Hello guys!
I need some help adjusting my potions to fit my server. And I also would need help with the healing spells... I want them all to be nice and "balanced" so all vocations can participate in pvp/rpg
I will share my stages and current potions file for you guys to help me out! If you also want to help me with the spells and runes please tell me what you need and i will serve you.
Stages.xml
Potions.lua
//Sami
I need some help adjusting my potions to fit my server. And I also would need help with the healing spells... I want them all to be nice and "balanced" so all vocations can participate in pvp/rpg
I will share my stages and current potions file for you guys to help me out! If you also want to help me with the spells and runes please tell me what you need and i will serve you.
Stages.xml
Code:
<world id="0" multiplier="1">
<stage minlevel="1" maxlevel="200" multiplier="350"/>
<stage minlevel="201" maxlevel="320" multiplier="250"/>
<stage minlevel="321" maxlevel="400" multiplier="125"/>
<stage minlevel="401" maxlevel="460" multiplier="65"/>
<stage minlevel="461" maxlevel="500" multiplier="35"/>
<stage minlevel="501" maxlevel="550" multiplier="20"/>
<stage minlevel="551" maxlevel="600" multiplier="15"/>
<stage minlevel="601" maxlevel="650" multiplier="10"/>
<stage minlevel="651" maxlevel="700" multiplier="8"/>
<stage minlevel="701" maxlevel="750" multiplier="5"/>
<stage minlevel="751" maxlevel="800" multiplier="3"/>
<stage minlevel="801" maxlevel="850" multiplier="2"/>
<stage minlevel="851" multiplier="1"/>
Potions.lua
Code:
local config = {
removeOnUse = "no",
splashable = "no",
realAnimation = "no", -- make text effect visible only for players in range 1x1
healthMultiplier = 1.0,
manaMultiplier = 1.0
}
config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)
local POTIONS = {
[8704] = {empty = 7636, splash = 2, health = {50, 150}, level = 8, vocations = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11}, vocStr = "sorcerers, druids, knights and paladins"}, -- small health potion
[7618] = {empty = 7636, splash = 2, health = {300, 500}, level = 8, vocations = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11}, vocStr = "sorcerers, druids, knights and paladins"}, -- health potion
[7588] = {empty = 7634, splash = 2, health = {500, 600}, level = 50, vocations = {3, 4, 7, 8, 12, 11}, vocStr = "knights and paladins"}, -- strong health potion
[7591] = {empty = 7635, splash = 2, health = {600, 800}, level = 80, vocations = {4, 8, 12}, vocStr = "knights"}, -- great health potion
[8473] = {empty = 7635, splash = 42, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion
[7620] = {empty = 7636, splash = 7, mana = {70, 130}, level = 8, vocations = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11}, vocStr = "sorcerers, druids, knights and paladins"}, -- mana potion
[7589] = {empty = 7634, splash = 7, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7, 9, 10, 11}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
[7590] = {empty = 7635, splash = 7, mana = {300, 400}, level = 80, vocations = {1, 2, 5, 6, 9, 10}, vocStr = "sorcerers and druids"}, -- great mana potion
[8472] = {empty = 7635, splash = 3, health = {700, 900}, mana = {310, 710}, level = 80, vocations = {3, 7, 11}, vocStr = "paladins"} -- great spirit potion
}
local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))
function onUse(cid, item, fromPosition, itemEx, toPosition)
local potion = POTIONS[item.itemid]
if(not potion) then
return false
end
if(not isPlayer(itemEx.uid)) then
if(not config.splashable) then
return false
end
if(toPosition.x == CONTAINER_POSITION) then
toPosition = getThingPos(item.uid)
end
doDecayItem(doCreateItem(2016, potion.splash, toPosition))
doTransformItem(item.uid, potion.empty)
return true
end
if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
return true
end
if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
not getPlayerCustomFlagValue(cid, PlayerCustomFlag_GamemasterPrivileges))
then
doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
return true
end
local health = potion.health
if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
return false
end
local mana = potion.mana
if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
return false
end
doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
if(not realAnimation) then
doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
else
for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
if(isPlayer(tid)) then
doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
end
end
end
doAddCondition(cid, exhaust)
if(not potion.empty or config.removeOnUse) then
doRemoveItem(item.uid)
return true
end
local aidd =
{
min = 10901,
max = 10911
}
if item.actionid < aidd.min then
doItemSetAttribute(item.uid, "actionid", aidd.min)
elseif item.actionid >= aidd.min and item.actionid <= aidd.max then
doItemSetAttribute(item.uid, "actionid", getItemAttribute(item.uid, "actionid")+1)
elseif item.actionid >= aidd.max then
doTransformItem(item.uid, potion.empty)
return TRUE
end
return true
end
//Sami