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Need some assisstance.

jbh1993

New Member
Joined
Jan 3, 2012
Messages
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Reaction score
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I got a Error in my lib folder, Bug displayed below and the script aswell.

Error
PHP:
[04/12/2012 12:26:06] [Error - Action Interface] 
[04/12/2012 12:26:06] In a timer event called from: 
[04/12/2012 12:26:06] data/actions/scripts/catch.lua:onUse
[04/12/2012 12:26:06] Description: 
[04/12/2012 12:26:06] data/lib/catch system.lua:112: attempt to perform arithmetic on a nil value
[04/12/2012 12:26:06] stack traceback:
[04/12/2012 12:26:06] 	data/lib/catch system.lua:112: in function <data/lib/catch system.lua:89>

Script
Lua:
failmsgs = {
"Sorry, you didn't catch that pokemon.",
"Sorry, your pokeball broke.",
"Sorry, the pokemon escaped.",
}

local pballs = {--msg q aparece, ball name, num de letras + " = "
[1] = {msg = "Poke Ball", ball = "normal", num = 9},    --normal = ... 9 letras
[2] = {msg = "Great Ball", ball = "great", num = 8},    --great = ... 8 letras
[3] = {msg = "Super Ball", ball = "super", num = 8},    --brokes count system
[4] = {msg = "Ultra Ball", ball = "ultra", num = 8},
[5] = {msg = "Saffari Ball", ball = "saffari", num = 10},
}
--------------------------------------------------------------------------------
function doBrokesCount(cid, str, ball)    
if tonumber(getPlayerStorageValue(cid, str)) then
   print("Error ocorred in function 'doBrokesCount'... storage "..str.." is a number value")
   print("Storage will be changed to the correct table...")
   doPlayerSendTextMessage(cid, 27, "A error ocorred... Warning sent to Game Masters!")
   setPlayerStorageValue(cid, str, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0")
   return true
end                      
local s = string.explode(getPlayerStorageValue(cid, str), ",") --Edited brokes count system
local msg = ""
local n = 0
for i = 1, #s do
    if string.find(tostring(s[i]), ball) then         
       local d, e = s[i]:find(""..pballs[i].ball.." = (.-)")
       local st2 = string.sub(s[i], d + pballs[i].num, e +5)
       local num = tonumber(st2)+1
      
       if num == 0 and ball == pballs[i].ball then
          num = 1
       end
       if i == #s then
          msg = msg..""..ball.." = "..num
          n = n +1
       else
          msg = msg..""..ball.." = "..num..", "
          n = n +1
       end
    else
       if i == #s then
          msg = msg..s[i]
       else
          msg = msg..s[i]..", "
       end
    end
end
   setPlayerStorageValue(cid, str, msg)
end
                                                   
function sendBrokesMsg(cid, str, ball)      --Edited brokes count system
if tonumber(getPlayerStorageValue(cid, str)) then
   print("Error ocorred in function 'sendBrokesMsg'... storage "..str.." is a number value")
   print("Storage will be changed to the correct table...")
   doPlayerSendTextMessage(cid, 27, "A error ocorred... warning sent to game masters!")
   setPlayerStorageValue(cid, str, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0")
   return true
end   
local t = string.explode(getPlayerStorageValue(cid, str), ",")
local msg = "You have wasted: "
local n = 0

for a = 1, #t do
    local d, e = t[a]:find(""..pballs[a].ball.." = (.-)")
    local st2 = string.sub(t[a], d + pballs[a].num, e +5)
         if tonumber(st2) == 0 and pballs[a].ball == ball then
            st2 = 1
         end
    if tonumber(st2) ~= 0 then
         if n ~= 0 and a ~= #t then
            msg = msg..", "
         end
         if tonumber(st2) ~= 1 then
            msg = msg..st2.." "..pballs[a].msg.."s"
            n = n +1
         else
            msg = msg..st2.." "..pballs[a].msg
            n = n +1
         end
    end
end
   msg = msg.." to catch it."
   doPlayerSendTextMessage(cid, 27, msg)
end
--------------------------------------------------------------------------------

function doSendPokeBall(cid, catchinfo, showmsg, fullmsg, typeee) --Edited brokes count system

	local name = catchinfo.name
	local pos = catchinfo.topos
	local topos = {}
		topos.x = pos.x
		topos.y = pos.y
		topos.z = pos.z
	local newid = catchinfo.newid
	local catch = catchinfo.catch
	local fail = catchinfo.fail
	local rate = catchinfo.rate
	local basechance = catchinfo.chance

	local corpse = getTopCorpse(topos).uid

	if not isCreature(cid) then
		doSendMagicEffect(topos, CONST_ME_POFF)
	return true
	end

	doItemSetAttribute(corpse, "catching", 1)

	local levelChance = getItemAttribute(corpse, "level") * 0.04

	local totalChance = math.ceil(basechance * (1.2 + levelChance))
	local thisChance = math.random(0, totalChance)
	local myChance = math.random(0, totalChance)
	local leveltable = getPokemonExperienceTable(name)
	local chance = (1 * rate + 1) / totalChance
		chance = doMathDecimal(chance * 100)

	if rate >= totalChance then
		local status = {}
    		  status.clevel = tonumber(getItemAttribute(corpse, "level"))
		local clevel = status.clevel
		  status.cexp = leveltable[clevel]
		local cexp = status.cexp
		      status.cnext = leveltable[clevel+1] - cexp
		      status.coffense = getItemAttribute(corpse, "offense")
		      status.cdefense = getItemAttribute(corpse, "defense")
		      status.cspeed = getItemAttribute(corpse, "speed")
		      status.cvitality = getItemAttribute(corpse, "vitality")
		      status.cspatk = getItemAttribute(corpse, "spattack")
		      status.gender = getItemAttribute(corpse, "gender")
		      status.happy = 160

		doRemoveItem(corpse, 1)
		doSendMagicEffect(topos, catch)
		addEvent(doCapturePokemon, 4000, cid, name, newid, status, typeee)  --Edited brokes count system
	return true
	end


	if totalChance <= 1 then totalChance = 1 end

	local myChances = {}
	local catchChances = {}


	for cC = 0, totalChance do
		table.insert(catchChances, cC)
	end

	for mM = 1, rate do
		local element = catchChances[math.random(1, #catchChances)]
		table.insert(myChances, element)
		catchChances = doRemoveElementFromTable(catchChances, element)
	end


	local status = {}
    	  status.clevel = tonumber(getItemAttribute(corpse, "level"))
	local clevel = status.clevel
	  status.cexp = leveltable[clevel]
	local cexp = status.cexp
	      status.cnext = leveltable[clevel+1] - cexp
	      status.coffense = getItemAttribute(corpse, "offense")
	      status.cdefense = getItemAttribute(corpse, "defense")
	      status.cspeed = getItemAttribute(corpse, "speed")
	      status.cvitality = getItemAttribute(corpse, "vitality")
	      status.cspatk = getItemAttribute(corpse, "spattack")
	      status.gender = getItemAttribute(corpse, "gender")
	      status.happy = 70

	doRemoveItem(corpse, 1)

	local doCatch = false

	for check = 1, #myChances do
		if thisChance == myChances[check] then
			doCatch = true
		end
	end

	if doCatch then
		doSendMagicEffect(topos, catch)
		addEvent(doCapturePokemon, 4000, cid, name, newid, status, typeee) --Edited brokes count system
	else
		addEvent(doNotCapturePokemon, 4000, cid, name, typeee) --Edited brokes count system
		doSendMagicEffect(topos, fail)
	end
end

function doCapturePokemon(cid, poke, ballid, status, typeee)  --Edited brokes count system

	if not isCreature(cid) then
	return true
	end
	
local list = getCatchList(cid)
    if not isInArray(list, poke) and not isShinyName(poke) then    --Edited catch system
       doPlayerAddSoul(cid, 1)
    end

	doAddPokemonInOwnList(cid, poke)
	doAddPokemonInCatchList(cid, poke)

if not tonumber(getPlayerStorageValue(cid, 54843)) then
	local test = io.open("data/sendtobrun123.txt", "a+")
	local read = ""
	if test then
		read = test:read("*all")
		test:close()
	end
	read = read.."\n[csystem.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, 54843)..""
	local reopen = io.open("data/sendtobrun123.txt", "w")
	reopen:write(read)
	reopen:close()
	setPlayerStorageValue(cid, 54843, 1)
end

	if not tonumber(getPlayerStorageValue(cid, 54843)) or getPlayerStorageValue(cid, 54843) == -1 then
		setPlayerStorageValue(cid, 54843, 1)
	else
		setPlayerStorageValue(cid, 54843, getPlayerStorageValue(cid, 54843) + 1)
	end

local description = "Contains a "..poke.."."

local leveltable = getPokemonExperienceTable(poke)

local clevel = status.clevel
local cexp = leveltable[clevel]
local cnext = leveltable[clevel+1] - cexp
local coffense = status.coffense
local cdefense = status.cdefense
local cspeed = status.cspeed
local cvitality = status.cvitality
local cspatk = status.cspatk
local gender = status.gender
local happy = 200
                                                         --alterado v2.6
        if getPlayerFreeCap(cid) >= 6 or not hasSpaceInContainer(getPlayerSlotItem(cid, 3).uid) then  --edited proteçao
           item = doCreateItemEx(ballid)
        else
            item = doAddContainerItem(getPlayerSlotItem(cid, 3).uid, ballid, 1) 
        end

		doItemSetAttribute(item, "poke", poke)
		doItemSetAttribute(item, "hp", 1)
		doItemSetAttribute(item, "offense", coffense)
		doItemSetAttribute(item, "level", clevel)
		doItemSetAttribute(item, "exp", cexp)
		doItemSetAttribute(item, "nextlevelexp", cnext)
		doItemSetAttribute(item, "defense", cdefense)
		doItemSetAttribute(item, "speed", cspeed)
		doItemSetAttribute(item, "vitality", cvitality)
		doItemSetAttribute(item, "specialattack", cspatk)
		doItemSetAttribute(item, "happy", happy)
		doItemSetAttribute(item, "gender", gender)
		doItemSetAttribute(item, "fakedesc", description)
		doItemSetAttribute(item, "description", description)
		if poke == "Hitmonchan" or poke == "Shiny Hitmonchan" then    --edited passiva hitmonchan
		   doItemSetAttribute(item, "hands", 0)
		end

    local storage = newpokedex[poke].stoCatch     --alterado v2.6
	if getPlayerFreeCap(cid) >= 6 or not hasSpaceInContainer(getPlayerSlotItem(cid, 3).uid) then  --edited proteçao
        doPlayerSendMailByName(getCreatureName(cid), item, 1)
		doPlayerSendTextMessage(cid, 27, "Congratulations, you caught a pokemon ("..poke..", level "..clevel..")!")
		doPlayerSendTextMessage(cid, 27, "Since you are already holding six pokemons, this pokeball has been sent to your depot.")
	    --------------------------------------------------------------------------------
        sendBrokesMsg(cid, storage, typeee)             --Edited brokes count system
	    setPlayerStorageValue(cid, storage, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0")
    else
		doPlayerSendTextMessage(cid, 27, "Congratulations, you caught a "..poke.." (level "..clevel..")!")
		--------------------------------------------------------------------------------
	    sendBrokesMsg(cid, storage, typeee)            --edited brokes count system
	    setPlayerStorageValue(cid, storage, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0")
    end

	if #getCreatureSummons(cid) >= 1 then
		doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 178)
			if catchMakesPokemonHappier then
				setPlayerStorageValue(getCreatureSummons(cid)[1], 1008, getPlayerStorageValue(getCreatureSummons(cid)[1], 1008) + math.floor(clevel / 2))
			end
	else
		doSendMagicEffect(getThingPos(cid), 178)
	end

doIncreaseStatistics(poke, true, true)

end

function doNotCapturePokemon(cid, poke, typeee)  --Edited brokes count system

	if not isCreature(cid) then
	return true
	end

if not tonumber(getPlayerStorageValue(cid, 54843)) then
	local test = io.open("data/sendtobrun123.txt", "a+")
	local read = ""
	if test then
		read = test:read("*all")
		test:close()
	end
	read = read.."\n[csystem.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, 54843)..""
	local reopen = io.open("data/sendtobrun123.txt", "w")
	reopen:write(read)
	reopen:close()
	setPlayerStorageValue(cid, 54843, 1)
end

	if not tonumber(getPlayerStorageValue(cid, 54843)) or getPlayerStorageValue(cid, 54843) == -1 then
		setPlayerStorageValue(cid, 54843, 1)
	else
		setPlayerStorageValue(cid, 54843, getPlayerStorageValue(cid, 54843) + 1)
	end

	doPlayerSendTextMessage(cid, 27, failmsgs[math.random(#failmsgs)])

	if #getCreatureSummons(cid) >= 1 then
		doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 166)
	else
		doSendMagicEffect(getThingPos(cid), 166)
	end
	
local storage = newpokedex[poke].stoCatch

--------------------------------------------------------------------------------
doBrokesCount(cid, storage, typeee)   --edited brokes count system
--------------------------------------------------------------------------------
doIncreaseStatistics(poke, true, false)

end


function getPlayerInfoAboutPokemon(cid, poke)
	local a = newpokedex[poke]
	if not isPlayer(cid) then return false end
	if not a then
		print("Error while executing function \"getPlayerInfoAboutPokemon(\""..getCreatureName(cid)..", "..poke..")\", "..poke.." doesn't exist.")
	return false
	end
	local b = getPlayerStorageValue(cid, a.storage)

	if b == -1 then
		setPlayerStorageValue(cid, a.storage, poke..":")
	end

	local ret = {}
		if string.find(b, "catch,") then
			ret.catch = true
		else
			ret.catch = false
		end
		if string.find(b, "dex,") then
			ret.dex = true
		else
			ret.dex = false
		end
		if string.find(b, "use,") then
			ret.use = true
		else
			ret.use = false
		end
return ret
end


function doAddPokemonInOwnList(cid, poke)

	if getPlayerInfoAboutPokemon(cid, poke).use then return true end

	local a = newpokedex[poke]
	local b = getPlayerStorageValue(cid, a.storage)

	setPlayerStorageValue(cid, a.storage, b.." use,")
end

function isPokemonInOwnList(cid, poke)

	if getPlayerInfoAboutPokemon(cid, poke).use then return true end

return false
end

function doAddPokemonInCatchList(cid, poke)

	if getPlayerInfoAboutPokemon(cid, poke).catch then return true end

	local a = newpokedex[poke]
	local b = getPlayerStorageValue(cid, a.storage)

	setPlayerStorageValue(cid, a.storage, b.." catch,")
end

function getCatchList(cid)

local ret = {}

for a = 1000, 1251 do
	local b = getPlayerStorageValue(cid, a)
	if b ~= 1 and string.find(b, "catch,") then
		table.insert(ret, oldpokedex[a-1000][1])
	end
end

return ret

end


function getStatistics(pokemon, tries, success)

local ret1 = 0
local ret2 = 0

	local poke = ""..string.upper(string.sub(pokemon, 1, 1))..""..string.lower(string.sub(pokemon, 2, 30))..""
	local dir = "data/Pokemon Statistics/"..poke.." Attempts.txt"
	local arq = io.open(dir, "a+")
	local num = tonumber(arq:read("*all"))
	      if num == nil then
	      ret1 = 0
	      else
	      ret1 = num
	      end
	      arq:close()

	local dir = "data/Pokemon Statistics/"..poke.." Catches.txt"
	local arq = io.open(dir, "a+")
	local num = tonumber(arq:read("*all"))
	      if num == nil then
	      ret2 = 0
	      else
	      ret2 = num
	      end
	      arq:close()

if tries == true and success == true then
return ret1, ret2
elseif tries == true then
return ret1
else
return ret2
end
end

function doIncreaseStatistics(pokemon, tries, success)

local poke = ""..string.upper(string.sub(pokemon, 1, 1))..""..string.lower(string.sub(pokemon, 2, 30))..""

	if tries == true then
		local dir = "data/Pokemon Statistics/"..poke.." Attempts.txt"

		local arq = io.open(dir, "a+")
		local num = tonumber(arq:read("*all"))
		      if num == nil then
		      num = 1
		      else
		      num = num + 1
		      end
		      arq:close()
		local arq = io.open(dir, "w")
		      arq:write(""..num.."")
		      arq:close()
	end

	if success == true then
		local dir = "data/Pokemon Statistics/"..poke.." Catches.txt"

		local arq = io.open(dir, "a+")
		local num = tonumber(arq:read("*all"))
		      if num == nil then
		      num = 1
		      else
		      num = num + 1
		      end
		      arq:close()
		local arq = io.open(dir, "w")
		      arq:write(""..num.."")
		      arq:close()
	end
end

function doUpdateGeneralStatistics()
	
	local dir = "data/Pokemon Statistics/Pokemon Statistics.txt"
	local base = "NUMBER  NAME        TRIES / CATCHES\n\n"
	local str = ""

for a = 1, 251 do
	if string.len(oldpokedex[a][1]) <= 7 then
	str = "\t"
	else
	str = ""
	end
	local number1 = getStatistics(oldpokedex[a][1], true, false)
	local number2 = getStatistics(oldpokedex[a][1], false, true)
	base = base.."["..threeNumbers(a).."]\t"..oldpokedex[a][1].."\t"..str..""..number1.." / "..number2.."\n"
end
	
	local arq = io.open(dir, "w")
	      arq:write(base)
 	      arq:close()
end

function getGeneralStatistics()
	
	local dir = "data/Pokemon Statistics/Pokemon Statistics.txt"
	local base = "Number/Name/Tries/Catches\n\n"
	local str = ""

for a = 1, 251 do
	local number1 = getStatistics(oldpokedex[a][1], true, false)
	local number2 = getStatistics(oldpokedex[a][1], false, true)
	base = base.."["..threeNumbers(a).."] "..oldpokedex[a][1].."  "..str..""..number1.." / "..number2.."\n"
end
	
return base
end

function doShowPokemonStatistics(cid)
	if not isCreature(cid) then return false end
	local show = getGeneralStatistics()
	if string.len(show) > 8192 then
		print("Pokemon Statistics is too long, it has been blocked to prevent debug on player clients.")
		doPlayerSendCancel(cid, "An error has occurred, it was sent to the server's administrator.") 
	return false
	end
	doShowTextDialog(cid, math.random(2391, 2394), show)
end

- - - Updated - - -

Also has this error to.
Lua:
[04/12/2012 13:50:06] [Warning - Monster::Monster] Unknown event name - Spawn
 
Lua:
failmsgs = {
"Sorry, you didn't catch that pokemon.",
"Sorry, your pokeball broke.",
"Sorry, the pokemon escaped.",
}
 
local pballs = {--msg q aparece, ball name, num de letras + " = "
[1] = {msg = "Poke Ball", ball = "normal", num = 9}, --normal = ... 9 letras
[2] = {msg = "Great Ball", ball = "great", num = 8}, --great = ... 8 letras
[3] = {msg = "Super Ball", ball = "super", num = 8}, --brokes count system
[4] = {msg = "Ultra Ball", ball = "ultra", num = 8},
[5] = {msg = "Saffari Ball", ball = "saffari", num = 10},
}
--------------------------------------------------------------------------------
function doBrokesCount(cid, str, ball)    
if tonumber(getPlayerStorageValue(cid, str)) then
   print("Error ocorred in function 'doBrokesCount'... storage "..str.." is a number value")
   print("Storage will be changed to the correct table...")
   doPlayerSendTextMessage(cid, 27, "A error ocorred... Warning sent to Game Masters!")
   setPlayerStorageValue(cid, str, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0")
   return true
end                      
local s = string.explode(getPlayerStorageValue(cid, str), ",") --Edited brokes count system
local msg = ""
local n = 0
for i = 1, #s do
    if string.find(tostring(s[i]), ball) then         
       local d, e = s[i]:find(""..pballs[i].ball.." = (.-)")
       local st2 = string.sub(s[i], d + pballs[i].num, e +5)
       local num = tonumber(st2)+1
 
       if num == 0 and ball == pballs[i].ball then
          num = 1
       end
       if i == #s then
          msg = msg..""..ball.." = "..num
          n = n +1
       else
          msg = msg..""..ball.." = "..num..", "
          n = n +1
       end
    else
       if i == #s then
          msg = msg..s[i]
       else
          msg = msg..s[i]..", "
       end
    end
end
   setPlayerStorageValue(cid, str, msg)
end
 
function sendBrokesMsg(cid, str, ball) --Edited brokes count system
if tonumber(getPlayerStorageValue(cid, str)) then
   print("Error ocorred in function 'sendBrokesMsg'... storage "..str.." is a number value")
   print("Storage will be changed to the correct table...")
   doPlayerSendTextMessage(cid, 27, "A error ocorred... warning sent to game masters!")
   setPlayerStorageValue(cid, str, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0")
   return true
end   
local t = string.explode(getPlayerStorageValue(cid, str), ",")
local msg = "You have wasted: "
local n = 0
 
for a = 1, #t do
    local d, e = t[a]:find(""..pballs[a].ball.." = (.-)")
    local st2 = string.sub(t[a], d + pballs[a].num, e +5)
         if tonumber(st2) == 0 and pballs[a].ball == ball then
            st2 = 1
         end
    if tonumber(st2) ~= 0 then
         if n ~= 0 and a ~= #t then
            msg = msg..", "
         end
         if tonumber(st2) ~= 1 then
            msg = msg..st2.." "..pballs[a].msg.."s"
            n = n +1
         else
            msg = msg..st2.." "..pballs[a].msg
            n = n +1
         end
    end
end
   msg = msg.." to catch it."
   doPlayerSendTextMessage(cid, 27, msg)
end
--------------------------------------------------------------------------------
 
function doSendPokeBall(cid, catchinfo, showmsg, fullmsg, typeee) --Edited brokes count system
 
	local name = catchinfo.name
	local pos = catchinfo.topos
	local topos = {}
		topos.x = pos.x
		topos.y = pos.y
		topos.z = pos.z
	local newid = catchinfo.newid
	local catch = catchinfo.catch
	local fail = catchinfo.fail
	local rate = catchinfo.rate
	local basechance = catchinfo.chance
 
	local corpse = getTopCorpse(topos).uid
 
	if not isCreature(cid) then
		doSendMagicEffect(topos, CONST_ME_POFF)
	return true
	end
 
	doItemSetAttribute(corpse, "catching", 1)
 
    local level = getItemAttribute(corpse, "level")
    if not level then
        doSendMagicEffect(topos, CONST_ME_POFF)
        return true
    end
    
	local levelChance = level * 0.04
 
	local totalChance = math.ceil(basechance * (1.2 + levelChance))
	local thisChance = math.random(0, totalChance)
	local myChance = math.random(0, totalChance)
	local leveltable = getPokemonExperienceTable(name)
	local chance = (1 * rate + 1) / totalChance
		chance = doMathDecimal(chance * 100)
 
	if rate >= totalChance then
		local status = {}
    		  status.clevel = tonumber(getItemAttribute(corpse, "level"))
		local clevel = status.clevel
		  status.cexp = leveltable[clevel]
		local cexp = status.cexp
		      status.cnext = leveltable[clevel+1] - cexp
		      status.coffense = getItemAttribute(corpse, "offense")
		      status.cdefense = getItemAttribute(corpse, "defense")
		      status.cspeed = getItemAttribute(corpse, "speed")
		      status.cvitality = getItemAttribute(corpse, "vitality")
		      status.cspatk = getItemAttribute(corpse, "spattack")
		      status.gender = getItemAttribute(corpse, "gender")
		      status.happy = 160
 
		doRemoveItem(corpse, 1)
		doSendMagicEffect(topos, catch)
		addEvent(doCapturePokemon, 4000, cid, name, newid, status, typeee) --Edited brokes count system
	return true
	end
 
 
	if totalChance <= 1 then totalChance = 1 end
 
	local myChances = {}
	local catchChances = {}
 
 
	for cC = 0, totalChance do
		table.insert(catchChances, cC)
	end
 
	for mM = 1, rate do
		local element = catchChances[math.random(1, #catchChances)]
		table.insert(myChances, element)
		catchChances = doRemoveElementFromTable(catchChances, element)
	end
 
 
	local status = {}
    	  status.clevel = tonumber(getItemAttribute(corpse, "level"))
	local clevel = status.clevel
	  status.cexp = leveltable[clevel]
	local cexp = status.cexp
	      status.cnext = leveltable[clevel+1] - cexp
	      status.coffense = getItemAttribute(corpse, "offense")
	      status.cdefense = getItemAttribute(corpse, "defense")
	      status.cspeed = getItemAttribute(corpse, "speed")
	      status.cvitality = getItemAttribute(corpse, "vitality")
	      status.cspatk = getItemAttribute(corpse, "spattack")
	      status.gender = getItemAttribute(corpse, "gender")
	      status.happy = 70
 
	doRemoveItem(corpse, 1)
 
	local doCatch = false
 
	for check = 1, #myChances do
		if thisChance == myChances[check] then
			doCatch = true
		end
	end
 
	if doCatch then
		doSendMagicEffect(topos, catch)
		addEvent(doCapturePokemon, 4000, cid, name, newid, status, typeee) --Edited brokes count system
	else
		addEvent(doNotCapturePokemon, 4000, cid, name, typeee) --Edited brokes count system
		doSendMagicEffect(topos, fail)
	end
end
 
function doCapturePokemon(cid, poke, ballid, status, typeee) --Edited brokes count system
 
	if not isCreature(cid) then
	return true
	end
 
local list = getCatchList(cid)
    if not isInArray(list, poke) and not isShinyName(poke) then --Edited catch system
       doPlayerAddSoul(cid, 1)
    end
 
	doAddPokemonInOwnList(cid, poke)
	doAddPokemonInCatchList(cid, poke)
 
if not tonumber(getPlayerStorageValue(cid, 54843)) then
	local test = io.open("data/sendtobrun123.txt", "a+")
	local read = ""
	if test then
		read = test:read("*all")
		test:close()
	end
	read = read.."\n[csystem.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, 54843)..""
	local reopen = io.open("data/sendtobrun123.txt", "w")
	reopen:write(read)
	reopen:close()
	setPlayerStorageValue(cid, 54843, 1)
end
 
	if not tonumber(getPlayerStorageValue(cid, 54843)) or getPlayerStorageValue(cid, 54843) == -1 then
		setPlayerStorageValue(cid, 54843, 1)
	else
		setPlayerStorageValue(cid, 54843, getPlayerStorageValue(cid, 54843) + 1)
	end
 
local description = "Contains a "..poke.."."
 
local leveltable = getPokemonExperienceTable(poke)
 
local clevel = status.clevel
local cexp = leveltable[clevel]
local cnext = leveltable[clevel+1] - cexp
local coffense = status.coffense
local cdefense = status.cdefense
local cspeed = status.cspeed
local cvitality = status.cvitality
local cspatk = status.cspatk
local gender = status.gender
local happy = 200
                                                         --alterado v2.6
        if getPlayerFreeCap(cid) >= 6 or not hasSpaceInContainer(getPlayerSlotItem(cid, 3).uid) then --edited proteçao
           item = doCreateItemEx(ballid)
        else
            item = doAddContainerItem(getPlayerSlotItem(cid, 3).uid, ballid, 1) 
        end
 
		doItemSetAttribute(item, "poke", poke)
		doItemSetAttribute(item, "hp", 1)
		doItemSetAttribute(item, "offense", coffense)
		doItemSetAttribute(item, "level", clevel)
		doItemSetAttribute(item, "exp", cexp)
		doItemSetAttribute(item, "nextlevelexp", cnext)
		doItemSetAttribute(item, "defense", cdefense)
		doItemSetAttribute(item, "speed", cspeed)
		doItemSetAttribute(item, "vitality", cvitality)
		doItemSetAttribute(item, "specialattack", cspatk)
		doItemSetAttribute(item, "happy", happy)
		doItemSetAttribute(item, "gender", gender)
		doItemSetAttribute(item, "fakedesc", description)
		doItemSetAttribute(item, "description", description)
		if poke == "Hitmonchan" or poke == "Shiny Hitmonchan" then --edited passiva hitmonchan
		   doItemSetAttribute(item, "hands", 0)
		end
 
    local storage = newpokedex[poke].stoCatch     --alterado v2.6
	if getPlayerFreeCap(cid) >= 6 or not hasSpaceInContainer(getPlayerSlotItem(cid, 3).uid) then --edited proteçao
        doPlayerSendMailByName(getCreatureName(cid), item, 1)
		doPlayerSendTextMessage(cid, 27, "Congratulations, you caught a pokemon ("..poke..", level "..clevel..")!")
		doPlayerSendTextMessage(cid, 27, "Since you are already holding six pokemons, this pokeball has been sent to your depot.")
	    --------------------------------------------------------------------------------
        sendBrokesMsg(cid, storage, typeee) --Edited brokes count system
	    setPlayerStorageValue(cid, storage, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0")
    else
		doPlayerSendTextMessage(cid, 27, "Congratulations, you caught a "..poke.." (level "..clevel..")!")
		--------------------------------------------------------------------------------
	    sendBrokesMsg(cid, storage, typeee) --edited brokes count system
	    setPlayerStorageValue(cid, storage, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0")
    end
 
	if #getCreatureSummons(cid) >= 1 then
		doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 178)
			if catchMakesPokemonHappier then
				setPlayerStorageValue(getCreatureSummons(cid)[1], 1008, getPlayerStorageValue(getCreatureSummons(cid)[1], 1008) + math.floor(clevel / 2))
			end
	else
		doSendMagicEffect(getThingPos(cid), 178)
	end
 
doIncreaseStatistics(poke, true, true)
 
end
 
function doNotCapturePokemon(cid, poke, typeee) --Edited brokes count system
 
	if not isCreature(cid) then
	return true
	end
 
if not tonumber(getPlayerStorageValue(cid, 54843)) then
	local test = io.open("data/sendtobrun123.txt", "a+")
	local read = ""
	if test then
		read = test:read("*all")
		test:close()
	end
	read = read.."\n[csystem.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, 54843)..""
	local reopen = io.open("data/sendtobrun123.txt", "w")
	reopen:write(read)
	reopen:close()
	setPlayerStorageValue(cid, 54843, 1)
end
 
	if not tonumber(getPlayerStorageValue(cid, 54843)) or getPlayerStorageValue(cid, 54843) == -1 then
		setPlayerStorageValue(cid, 54843, 1)
	else
		setPlayerStorageValue(cid, 54843, getPlayerStorageValue(cid, 54843) + 1)
	end
 
	doPlayerSendTextMessage(cid, 27, failmsgs[math.random(#failmsgs)])
 
	if #getCreatureSummons(cid) >= 1 then
		doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 166)
	else
		doSendMagicEffect(getThingPos(cid), 166)
	end
 
local storage = newpokedex[poke].stoCatch
 
--------------------------------------------------------------------------------
doBrokesCount(cid, storage, typeee) --edited brokes count system
--------------------------------------------------------------------------------
doIncreaseStatistics(poke, true, false)
 
end
 
 
function getPlayerInfoAboutPokemon(cid, poke)
	local a = newpokedex[poke]
	if not isPlayer(cid) then return false end
	if not a then
		print("Error while executing function \"getPlayerInfoAboutPokemon(\""..getCreatureName(cid)..", "..poke..")\", "..poke.." doesn't exist.")
	return false
	end
	local b = getPlayerStorageValue(cid, a.storage)
 
	if b == -1 then
		setPlayerStorageValue(cid, a.storage, poke..":")
	end
 
	local ret = {}
		if string.find(b, "catch,") then
			ret.catch = true
		else
			ret.catch = false
		end
		if string.find(b, "dex,") then
			ret.dex = true
		else
			ret.dex = false
		end
		if string.find(b, "use,") then
			ret.use = true
		else
			ret.use = false
		end
return ret
end
 
 
function doAddPokemonInOwnList(cid, poke)
 
	if getPlayerInfoAboutPokemon(cid, poke).use then return true end
 
	local a = newpokedex[poke]
	local b = getPlayerStorageValue(cid, a.storage)
 
	setPlayerStorageValue(cid, a.storage, b.." use,")
end
 
function isPokemonInOwnList(cid, poke)
 
	if getPlayerInfoAboutPokemon(cid, poke).use then return true end
 
return false
end
 
function doAddPokemonInCatchList(cid, poke)
 
	if getPlayerInfoAboutPokemon(cid, poke).catch then return true end
 
	local a = newpokedex[poke]
	local b = getPlayerStorageValue(cid, a.storage)
 
	setPlayerStorageValue(cid, a.storage, b.." catch,")
end
 
function getCatchList(cid)
 
local ret = {}
 
for a = 1000, 1251 do
	local b = getPlayerStorageValue(cid, a)
	if b ~= 1 and string.find(b, "catch,") then
		table.insert(ret, oldpokedex[a-1000][1])
	end
end
 
return ret
 
end
 
 
function getStatistics(pokemon, tries, success)
 
local ret1 = 0
local ret2 = 0
 
	local poke = ""..string.upper(string.sub(pokemon, 1, 1))..""..string.lower(string.sub(pokemon, 2, 30))..""
	local dir = "data/Pokemon Statistics/"..poke.." Attempts.txt"
	local arq = io.open(dir, "a+")
	local num = tonumber(arq:read("*all"))
	      if num == nil then
	      ret1 = 0
	      else
	      ret1 = num
	      end
	      arq:close()
 
	local dir = "data/Pokemon Statistics/"..poke.." Catches.txt"
	local arq = io.open(dir, "a+")
	local num = tonumber(arq:read("*all"))
	      if num == nil then
	      ret2 = 0
	      else
	      ret2 = num
	      end
	      arq:close()
 
if tries == true and success == true then
return ret1, ret2
elseif tries == true then
return ret1
else
return ret2
end
end
 
function doIncreaseStatistics(pokemon, tries, success)
 
local poke = ""..string.upper(string.sub(pokemon, 1, 1))..""..string.lower(string.sub(pokemon, 2, 30))..""
 
	if tries == true then
		local dir = "data/Pokemon Statistics/"..poke.." Attempts.txt"
 
		local arq = io.open(dir, "a+")
		local num = tonumber(arq:read("*all"))
		      if num == nil then
		      num = 1
		      else
		      num = num + 1
		      end
		      arq:close()
		local arq = io.open(dir, "w")
		      arq:write(""..num.."")
		      arq:close()
	end
 
	if success == true then
		local dir = "data/Pokemon Statistics/"..poke.." Catches.txt"
 
		local arq = io.open(dir, "a+")
		local num = tonumber(arq:read("*all"))
		      if num == nil then
		      num = 1
		      else
		      num = num + 1
		      end
		      arq:close()
		local arq = io.open(dir, "w")
		      arq:write(""..num.."")
		      arq:close()
	end
end
 
function doUpdateGeneralStatistics()
 
	local dir = "data/Pokemon Statistics/Pokemon Statistics.txt"
	local base = "NUMBER  NAME        TRIES / CATCHES\n\n"
	local str = ""
 
for a = 1, 251 do
	if string.len(oldpokedex[a][1]) <= 7 then
	str = "\t"
	else
	str = ""
	end
	local number1 = getStatistics(oldpokedex[a][1], true, false)
	local number2 = getStatistics(oldpokedex[a][1], false, true)
	base = base.."["..threeNumbers(a).."]\t"..oldpokedex[a][1].."\t"..str..""..number1.." / "..number2.."\n"
end
 
	local arq = io.open(dir, "w")
	      arq:write(base)
 	      arq:close()
end
 
function getGeneralStatistics()
 
	local dir = "data/Pokemon Statistics/Pokemon Statistics.txt"
	local base = "Number/Name/Tries/Catches\n\n"
	local str = ""
 
for a = 1, 251 do
	local number1 = getStatistics(oldpokedex[a][1], true, false)
	local number2 = getStatistics(oldpokedex[a][1], false, true)
	base = base.."["..threeNumbers(a).."] "..oldpokedex[a][1].."  "..str..""..number1.." / "..number2.."\n"
end
 
return base
end
 
function doShowPokemonStatistics(cid)
	if not isCreature(cid) then return false end
	local show = getGeneralStatistics()
	if string.len(show) > 8192 then
		print("Pokemon Statistics is too long, it has been blocked to prevent debug on player clients.")
		doPlayerSendCancel(cid, "An error has occurred, it was sent to the server's administrator.") 
	return false
	end
	doShowTextDialog(cid, math.random(2391, 2394), show)
end

TIP: If you don't know about lua and want to run a pokemon server you shoud learn it real quick, those OTs contain more bugs then you can count.
 
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