Ahead
New Member
- Joined
- Dec 27, 2013
- Messages
- 165
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I do not know how these luas work, could you explain to me?
1º. Pythius The Rotten
xml
lua
I suppose that if type event is "death" will be something relationed with killing him, but he is an NPC. I mean, when you go in front of him, he does not attack you, just speak.
2º. Tasks.
lua
When i use !task ingame, there appears a list with those monsters, with a count, but i do not know what happens if you complete one of them or all. Anyways, do not know how it works xD.
Thank you all.
1º. Pythius The Rotten
xml
Code:
<event type="death" name="PythiusTheRotten" event="script" value="PythiusTheRotten.lua"/>
lua
Code:
function onDeath(cid, corpse, deathList)
if getCreatureName(cid):lower() == "pythius the rotten" then
for i = 1, #deathList do
if isPlayer(deathList[i]) then
doCreatureSay(deathList[i], "NICE FIGHTING LITTLE WORM, YOUR VICTORY SHALL BE REWARDED!", TALKTYPE_ORANGE_1, nil, nil, {x=32577, y=31402, z=15})
doSendMagicEffect(getCreaturePosition(deathList[i]), CONST_ME_TELEPORT)
doTeleportThing(deathList[i], {x=32577, y=31402, z=15})
doSendMagicEffect({x=32577, y=31402, z=15}, CONST_ME_TELEPORT)
break
end
end
end
return true
end
I suppose that if type event is "death" will be something relationed with killing him, but he is an NPC. I mean, when you go in front of him, he does not attack you, just speak.
2º. Tasks.
lua
Code:
function onSay(cid, words, param)
function pairsByKeys (t, f)
local a = {}
for n in pairs(t) do table.insert(a, n) end
table.sort(a, f)
local i = 0
local iter = function ()
i = i + 1
if a[i] == nil then return nil
else return a[i], t[a[i]]
end
end
return iter
end
local m = {
["crystalcrusher"] = {storage = 101001,count = 100},
["cliff strider"] = {storage = 101002,count = 120},
["ironblight"] = {storage = 101003,count = 90},
["lava golem"] = {storage = 101004,count = 100},
["orewalker"] = {storage = 101005,count = 150},
["hideous fungus"] = {storage = 101006,count = 200},
["humongous fungus"] = {storage = 101007,count = 180},
["damaged crystal golem"] = {storage = 101008,count = 100},
["magma crawler"] = {storage = 101009,count = 140},
["lost berserker"] = {storage = 101010,count = 110},
["enraged crystal golem"] = {storage = 101011,count = 60},
["infected weeper"] = {storage = 101012,count = 200},
["weeper"] = {storage = 101013,count = 150},
["wiggler"] = {storage = 101014,count = 80},
["vulcongra"] = {storage = 101015,count = 120},
}
local str = ""
str = str .. "Task Completed :\n\n"
for k, v in pairsByKeys(m) do
local contagem = getPlayerStorageValue(cid, v.storage)
if(contagem == -1) then
contagem = 1
end
str = str..k.." = ["..((contagem)-1).."/"..v.count.."]\n"
end
str = str .. ""
return doShowTextDialog(cid, 8983, str)
end
When i use !task ingame, there appears a list with those monsters, with a count, but i do not know what happens if you complete one of them or all. Anyways, do not know how it works xD.
Thank you all.