I used the spell generator program to make this spell:
I was wondering how I could make the distance effects to shoot from the area and onto me? Right now it does the opposite!
Here's a GIF of how it is now, I want the holy effects to shoot towards me instead! Thanks!
Code:
-- SpellCreator generated.
-- =============== COMBAT VARS ===============
-- Areas/Combat for 0ms
local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_BLOCKHIT)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatArea(combat0_Brush,createCombatArea({{0, 1, 0},
{1, 2, 0},
{0, 0, 1}}))
function getDmg_Brush(cid, level, maglevel)
return (10)*-1,(20)*-1
end
setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat0_Brush = {CONST_ANI_SMALLHOLY,-1,-1,0,1,1,0}
-- =============== CORE FUNCTIONS ===============
local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part
if (isCreature(cid)) then
doCombat(cid, c, var)
if (dirList ~= nil) then -- Emit distance effects
local i = 2;
while (i < #dirList) do
doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
i = i + 2
end
end
end
end
function onCastSpell(cid, var)
local startPos = getCreaturePosition(cid)
RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos)
return true
end
I was wondering how I could make the distance effects to shoot from the area and onto me? Right now it does the opposite!
Here's a GIF of how it is now, I want the holy effects to shoot towards me instead! Thanks!