
			Topic[cid] = 0
		elseif n ~= -1 then
			count[cid] = n
			if getPlayerBalance(cid) >= count[cid] then
				if msg:find(' to(%s*)') then
					local b,e = msg:find(' to(%s*)')
					transferTo[cid] = msg:sub(e+1)
					local tmp = getPlayerByName(transferTo[cid])
					if tmp then
						npcHandler:say('Would you really like to transfer ' .. count[cid] .. ' gold to ' .. getCreatureName(tmp) .. '?', cid)
						Topic[cid] = 7
					elseif playerExists(transferTo[cid]):lower() == transferTo[cid]:lower() then
						npcHandler:say('Would you really like to transfer ' .. count[cid] .. ' gold to ' .. playerExists(transferTo[cid]) .. '?', cid)
						Topic[cid] = 7
					else
						npcHandler:say('This player does not exist.', cid)
						Topic[cid] = 0
					end
				else
					npcHandler:say('Who would you like to transfer ' .. transferTo[cid] .. ' gold to?', cid)
					Topic[cid] = 6
				end
			else
				npcHandler:say('There is not enough gold on your account.', cid)
				Topic[cid] = 0
			end
		else
			npcHandler:say('Please tell me the amount of gold you would like to transfer.', cid)
			Topic[cid] = 5
		end
	elseif Topic[cid] == 5 then
		local n = getCount(msg)
		if n == -1 then
			npcHandler:say('Please tell me the amount of gold you would like to transfer.', cid)
		elseif n == 0 then
			npcHandler:say('Please think about it. Okay?', cid)
			Topic[cid] = 0
		else
			count[cid] = n
			if getPlayerBalance(cid) >= count[cid] then
				npcHandler:say('Who would you like to transfer ' .. count[cid] .. ' gold to?', cid)
				Topic[cid] = 6
			else
				npcHandler:say('There is not enough gold on your account.', cid)
				Topic[cid] = 0
			end
		end
	elseif Topic[cid] == 6 then
		local tmp = getPlayerByName(msg)
		if tmp == TRUE then
			if getPlayerBalance(cid) >= count[cid] then
				transferTo[cid] = msg
				npcHandler:say('Would you really like to transfer ' .. count[cid] .. ' gold to ' .. getCreatureName(tmp) .. '?', cid)
				Topic[cid] = 7
			else
				npcHandler:say('There is not enough gold on your account.', cid)
				Topic[cid] = 0
			end
		elseif playerExists(msg):lower() == msg:lower() then
			if getPlayerBalance(cid) >= count[cid] then
				transferTo[cid] = msg
				npcHandler:say('Would you really like to transfer ' .. count[cid] .. ' gold to ' .. playerExists(msg) .. '?', cid)
				Topic[cid] = 7
			else
				npcHandler:say('There is not enough gold on your account.', cid)
				Topic[cid] = 0
			end
		else
			npcHandler:say('This player does not exist.', cid)
			Topic[cid] = 0
		end
	elseif Topic[cid] == 7 and msgcontains(msg, 'yes') then
		if getPlayerBalance(cid) >= count[cid] then
			local tmp, state = getPlayerByName(transferTo[cid]), 0
			if not tmp then
				tmp = playerExists(transferTo[cid])
				if tmp:lower() == transferTo[cid]:lower() then
					transferGold(transferTo[cid], count[cid])
					state = 2
				end
			else
				doPlayerAddBalance(tmp, count[cid])
				state = 1
			end
			if state ~= 0 then
				depositMoney(cid, - count[cid])
				npcHandler:say('Very well. You have transferred ' .. count[cid] .. ' gold to ' .. state == 1 and getCreatureName(tmp) or tmp .. '.', cid)
			else
				npcHandler:say('This player does not exist.', cid)
			end
		else
			npcHandler:say('There is not enough gold on your account.', cid)
		end
		Topic[cid] = 0
	elseif Topic[cid] == 7 and msgcontains(msg, 'no') then
		npcHandler:say('Alright, is there something else I can do for you?', cid)
		Topic[cid] = 0
	elseif msgcontains(msg, 'change gold') then
		npcHandler:say('How many platinum coins would you like to get?', cid)
		Topic[cid] = 8
	elseif Topic[cid] == 8 then
		local n = getCount(msg)
		if n < 1 then
			npcHandler:say('Hmm, can I help you with something else?', cid)
			Topic[cid] = 0
		else
			count[cid] = n
			npcHandler:say('So you would like me to change ' .. n * 100 .. ' of your gold coins into ' .. count[cid] .. ' platinum coins?', cid)
			Topic[cid] = 9
		end
	elseif Topic[cid] == 9 then
		if msgcontains(msg, 'yes') then
			if doPlayerRemoveItem(cid, ITEM_GOLD_COIN, count[cid] * 100) == TRUE then
				npcHandler:say('Here you are.', cid)
				doPlayerAddItem(cid, ITEM_PLATINUM_COIN, count[cid])
			else
				npcHandler:say('Sorry, you do not have enough gold coins.', cid)
			end
		else
			npcHandler:say('Well, can I help you with something else?', cid)
		end
		Topic[cid] = 0
	elseif msgcontains(msg, 'change platinum') then
		npcHandler:say('Would you like to change your platinum coins into gold or crystal?', cid)
		Topic[cid] = 10
	elseif Topic[cid] == 10 then
		if msgcontains(msg, 'gold') then
			npcHandler:say('How many platinum coins would you like to change into gold?', cid)
			Topic[cid] = 11
		elseif msgcontains(msg, 'crystal') then
			npcHandler:say('How many crystal coins would you like to get?', cid)
			Topic[cid] = 13
		else
			npcHandler:say('Well, can I help you with something else?', cid)
			Topic[cid] = 0
		end
	elseif Topic[cid] == 11 then
		local n = getCount(msg)
		if n < 1 then
			npcHandler:say('Hmm, can I help you with something else?', cid)
			Topic[cid] = 0
		else
			count[cid] = n
			npcHandler:say('So you would like me to change ' .. n .. ' of your platinum coins into ' .. n * 100 .. ' gold coins for you?', cid)
			Topic[cid] = 12
		end
	elseif Topic[cid] == 12 then
		if msgcontains(msg, 'yes') then
			if doPlayerRemoveItem(cid, ITEM_PLATINUM_COIN, n) == TRUE then
				npcHandler:say('Here you are.', cid)
				doPlayerAddItem(cid, ITEM_GOLD_COIN, count[cid] * 100)
			else
				npcHandler:say('Sorry, you do not have enough platinum coins.', cid)
			end
		else
			npcHandler:say('Well, can I help you with something else?', cid)
		end
		Topic[cid] = 0
	elseif Topic[cid] == 13 then
		local n = getCount(msg)
		if n < 1 then
			npcHandler:say('Hmm, can I help you with something else?', cid)
			Topic[cid] = 0
		else
			count[cid] = n
			npcHandler:say('So you would like me to change ' .. n * 100 .. ' of your platinum coins into ' .. n .. ' crystal coins for you?', cid)
			Topic[cid] = 14
		end
	elseif Topic[cid] == 14 then
		if msgcontains(msg, 'yes') then
			if doPlayerRemoveItem(cid, ITEM_PLATINUM_COIN, count[cid] * 100) == TRUE then
				npcHandler:say('Here you are.', cid)
				doPlayerAddItem(cid, ITEM_CRYSTAL_COIN, count[cid])
			else
				npcHandler:say('Sorry, you do not have enough platinum coins.', cid)
			end
		else
			npcHandler:say('Well, can I help you with something else?', cid)
		end
		Topic[cid] = 0
	elseif msgcontains(msg, 'change crystal') then
		npcHandler:say('How many crystal coins would you like to change into platinum?', cid)
		Topic[cid] = 15
	elseif Topic[cid] == 15 then
		local n = getCount(msg)
		if n < 1 then
			npcHandler:say('Hmm, can I help you with something else?', cid)
			Topic[cid] = 0
		else
			count[cid] = n
			npcHandler:say('So you would like me to change ' .. n .. ' of your crystal coins into ' .. n * 100 .. ' platinum coins for you?', cid)
			Topic[cid] = 16
		end
	elseif Topic[cid] == 16 then
		if msgcontains(msg, 'yes') then
			if doPlayerRemoveItem(cid, ITEM_CRYSTAL_COIN, count[cid]) == TRUE then
				npcHandler:say('Here you are.', cid)
				doPlayerAddItem(cid, ITEM_PLATINUM_COIN, count[cid] * 100)
			else
				npcHandler:say('Sorry, you do not have enough crystal coins.', cid)
			end
		else
			npcHandler:say('Well, can I help you with something else?', cid)
		end
		Topic[cid] = 0
	elseif msgcontains(msg, 'change') then
		npcHandler:say('There are three different coin types in Tibia: 100 gold coins equal 1 platinum coin, 100 platinum coins equal 1 crystal coin. So if you\'d like to change 100 gold into 1 platinum, simply say \'{change gold}\' and then \'1 platinum\'.', cid)
		Topic[cid] = 0
	elseif msgcontains(msg, 'bank') then
		npcHandler:say('We can change money for you. You can also access your bank account.', cid)
		Topic[cid] = 0
	end
	return TRUE
end

npcHandler:setCallback(CALLBACK_GREET, greetCallback)
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

Everything fine...but it doesn't save player's balance in DB, ( players -> balance). I need it to makes market work properly.

Can anyone help me how to make this script corresponding with table `balance` in `players` in my DB?



I am using Tfs0.2.13 9.54

- - - Updated - - -

bump~

- - - Updated - - -

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